/*************************************************************************/
/*  editor_resource_conversion_plugin.cpp                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#include "editor_resource_conversion_plugin.h"

void EditorResourceConversionPlugin::_bind_methods() {
	GDVIRTUAL_BIND(_converts_to);
	GDVIRTUAL_BIND(_handles, "resource");
	GDVIRTUAL_BIND(_convert, "resource");
}

String EditorResourceConversionPlugin::converts_to() const {
	String ret;
	GDVIRTUAL_CALL(_converts_to, ret);
	return ret;
}

bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) const {
	bool ret = false;
	GDVIRTUAL_CALL(_handles, p_resource, ret);
	return ret;
}

Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const {
	Ref<Resource> ret;
	GDVIRTUAL_CALL(_convert, p_resource, ret);
	return ret;
}