// Copyright 2009-2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "quadv.h" #include "quad_intersector_moeller.h" #include "quad_intersector_pluecker.h" namespace embree { namespace isa { /*! Intersects M quads with 1 ray */ template struct QuadMvIntersector1Moeller { typedef QuadMv Primitive; typedef QuadMIntersector1MoellerTrumbore Precalculations; /*! Intersect a ray with the M quads and updates the hit. */ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad) { STAT3(normal.trav_prims,1,1,1); pre.intersect(ray,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); } /*! Test if the ray is occluded by one of M quads. */ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad) { STAT3(shadow.trav_prims,1,1,1); return pre.occluded(ray,context, quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& quad) { return PrimitivePointQuery1::pointQuery(query, context, quad); } }; /*! Intersects M triangles with K rays. */ template struct QuadMvIntersectorKMoeller { typedef QuadMv Primitive; typedef QuadMIntersectorKMoellerTrumbore Precalculations; /*! Intersects K rays with M triangles. */ static __forceinline void intersect(const vbool& valid_i, Precalculations& pre, RayHitK& ray, IntersectContext* context, const QuadMv& quad) { for (size_t i=0; i::max_size(); i++) { if (!quad.valid(i)) break; STAT3(normal.trav_prims,1,popcnt(valid_i),K); const Vec3vf p0 = broadcast>(quad.v0,i); const Vec3vf p1 = broadcast>(quad.v1,i); const Vec3vf p2 = broadcast>(quad.v2,i); const Vec3vf p3 = broadcast>(quad.v3,i); pre.intersectK(valid_i,ray,p0,p1,p2,p3,IntersectKEpilogM(ray,context,quad.geomID(),quad.primID(),i)); } } /*! Test for K rays if they are occluded by any of the M triangles. */ static __forceinline vbool occluded(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const QuadMv& quad) { vbool valid0 = valid_i; for (size_t i=0; i::max_size(); i++) { if (!quad.valid(i)) break; STAT3(shadow.trav_prims,1,popcnt(valid0),K); const Vec3vf p0 = broadcast>(quad.v0,i); const Vec3vf p1 = broadcast>(quad.v1,i); const Vec3vf p2 = broadcast>(quad.v2,i); const Vec3vf p3 = broadcast>(quad.v3,i); if (pre.intersectK(valid0,ray,p0,p1,p2,p3,OccludedKEpilogM(valid0,ray,context,quad.geomID(),quad.primID(),i))) break; } return !valid0; } /*! Intersect a ray with M triangles and updates the hit. */ static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const QuadMv& quad) { STAT3(normal.trav_prims,1,1,1); pre.intersect1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); } /*! Test if the ray is occluded by one of the M triangles. */ static __forceinline bool occluded(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const QuadMv& quad) { STAT3(shadow.trav_prims,1,1,1); return pre.occluded1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); } }; /*! Intersects M quads with 1 ray */ template struct QuadMvIntersector1Pluecker { typedef QuadMv Primitive; typedef QuadMIntersector1Pluecker Precalculations; /*! Intersect a ray with the M quads and updates the hit. */ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad) { STAT3(normal.trav_prims,1,1,1); pre.intersect(ray,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); } /*! Test if the ray is occluded by one of M quads. */ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad) { STAT3(shadow.trav_prims,1,1,1); return pre.occluded(ray,context, quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& quad) { return PrimitivePointQuery1::pointQuery(query, context, quad); } }; /*! Intersects M triangles with K rays. */ template struct QuadMvIntersectorKPluecker { typedef QuadMv Primitive; typedef QuadMIntersectorKPluecker Precalculations; /*! Intersects K rays with M triangles. */ static __forceinline void intersect(const vbool& valid_i, Precalculations& pre, RayHitK& ray, IntersectContext* context, const QuadMv& quad) { for (size_t i=0; i::max_size(); i++) { if (!quad.valid(i)) break; STAT3(normal.trav_prims,1,popcnt(valid_i),K); const Vec3vf p0 = broadcast>(quad.v0,i); const Vec3vf p1 = broadcast>(quad.v1,i); const Vec3vf p2 = broadcast>(quad.v2,i); const Vec3vf p3 = broadcast>(quad.v3,i); pre.intersectK(valid_i,ray,p0,p1,p2,p3,IntersectKEpilogM(ray,context,quad.geomID(),quad.primID(),i)); } } /*! Test for K rays if they are occluded by any of the M triangles. */ static __forceinline vbool occluded(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const QuadMv& quad) { vbool valid0 = valid_i; for (size_t i=0; i::max_size(); i++) { if (!quad.valid(i)) break; STAT3(shadow.trav_prims,1,popcnt(valid0),K); const Vec3vf p0 = broadcast>(quad.v0,i); const Vec3vf p1 = broadcast>(quad.v1,i); const Vec3vf p2 = broadcast>(quad.v2,i); const Vec3vf p3 = broadcast>(quad.v3,i); if (pre.intersectK(valid0,ray,p0,p1,p2,p3,OccludedKEpilogM(valid0,ray,context,quad.geomID(),quad.primID(),i))) break; } return !valid0; } /*! Intersect a ray with M triangles and updates the hit. */ static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const QuadMv& quad) { STAT3(normal.trav_prims,1,1,1); pre.intersect1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); } /*! Test if the ray is occluded by one of the M triangles. */ static __forceinline bool occluded(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const QuadMv& quad) { STAT3(shadow.trav_prims,1,1,1); return pre.occluded1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); } }; } }