#include "os_haiku.h" OS_Haiku::OS_Haiku() { }; void OS_Haiku::run() { } String OS_Haiku::get_name() { return "Haiku"; } void OS_Haiku::delete_main_loop() { } int OS_Haiku::get_video_driver_count() const { } const char* OS_Haiku::get_video_driver_name(int p_driver) const { } OS::VideoMode OS_Haiku::get_default_video_mode() const { } void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver) { } void OS_Haiku::finalize() { } void OS_Haiku::set_main_loop(MainLoop* p_main_loop) { } MainLoop* OS_Haiku::get_main_loop() const { } bool OS_Haiku::can_draw() const { } Point2 OS_Haiku::get_mouse_pos() const { } int OS_Haiku::get_mouse_button_state() const { } void OS_Haiku::set_cursor_shape(CursorShape p_shape) { } void OS_Haiku::set_window_title(const String& p_title) { } Size2 OS_Haiku::get_window_size() const { } void OS_Haiku::set_video_mode(const VideoMode& p_video_mode, int p_screen) { } OS::VideoMode OS_Haiku::get_video_mode(int p_screen) const { } void OS_Haiku::get_fullscreen_mode_list(List *p_list, int p_screen) const { }