/**************************************************************************/ /* camera_texture.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef CAMERA_TEXTURE_H #define CAMERA_TEXTURE_H #include "scene/resources/texture.h" class CameraTexture : public Texture2D { GDCLASS(CameraTexture, Texture2D); private: mutable RID _texture; int camera_feed_id = 0; CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE; protected: static void _bind_methods(); public: virtual int get_width() const override; virtual int get_height() const override; virtual RID get_rid() const override; virtual bool has_alpha() const override; virtual Ref get_image() const override; void set_camera_feed_id(int p_new_id); int get_camera_feed_id() const; void set_which_feed(CameraServer::FeedImage p_which); CameraServer::FeedImage get_which_feed() const; void set_camera_active(bool p_active); bool get_camera_active() const; CameraTexture(); ~CameraTexture(); }; #endif // CAMERA_TEXTURE_H