#include "godot_plane.h" #include "math/plane.h" #ifdef __cplusplus extern "C" { #endif void _plane_api_anchor() { } void GDAPI godot_plane_new(godot_plane *p_pl) { Plane *pl = (Plane *)p_pl; *pl = Plane(); } void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) { Plane *pl = (Plane *)p_pl; const Vector3 *normal = (const Vector3 *)p_normal; *pl = Plane(*normal, p_d); } void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) { Plane *pl = (Plane *)p_pl; const Vector3 *normal = (const Vector3 *)p_normal; pl->set_normal(*normal); } godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) { const Plane *pl = (const Plane *)p_pl; const Vector3 normal = pl->get_normal(); godot_vector3 *v3 = (godot_vector3 *)&normal; return *v3; } void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) { Plane *pl = (Plane *)p_pl; pl->d = p_d; } godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) { const Plane *pl = (const Plane *)p_pl; return pl->d; } #ifdef __cplusplus } #endif