#ifndef GODOT_DLSCRIPT_ARRAY_H #define GODOT_DLSCRIPT_ARRAY_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED typedef struct godot_array { uint8_t _dont_touch_that[8]; } godot_array; #endif #include "../godot.h" #include "godot_pool_arrays.h" #include "godot_variant.h" void GDAPI godot_array_new(godot_array *p_arr); void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca); void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a); void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a); void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa); void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra); void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia); void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba); void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value); godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx); void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value); void GDAPI godot_array_clear(godot_array *p_arr); godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value); godot_bool GDAPI godot_array_empty(const godot_array *p_arr); void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value); godot_variant GDAPI godot_array_front(const godot_array *p_arr); godot_variant GDAPI godot_array_back(const godot_array *p_arr); godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from); godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what); godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value); uint32_t GDAPI godot_array_hash(const godot_array *p_arr); void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value); void GDAPI godot_array_invert(godot_array *p_arr); godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr); godot_variant GDAPI godot_array_pop_back(godot_array *p_arr); godot_variant GDAPI godot_array_pop_front(godot_array *p_arr); void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value); void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value); void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx); void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size); godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from); godot_int GDAPI godot_array_size(const godot_array *p_arr); void GDAPI godot_array_sort(godot_array *p_arr); void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func); void GDAPI godot_array_destroy(godot_array *p_arr); #ifdef __cplusplus } #endif #endif // GODOT_DLSCRIPT_ARRAY_H