<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsDirectBodyState2DExtension" inherits="PhysicsDirectBodyState2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_add_constant_central_force" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="force" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_add_constant_force" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="force" type="Vector2" />
			<param index="1" name="position" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_add_constant_torque" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="torque" type="float" />
			<description>
			</description>
		</method>
		<method name="_apply_central_force" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="force" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_apply_central_impulse" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="impulse" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_apply_force" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="force" type="Vector2" />
			<param index="1" name="position" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_apply_impulse" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="impulse" type="Vector2" />
			<param index="1" name="position" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_apply_torque" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="torque" type="float" />
			<description>
			</description>
		</method>
		<method name="_apply_torque_impulse" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="impulse" type="float" />
			<description>
			</description>
		</method>
		<method name="_get_angular_velocity" qualifiers="virtual const">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="_get_center_of_mass" qualifiers="virtual const">
			<return type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_get_center_of_mass_local" qualifiers="virtual const">
			<return type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_get_constant_force" qualifiers="virtual const">
			<return type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_get_constant_torque" qualifiers="virtual const">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="_get_contact_collider" qualifiers="virtual const">
			<return type="RID" />
			<param index="0" name="contact_idx" type="int" />
			<description>
			</description>
		</method>
		<method name="_get_contact_collider_id" qualifiers="virtual const">
			<return type="int" />
			<param index="0" name="contact_idx" type="int" />
			<description>
			</description>
		</method>
		<method name="_get_contact_collider_object" qualifiers="virtual const">
			<return type="Object" />
			<param index="0" name="contact_idx" type="int" />
			<description>
			</description>
		</method>
		<method name="_get_contact_collider_position" qualifiers="virtual const">
			<return type="Vector2" />
			<param index="0" name="contact_idx" type="int" />
			<description>
			</description>
		</method>
		<method name="_get_contact_collider_shape" qualifiers="virtual const">
			<return type="int" />
			<param index="0" name="contact_idx" type="int" />
			<description>
			</description>
		</method>
		<method name="_get_contact_collider_velocity_at_position" qualifiers="virtual const">
			<return type="Vector2" />
			<param index="0" name="contact_idx" type="int" />
			<description>
			</description>
		</method>
		<method name="_get_contact_count" qualifiers="virtual const">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="_get_contact_local_normal" qualifiers="virtual const">
			<return type="Vector2" />
			<param index="0" name="contact_idx" type="int" />
			<description>
			</description>
		</method>
		<method name="_get_contact_local_position" qualifiers="virtual const">
			<return type="Vector2" />
			<param index="0" name="contact_idx" type="int" />
			<description>
			</description>
		</method>
		<method name="_get_contact_local_shape" qualifiers="virtual const">
			<return type="int" />
			<param index="0" name="contact_idx" type="int" />
			<description>
			</description>
		</method>
		<method name="_get_inverse_inertia" qualifiers="virtual const">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="_get_inverse_mass" qualifiers="virtual const">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="_get_linear_velocity" qualifiers="virtual const">
			<return type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_get_space_state" qualifiers="virtual">
			<return type="PhysicsDirectSpaceState2D" />
			<description>
			</description>
		</method>
		<method name="_get_step" qualifiers="virtual const">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="_get_total_angular_damp" qualifiers="virtual const">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="_get_total_gravity" qualifiers="virtual const">
			<return type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_get_total_linear_damp" qualifiers="virtual const">
			<return type="float" />
			<description>
			</description>
		</method>
		<method name="_get_transform" qualifiers="virtual const">
			<return type="Transform2D" />
			<description>
			</description>
		</method>
		<method name="_get_velocity_at_local_position" qualifiers="virtual const">
			<return type="Vector2" />
			<param index="0" name="local_position" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_integrate_forces" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_is_sleeping" qualifiers="virtual const">
			<return type="bool" />
			<description>
			</description>
		</method>
		<method name="_set_angular_velocity" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="velocity" type="float" />
			<description>
			</description>
		</method>
		<method name="_set_constant_force" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="force" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_set_constant_torque" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="torque" type="float" />
			<description>
			</description>
		</method>
		<method name="_set_linear_velocity" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="velocity" type="Vector2" />
			<description>
			</description>
		</method>
		<method name="_set_sleep_state" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="enabled" type="bool" />
			<description>
			</description>
		</method>
		<method name="_set_transform" qualifiers="virtual">
			<return type="void" />
			<param index="0" name="transform" type="Transform2D" />
			<description>
			</description>
		</method>
	</methods>
</class>