A resource that holds all components of a 2D world, such as a canvas and a physics space.
Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.
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The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
The [RID] of this world's navigation map. Used by the [NavigationServer2D].
The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.