/**************************************************************************/ /* path_3d_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PATH_3D_EDITOR_PLUGIN_H #define PATH_3D_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" #include "editor/plugins/node_3d_editor_gizmos.h" #include "scene/3d/camera_3d.h" #include "scene/3d/path_3d.h" class HBoxContainer; class MenuButton; class Path3DGizmo : public EditorNode3DGizmo { GDCLASS(Path3DGizmo, EditorNode3DGizmo); // Map handle id to control point id and handle type. enum HandleType { HANDLE_TYPE_IN, HANDLE_TYPE_OUT, HANDLE_TYPE_TILT, }; struct HandleInfo { int point_idx; // Index of control point. HandleType type; // Type of this handle. }; Path3D *path = nullptr; mutable Vector3 original; mutable float orig_in_length; mutable float orig_out_length; mutable float disk_size = 0.8; // Cache information of secondary handles. Vector _secondary_handles_info; void _update_transform_gizmo(); public: virtual String get_handle_name(int p_id, bool p_secondary) const override; virtual Variant get_handle_value(int p_id, bool p_secondary) const override; virtual void set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override; virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override; virtual void redraw() override; Path3DGizmo(Path3D *p_path = nullptr, float p_disk_size = 0.8); }; class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin); float disk_size = 0.8; // Locking basis is meant to ensure a predictable behavior during translation of the curve points in "local space transform mode". // Without the locking, the gizmo/point, in "local space transform mode", wouldn't follow a straight path and would curve and twitch in an unpredictable way. HashMap transformation_locked_basis; protected: Ref create_gizmo(Node3D *p_spatial) override; public: virtual bool has_gizmo(Node3D *p_spatial) override; String get_gizmo_name() const override; virtual void redraw(EditorNode3DGizmo *p_gizmo) override; virtual int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const override; virtual Vector subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector &p_frustum) const override; virtual Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const override; virtual void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) override; virtual void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector &p_ids, const Vector &p_restore, bool p_cancel = false) override; int get_priority() const override; Path3DGizmoPlugin(float p_disk_size); }; class Path3DEditorPlugin : public EditorPlugin { GDCLASS(Path3DEditorPlugin, EditorPlugin); friend class Path3DGizmo; friend class Path3DGizmoPlugin; Ref path_3d_gizmo_plugin; HBoxContainer *topmenu_bar = nullptr; Button *curve_create = nullptr; Button *curve_edit = nullptr; Button *curve_edit_curve = nullptr; Button *curve_edit_tilt = nullptr; Button *curve_del = nullptr; Button *curve_close = nullptr; MenuButton *handle_menu = nullptr; float disk_size = 0.8; enum Mode { MODE_CREATE, MODE_EDIT, MODE_EDIT_CURVE, MODE_EDIT_TILT, MODE_DELETE, ACTION_CLOSE }; Path3D *path = nullptr; void _update_theme(); void _mode_changed(int p_mode); void _close_curve(); void _handle_option_pressed(int p_option); bool handle_clicked = false; bool mirror_handle_angle; bool mirror_handle_length; enum HandleOption { HANDLE_OPTION_ANGLE, HANDLE_OPTION_LENGTH }; protected: void _notification(int p_what); static void _bind_methods(); public: Path3D *get_edited_path() { return path; } static Path3DEditorPlugin *singleton; virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref &p_event) override; virtual String get_name() const override { return "Path3D"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; bool mirror_angle_enabled() { return mirror_handle_angle; } bool mirror_length_enabled() { return mirror_handle_length; } bool is_handle_clicked() { return handle_clicked; } void set_handle_clicked(bool clicked) { handle_clicked = clicked; } Path3DEditorPlugin(); ~Path3DEditorPlugin(); }; #endif // PATH_3D_EDITOR_PLUGIN_H