/**************************************************************************/ /* style_box_texture.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef STYLE_BOX_TEXTURE_H #define STYLE_BOX_TEXTURE_H #include "scene/resources/style_box.h" #include "scene/resources/texture.h" class StyleBoxTexture : public StyleBox { GDCLASS(StyleBoxTexture, StyleBox); public: enum AxisStretchMode { AXIS_STRETCH_MODE_STRETCH, AXIS_STRETCH_MODE_TILE, AXIS_STRETCH_MODE_TILE_FIT, }; private: float expand_margin[4] = {}; float texture_margin[4] = {}; Rect2 region_rect; Ref texture; bool draw_center = true; Color modulate = Color(1, 1, 1, 1); AxisStretchMode axis_h = AXIS_STRETCH_MODE_STRETCH; AxisStretchMode axis_v = AXIS_STRETCH_MODE_STRETCH; protected: virtual float get_style_margin(Side p_side) const override; static void _bind_methods(); public: void set_texture(Ref p_texture); Ref get_texture() const; void set_texture_margin(Side p_side, float p_size); void set_texture_margin_all(float p_size); void set_texture_margin_individual(float p_left, float p_top, float p_right, float p_bottom); float get_texture_margin(Side p_side) const; void set_expand_margin(Side p_expand_side, float p_size); void set_expand_margin_all(float p_expand_margin_size); void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom); float get_expand_margin(Side p_expand_side) const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; void set_h_axis_stretch_mode(AxisStretchMode p_mode); AxisStretchMode get_h_axis_stretch_mode() const; void set_v_axis_stretch_mode(AxisStretchMode p_mode); AxisStretchMode get_v_axis_stretch_mode() const; void set_modulate(const Color &p_modulate); Color get_modulate() const; virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; StyleBoxTexture(); ~StyleBoxTexture(); }; VARIANT_ENUM_CAST(StyleBoxTexture::AxisStretchMode) #endif // STYLE_BOX_TEXTURE_H