// Copyright 2009-2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "geometry.h" #include "buffer.h" namespace embree { /*! Triangle Mesh */ struct TriangleMesh : public Geometry { /*! type of this geometry */ static const Geometry::GTypeMask geom_type = Geometry::MTY_TRIANGLE_MESH; /*! triangle indices */ struct Triangle { uint32_t v[3]; /*! outputs triangle indices */ __forceinline friend embree_ostream operator<<(embree_ostream cout, const Triangle& t) { return cout << "Triangle { " << t.v[0] << ", " << t.v[1] << ", " << t.v[2] << " }"; } }; public: /*! triangle mesh construction */ TriangleMesh (Device* device); /* geometry interface */ public: void setMask(unsigned mask); void setNumTimeSteps (unsigned int numTimeSteps); void setVertexAttributeCount (unsigned int N); void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref& buffer, size_t offset, size_t stride, unsigned int num); void* getBuffer(RTCBufferType type, unsigned int slot); void updateBuffer(RTCBufferType type, unsigned int slot); void commit(); bool verify(); void interpolate(const RTCInterpolateArguments* const args); void addElementsToCount (GeometryCounts & counts) const; public: /*! returns number of vertices */ __forceinline size_t numVertices() const { return vertices[0].size(); } /*! returns i'th triangle*/ __forceinline const Triangle& triangle(size_t i) const { return triangles[i]; } /*! returns i'th vertex of the first time step */ __forceinline const Vec3fa vertex(size_t i) const { return vertices0[i]; } /*! returns i'th vertex of the first time step */ __forceinline const char* vertexPtr(size_t i) const { return vertices0.getPtr(i); } /*! returns i'th vertex of itime'th timestep */ __forceinline const Vec3fa vertex(size_t i, size_t itime) const { return vertices[itime][i]; } /*! returns i'th vertex of itime'th timestep */ __forceinline const char* vertexPtr(size_t i, size_t itime) const { return vertices[itime].getPtr(i); } /*! calculates the bounds of the i'th triangle */ __forceinline BBox3fa bounds(size_t i) const { const Triangle& tri = triangle(i); const Vec3fa v0 = vertex(tri.v[0]); const Vec3fa v1 = vertex(tri.v[1]); const Vec3fa v2 = vertex(tri.v[2]); return BBox3fa(min(v0,v1,v2),max(v0,v1,v2)); } /*! calculates the bounds of the i'th triangle at the itime'th timestep */ __forceinline BBox3fa bounds(size_t i, size_t itime) const { const Triangle& tri = triangle(i); const Vec3fa v0 = vertex(tri.v[0],itime); const Vec3fa v1 = vertex(tri.v[1],itime); const Vec3fa v2 = vertex(tri.v[2],itime); return BBox3fa(min(v0,v1,v2),max(v0,v1,v2)); } /*! check if the i'th primitive is valid at the itime'th timestep */ __forceinline bool valid(size_t i, size_t itime) const { return valid(i, make_range(itime, itime)); } /*! check if the i'th primitive is valid between the specified time range */ __forceinline bool valid(size_t i, const range& itime_range) const { const Triangle& tri = triangle(i); if (unlikely(tri.v[0] >= numVertices())) return false; if (unlikely(tri.v[1] >= numVertices())) return false; if (unlikely(tri.v[2] >= numVertices())) return false; for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++) { if (!isvalid(vertex(tri.v[0],itime))) return false; if (!isvalid(vertex(tri.v[1],itime))) return false; if (!isvalid(vertex(tri.v[2],itime))) return false; } return true; } /*! calculates the linear bounds of the i'th primitive at the itimeGlobal'th time segment */ __forceinline LBBox3fa linearBounds(size_t i, size_t itime) const { return LBBox3fa(bounds(i,itime+0),bounds(i,itime+1)); } /*! calculates the build bounds of the i'th primitive, if it's valid */ __forceinline bool buildBounds(size_t i, BBox3fa* bbox = nullptr) const { const Triangle& tri = triangle(i); if (unlikely(tri.v[0] >= numVertices())) return false; if (unlikely(tri.v[1] >= numVertices())) return false; if (unlikely(tri.v[2] >= numVertices())) return false; for (size_t t=0; t= numVertices())) return false; if (unlikely(tri.v[1] >= numVertices())) return false; if (unlikely(tri.v[2] >= numVertices())) return false; assert(itime+1 < numTimeSteps); const Vec3fa a0 = vertex(tri.v[0],itime+0); if (unlikely(!isvalid(a0))) return false; const Vec3fa a1 = vertex(tri.v[1],itime+0); if (unlikely(!isvalid(a1))) return false; const Vec3fa a2 = vertex(tri.v[2],itime+0); if (unlikely(!isvalid(a2))) return false; const Vec3fa b0 = vertex(tri.v[0],itime+1); if (unlikely(!isvalid(b0))) return false; const Vec3fa b1 = vertex(tri.v[1],itime+1); if (unlikely(!isvalid(b1))) return false; const Vec3fa b2 = vertex(tri.v[2],itime+1); if (unlikely(!isvalid(b2))) return false; /* use bounds of first time step in builder */ bbox = BBox3fa(min(a0,a1,a2),max(a0,a1,a2)); return true; } /*! calculates the linear bounds of the i'th primitive for the specified time range */ __forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const { return LBBox3fa([&] (size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments); } /*! calculates the linear bounds of the i'th primitive for the specified time range */ __forceinline bool linearBounds(size_t i, const BBox1f& dt, LBBox3fa& bbox) const { if (!valid(i, timeSegmentRange(dt))) return false; bbox = linearBounds(i, dt); return true; } /*! get fast access to first vertex buffer */ __forceinline float * getCompactVertexArray () const { return (float*) vertices0.getPtr(); } /* gets version info of topology */ unsigned int getTopologyVersion() const { return triangles.modCounter; } /* returns true if topology changed */ bool topologyChanged(unsigned int otherVersion) const { return triangles.isModified(otherVersion); // || numPrimitivesChanged; } /* returns the projected area */ __forceinline float projectedPrimitiveArea(const size_t i) const { const Triangle& tri = triangle(i); const Vec3fa v0 = vertex(tri.v[0]); const Vec3fa v1 = vertex(tri.v[1]); const Vec3fa v2 = vertex(tri.v[2]); return areaProjectedTriangle(v0,v1,v2); } public: BufferView triangles; //!< array of triangles BufferView vertices0; //!< fast access to first vertex buffer vector> vertices; //!< vertex array for each timestep vector vertexAttribs; //!< vertex attributes }; namespace isa { struct TriangleMeshISA : public TriangleMesh { TriangleMeshISA (Device* device) : TriangleMesh(device) {} PrimInfo createPrimRefArray(mvector& prims, const range& r, size_t k, unsigned int geomID) const { PrimInfo pinfo(empty); for (size_t j=r.begin(); j& prims, size_t itime, const range& r, size_t k, unsigned int geomID) const { PrimInfo pinfo(empty); for (size_t j=r.begin(); j& prims, const BBox1f& t0t1, const range& r, size_t k, unsigned int geomID) const { PrimInfoMB pinfo(empty); for (size_t j=r.begin(); jnumTimeSegments(),this->time_range,this->numTimeSegments(),geomID,unsigned(j)); pinfo.add_primref(prim); prims[k++] = prim; } return pinfo; } }; } DECLARE_ISA_FUNCTION(TriangleMesh*, createTriangleMesh, Device*); }