/*************************************************************************/ /* gdscript_rpc_callable.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdscript_rpc_callable.h" #include "core/templates/hashfuncs.h" #include "scene/main/node.h" bool GDScriptRPCCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) { return p_a->hash() == p_b->hash(); } bool GDScriptRPCCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) { return p_a->hash() < p_b->hash(); } uint32_t GDScriptRPCCallable::hash() const { return h; } String GDScriptRPCCallable::get_as_text() const { String class_name = object->get_class(); Ref<Script> script = object->get_script(); return class_name + "(" + script->get_path().get_file() + ")::" + String(method) + " (rpc)"; } CallableCustom::CompareEqualFunc GDScriptRPCCallable::get_compare_equal_func() const { return compare_equal; } CallableCustom::CompareLessFunc GDScriptRPCCallable::get_compare_less_func() const { return compare_less; } ObjectID GDScriptRPCCallable::get_object() const { return object->get_instance_id(); } void GDScriptRPCCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const { r_return_value = object->callp(method, p_arguments, p_argcount, r_call_error); } GDScriptRPCCallable::GDScriptRPCCallable(Object *p_object, const StringName &p_method) { object = p_object; method = p_method; h = method.hash(); h = hash_murmur3_one_64(object->get_instance_id(), h); node = Object::cast_to<Node>(object); ERR_FAIL_COND_MSG(!node, "RPC can only be defined on class that extends Node."); } Error GDScriptRPCCallable::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const { if (unlikely(!node)) { r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; return ERR_UNCONFIGURED; } r_call_error.error = Callable::CallError::CALL_OK; return node->rpcp(p_peer_id, method, p_arguments, p_argcount); }