<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A base node for nodes which samples 3D textures in the visual shader graph. </brief_description> <description> A virtual class, use the descendants instead. </description> <tutorials> </tutorials> <members> <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0"> An input source type. </member> </members> <constants> <constant name="SOURCE_TEXTURE" value="0" enum="Source"> Creates internal uniform and provides a way to assign it within node. </constant> <constant name="SOURCE_PORT" value="1" enum="Source"> Use the uniform texture from sampler port. </constant> <constant name="SOURCE_MAX" value="2" enum="Source"> Represents the size of the [enum Source] enum. </constant> </constants> </class>