/* * * Copyright (c) 2015-2018 The Khronos Group Inc. * Copyright (c) 2015-2018 Valve Corporation * Copyright (c) 2015-2018 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Author: Ian Elliot * Author: Jon Ashburn * Author: Lenny Komow * */ #pragma once #if defined(_WIN32) // WinSock2.h must be included *BEFORE* windows.h #include #endif // _WIN32 #include "vulkan/vk_platform.h" #include "vulkan/vk_sdk_platform.h" #if defined(__linux__) || defined(__APPLE__) /* Linux-specific common code: */ // Headers: //#ifndef _GNU_SOURCE //#define _GNU_SOURCE 1 //#endif // TBD: Are the contents of the following file used? #include // Note: The following file is for dynamic loading: #include #include #include #include #include #include #include // VK Library Filenames, Paths, etc.: #define PATH_SEPARATOR ':' #define DIRECTORY_SYMBOL '/' #define VULKAN_DIR "vulkan/" #define VULKAN_ICDCONF_DIR "icd.d" #define VULKAN_ICD_DIR "icd" #define VULKAN_SETTINGSCONF_DIR "settings.d" #define VULKAN_ELAYERCONF_DIR "explicit_layer.d" #define VULKAN_ILAYERCONF_DIR "implicit_layer.d" #define VULKAN_LAYER_DIR "layer" #define VK_DRIVERS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_ICDCONF_DIR #define VK_SETTINGS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_SETTINGSCONF_DIR #define VK_ELAYERS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_ELAYERCONF_DIR #define VK_ILAYERS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_ILAYERCONF_DIR #define VK_DRIVERS_INFO_REGISTRY_LOC "" #define VK_SETTINGS_INFO_REGISTRY_LOC "" #define VK_ELAYERS_INFO_REGISTRY_LOC "" #define VK_ILAYERS_INFO_REGISTRY_LOC "" #if !defined(DEFAULT_VK_LAYERS_PATH) #define DEFAULT_VK_LAYERS_PATH "" #endif #if !defined(LAYERS_SOURCE_PATH) #define LAYERS_SOURCE_PATH NULL #endif #define LAYERS_PATH_ENV "VK_LAYER_PATH" #define ENABLED_LAYERS_ENV "VK_INSTANCE_LAYERS" // C99: #define PRINTF_SIZE_T_SPECIFIER "%zu" // File IO static inline bool loader_platform_file_exists(const char *path) { if (access(path, F_OK)) return false; else return true; } static inline bool loader_platform_is_path_absolute(const char *path) { if (path[0] == '/') return true; else return false; } static inline char *loader_platform_dirname(char *path) { return dirname(path); } // Dynamic Loading of libraries: typedef void *loader_platform_dl_handle; static inline loader_platform_dl_handle loader_platform_open_library(const char *libPath) { // When loading the library, we use RTLD_LAZY so that not all symbols have to be // resolved at this time (which improves performance). Note that if not all symbols // can be resolved, this could cause crashes later. Use the LD_BIND_NOW environment // variable to force all symbols to be resolved here. return dlopen(libPath, RTLD_LAZY | RTLD_LOCAL); } static inline const char *loader_platform_open_library_error(const char *libPath) { return dlerror(); } static inline void loader_platform_close_library(loader_platform_dl_handle library) { dlclose(library); } static inline void *loader_platform_get_proc_address(loader_platform_dl_handle library, const char *name) { assert(library); assert(name); return dlsym(library, name); } static inline const char *loader_platform_get_proc_address_error(const char *name) { return dlerror(); } // Threads: typedef pthread_t loader_platform_thread; #define THREAD_LOCAL_DECL __thread // The once init functionality is not used on Linux #define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) #define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) #define LOADER_PLATFORM_THREAD_ONCE(ctl, func) // Thread IDs: typedef pthread_t loader_platform_thread_id; static inline loader_platform_thread_id loader_platform_get_thread_id() { return pthread_self(); } // Thread mutex: typedef pthread_mutex_t loader_platform_thread_mutex; static inline void loader_platform_thread_create_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_init(pMutex, NULL); } static inline void loader_platform_thread_lock_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_lock(pMutex); } static inline void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_unlock(pMutex); } static inline void loader_platform_thread_delete_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_destroy(pMutex); } typedef pthread_cond_t loader_platform_thread_cond; static inline void loader_platform_thread_init_cond(loader_platform_thread_cond *pCond) { pthread_cond_init(pCond, NULL); } static inline void loader_platform_thread_cond_wait(loader_platform_thread_cond *pCond, loader_platform_thread_mutex *pMutex) { pthread_cond_wait(pCond, pMutex); } static inline void loader_platform_thread_cond_broadcast(loader_platform_thread_cond *pCond) { pthread_cond_broadcast(pCond); } #define loader_stack_alloc(size) alloca(size) #elif defined(_WIN32) // defined(__linux__) /* Windows-specific common code: */ // WinBase.h defines CreateSemaphore and synchapi.h defines CreateEvent // undefine them to avoid conflicts with VkLayerDispatchTable struct members. #ifdef CreateSemaphore #undef CreateSemaphore #endif #ifdef CreateEvent #undef CreateEvent #endif #include #include #include #include #include #include #ifdef __cplusplus #include #include #endif // __cplusplus // VK Library Filenames, Paths, etc.: #define PATH_SEPARATOR ';' #define DIRECTORY_SYMBOL '\\' #define DEFAULT_VK_REGISTRY_HIVE HKEY_LOCAL_MACHINE #define DEFAULT_VK_REGISTRY_HIVE_STR "HKEY_LOCAL_MACHINE" #define SECONDARY_VK_REGISTRY_HIVE HKEY_CURRENT_USER #define SECONDARY_VK_REGISTRY_HIVE_STR "HKEY_CURRENT_USER" #define VK_DRIVERS_INFO_RELATIVE_DIR "" #define VK_SETTINGS_INFO_RELATIVE_DIR "" #define VK_ELAYERS_INFO_RELATIVE_DIR "" #define VK_ILAYERS_INFO_RELATIVE_DIR "" #ifdef _WIN64 #define HKR_VK_DRIVER_NAME API_NAME "DriverName" #else #define HKR_VK_DRIVER_NAME API_NAME "DriverNameWow" #endif #define VK_DRIVERS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\Drivers" #define VK_SETTINGS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\Settings" #define VK_ELAYERS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\ExplicitLayers" #define VK_ILAYERS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\ImplicitLayers" #if !defined(DEFAULT_VK_LAYERS_PATH) #define DEFAULT_VK_LAYERS_PATH "" #endif #if !defined(LAYERS_SOURCE_PATH) #define LAYERS_SOURCE_PATH NULL #endif #define LAYERS_PATH_ENV "VK_LAYER_PATH" #define ENABLED_LAYERS_ENV "VK_INSTANCE_LAYERS" #define PRINTF_SIZE_T_SPECIFIER "%Iu" #if defined(_WIN32) // Get the key for the plug n play driver registry // The string returned by this function should NOT be freed static inline const char *LoaderPnpDriverRegistry() { BOOL is_wow; IsWow64Process(GetCurrentProcess(), &is_wow); return is_wow ? (API_NAME "DriverNameWow") : (API_NAME "DriverName"); } // Get the key for the plug 'n play explicit layer registry // The string returned by this function should NOT be freed static inline const char *LoaderPnpELayerRegistry() { BOOL is_wow; IsWow64Process(GetCurrentProcess(), &is_wow); return is_wow ? (API_NAME "ExplicitLayersWow") : (API_NAME "ExplicitLayers"); } // Get the key for the plug 'n play implicit layer registry // The string returned by this function should NOT be freed static inline const char *LoaderPnpILayerRegistry() { BOOL is_wow; IsWow64Process(GetCurrentProcess(), &is_wow); return is_wow ? (API_NAME "ImplicitLayersWow") : (API_NAME "ImplicitLayers"); } #endif // File IO static bool loader_platform_file_exists(const char *path) { if ((_access(path, 0)) == -1) return false; else return true; } static bool loader_platform_is_path_absolute(const char *path) { if (!path || !*path) { return false; } if (*path == DIRECTORY_SYMBOL || path[1] == ':') { return true; } return false; } // WIN32 runtime doesn't have dirname(). static inline char *loader_platform_dirname(char *path) { char *current, *next; // TODO/TBD: Do we need to deal with the Windows's ":" character? for (current = path; *current != '\0'; current = next) { next = strchr(current, DIRECTORY_SYMBOL); if (next == NULL) { if (current != path) *(current - 1) = '\0'; return path; } else { // Point one character past the DIRECTORY_SYMBOL: next++; } } return path; } // WIN32 runtime doesn't have basename(). // Microsoft also doesn't have basename(). Paths are different on Windows, and // so this is just a temporary solution in order to get us compiling, so that we // can test some scenarios, and develop the correct solution for Windows. // TODO: Develop a better, permanent solution for Windows, to replace this // temporary code: static char *loader_platform_basename(char *pathname) { char *current, *next; // TODO/TBD: Do we need to deal with the Windows's ":" character? for (current = pathname; *current != '\0'; current = next) { next = strchr(current, DIRECTORY_SYMBOL); if (next == NULL) { // No more DIRECTORY_SYMBOL's so return p: return current; } else { // Point one character past the DIRECTORY_SYMBOL: next++; } } // We shouldn't get to here, but this makes the compiler happy: return current; } // Dynamic Loading: typedef HMODULE loader_platform_dl_handle; static loader_platform_dl_handle loader_platform_open_library(const char *lib_path) { // Try loading the library the original way first. loader_platform_dl_handle lib_handle = LoadLibrary(lib_path); if (lib_handle == NULL && GetLastError() == ERROR_MOD_NOT_FOUND) { // If that failed, then try loading it with broader search folders. lib_handle = LoadLibraryEx(lib_path, NULL, LOAD_LIBRARY_SEARCH_DEFAULT_DIRS | LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR); } return lib_handle; } static char *loader_platform_open_library_error(const char *libPath) { static char errorMsg[164]; (void)snprintf(errorMsg, 163, "Failed to open dynamic library \"%s\" with error %lu", libPath, GetLastError()); return errorMsg; } static void loader_platform_close_library(loader_platform_dl_handle library) { FreeLibrary(library); } static void *loader_platform_get_proc_address(loader_platform_dl_handle library, const char *name) { assert(library); assert(name); return (void *)GetProcAddress(library, name); } static char *loader_platform_get_proc_address_error(const char *name) { static char errorMsg[120]; (void)snprintf(errorMsg, 119, "Failed to find function \"%s\" in dynamic library", name); return errorMsg; } // Threads: typedef HANDLE loader_platform_thread; #define THREAD_LOCAL_DECL __declspec(thread) // The once init functionality is not used when building a DLL on Windows. This is because there is no way to clean up the // resources allocated by anything allocated by once init. This isn't a problem for static libraries, but it is for dynamic // ones. When building a DLL, we use DllMain() instead to allow properly cleaning up resources. #if defined(LOADER_DYNAMIC_LIB) #define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) #define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) #define LOADER_PLATFORM_THREAD_ONCE(ctl, func) #else #define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) INIT_ONCE var = INIT_ONCE_STATIC_INIT; #define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) INIT_ONCE var; #define LOADER_PLATFORM_THREAD_ONCE(ctl, func) loader_platform_thread_once_fn(ctl, func) static BOOL CALLBACK InitFuncWrapper(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context) { void (*func)(void) = (void (*)(void))Parameter; func(); return TRUE; } static void loader_platform_thread_once_fn(void *ctl, void (*func)(void)) { assert(func != NULL); assert(ctl != NULL); InitOnceExecuteOnce((PINIT_ONCE)ctl, InitFuncWrapper, (void *)func, NULL); } #endif // Thread IDs: typedef DWORD loader_platform_thread_id; static loader_platform_thread_id loader_platform_get_thread_id() { return GetCurrentThreadId(); } // Thread mutex: typedef CRITICAL_SECTION loader_platform_thread_mutex; static void loader_platform_thread_create_mutex(loader_platform_thread_mutex *pMutex) { InitializeCriticalSection(pMutex); } static void loader_platform_thread_lock_mutex(loader_platform_thread_mutex *pMutex) { EnterCriticalSection(pMutex); } static void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex *pMutex) { LeaveCriticalSection(pMutex); } static void loader_platform_thread_delete_mutex(loader_platform_thread_mutex *pMutex) { DeleteCriticalSection(pMutex); } typedef CONDITION_VARIABLE loader_platform_thread_cond; static void loader_platform_thread_init_cond(loader_platform_thread_cond *pCond) { InitializeConditionVariable(pCond); } static void loader_platform_thread_cond_wait(loader_platform_thread_cond *pCond, loader_platform_thread_mutex *pMutex) { SleepConditionVariableCS(pCond, pMutex, INFINITE); } static void loader_platform_thread_cond_broadcast(loader_platform_thread_cond *pCond) { WakeAllConditionVariable(pCond); } #define loader_stack_alloc(size) _alloca(size) #else // defined(_WIN32) #error The "loader_platform.h" file must be modified for this OS. // NOTE: In order to support another OS, an #elif needs to be added (above the // "#else // defined(_WIN32)") for that OS, and OS-specific versions of the // contents of this file must be created. // NOTE: Other OS-specific changes are also needed for this OS. Search for // files with "WIN32" in it, as a quick way to find files that must be changed. #endif // defined(_WIN32) // returns true if the given string appears to be a relative or absolute // path, as opposed to a bare filename. static inline bool loader_platform_is_path(const char *path) { return strchr(path, DIRECTORY_SYMBOL) != NULL; }