A humanoid [SkeletonProfile] preset.
A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.
A humanoid skeleton profile contains 54 bones divided in 4 groups: [code]"Body"[/code], [code]"Face"[/code], [code]"LeftHand"[/code], and [code]"RightHand"[/code]. It is structured as follows:
[codeblock]
Root
└─ Hips
├─ LeftUpperLeg
│ └─ LeftLowerLeg
│ └─ LeftFoot
│ └─ LeftToes
├─ RightUpperLeg
│ └─ RightLowerLeg
│ └─ RightFoot
│ └─ RightToes
└─ Spine
└─ Chest
└─ UpperChest
├─ Neck
│ └─ Head
│ ├─ Jaw
│ ├─ LeftEye
│ └─ RightEye
├─ LeftShoulder
│ └─ LeftUpperArm
│ └─ LeftLowerArm
│ └─ LeftHand
│ ├─ LeftThumbMetacarpal
│ │ └─ LeftThumbProximal
│ ├─ LeftIndexProximal
│ │ └─ LeftIndexIntermediate
│ │ └─ LeftIndexDistal
│ ├─ LeftMiddleProximal
│ │ └─ LeftMiddleIntermediate
│ │ └─ LeftMiddleDistal
│ ├─ LeftRingProximal
│ │ └─ LeftRingIntermediate
│ │ └─ LeftRingDistal
│ └─ LeftLittleProximal
│ └─ LeftLittleIntermediate
│ └─ LeftLittleDistal
└─ RightShoulder
└─ RightUpperArm
└─ RightLowerArm
└─ RightHand
├─ RightThumbMetacarpal
│ └─ RightThumbProximal
├─ RightIndexProximal
│ └─ RightIndexIntermediate
│ └─ RightIndexDistal
├─ RightMiddleProximal
│ └─ RightMiddleIntermediate
│ └─ RightMiddleDistal
├─ RightRingProximal
│ └─ RightRingIntermediate
│ └─ RightRingDistal
└─ RightLittleProximal
└─ RightLittleIntermediate
└─ RightLittleDistal
[/codeblock]
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