/**************************************************************************/ /* canvas_modulate.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef CANVAS_MODULATE_H #define CANVAS_MODULATE_H #include "scene/2d/node_2d.h" class CanvasModulate : public Node2D { GDCLASS(CanvasModulate, Node2D); Color color = Color(1, 1, 1, 1); // CanvasModulate is in canvas-specific modulate group when both in canvas and visible in tree. // Exactly one CanvasModulate in each such non-empty group is active. bool is_in_canvas = false; bool was_visible_in_tree = false; // Relevant only when in canvas. bool is_active = false; void _on_in_canvas_visibility_changed(bool p_new_visibility); protected: void _notification(int p_what); static void _bind_methods(); public: void set_color(const Color &p_color); Color get_color() const; Array get_configuration_warnings() const override; CanvasModulate(); ~CanvasModulate(); }; #endif // CANVAS_MODULATE_H