A camera feed gives you access to a single physical camera attached to your device.
A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also [CameraServer].
[b]Note:[/b] Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
Returns the unique ID for this feed.
Returns the camera's name.
Returns the position of camera on the device.
If [code]true[/code], the feed is active.
The transform applied to the camera's image.
No image set for the feed.
Feed supplies RGB images.
Feed supplies YCbCr images that need to be converted to RGB.
Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.
Unspecified position.
Camera is mounted at the front of the device.
Camera is mounted at the back of the device.