/*************************************************************************/ /* animation_blend_space_1d_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ANIMATION_BLEND_SPACE_1D_EDITOR_H #define ANIMATION_BLEND_SPACE_1D_EDITOR_H #include "editor/editor_plugin.h" #include "editor/plugins/animation_tree_editor_plugin.h" #include "scene/animation/animation_blend_space_1d.h" #include "scene/gui/button.h" #include "scene/gui/graph_edit.h" #include "scene/gui/popup.h" #include "scene/gui/separator.h" #include "scene/gui/tree.h" class EditorUndoRedoManager; class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin { GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin); Ref blend_space; HBoxContainer *goto_parent_hb = nullptr; Button *goto_parent = nullptr; PanelContainer *panel = nullptr; Button *tool_blend = nullptr; Button *tool_select = nullptr; Button *tool_create = nullptr; VSeparator *tool_erase_sep = nullptr; Button *tool_erase = nullptr; Button *snap = nullptr; SpinBox *snap_value = nullptr; LineEdit *label_value = nullptr; SpinBox *max_value = nullptr; SpinBox *min_value = nullptr; CheckBox *sync = nullptr; HBoxContainer *edit_hb = nullptr; SpinBox *edit_value = nullptr; Button *open_editor = nullptr; int selected_point = -1; Control *blend_space_draw = nullptr; PanelContainer *error_panel = nullptr; Label *error_label = nullptr; bool updating = false; Ref undo_redo; static AnimationNodeBlendSpace1DEditor *singleton; void _blend_space_gui_input(const Ref &p_event); void _blend_space_draw(); void _update_space(); void _config_changed(double); void _labels_changed(String); void _snap_toggled(); PopupMenu *menu = nullptr; PopupMenu *animations_menu = nullptr; Vector animations_to_add; float add_point_pos = 0.0f; Vector points; bool dragging_selected_attempt = false; bool dragging_selected = false; Vector2 drag_from; Vector2 drag_ofs; void _add_menu_type(int p_index); void _add_animation_type(int p_index); void _tool_switch(int p_tool); void _update_edited_point_pos(); void _update_tool_erase(); void _erase_selected(); void _edit_point_pos(double); void _open_editor(); EditorFileDialog *open_file = nullptr; Ref file_loaded; void _file_opened(const String &p_file); enum { MENU_LOAD_FILE = 1000, MENU_PASTE = 1001, MENU_LOAD_FILE_CONFIRM = 1002 }; StringName get_blend_position_path() const; protected: void _notification(int p_what); static void _bind_methods(); public: static AnimationNodeBlendSpace1DEditor *get_singleton() { return singleton; } virtual bool can_edit(const Ref &p_node) override; virtual void edit(const Ref &p_node) override; AnimationNodeBlendSpace1DEditor(); }; #endif // ANIMATION_BLEND_SPACE_1D_EDITOR_H