#!/usr/bin/env python from misc.utility.scons_hints import * Import("env") Import("env_modules") env_interactive_music = env_modules.Clone() # Godot's own source files env_interactive_music.add_source_files(env.modules_sources, "*.cpp") if env.editor_build: env_interactive_music.add_source_files(env.modules_sources, "editor/*.cpp")