/**************************************************************************/ /* collision_shape_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef COLLISION_SHAPE_2D_H #define COLLISION_SHAPE_2D_H #include "scene/2d/node_2d.h" #include "scene/resources/shape_2d.h" class CollisionObject2D; class CollisionShape2D : public Node2D { GDCLASS(CollisionShape2D, Node2D); Ref shape; Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20)); uint32_t owner_id = 0; CollisionObject2D *collision_object = nullptr; bool disabled = false; bool one_way_collision = false; real_t one_way_collision_margin = 1.0; Color debug_color; void _shape_changed(); void _update_in_shape_owner(bool p_xform_only = false); Color _get_default_debug_color() const; protected: void _notification(int p_what); bool _property_can_revert(const StringName &p_name) const; bool _property_get_revert(const StringName &p_name, Variant &r_property) const; void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: #ifdef TOOLS_ENABLED virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; #else virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; #endif // TOOLS_ENABLED void set_shape(const Ref &p_shape); Ref get_shape() const; void set_disabled(bool p_disabled); bool is_disabled() const; void set_one_way_collision(bool p_enable); bool is_one_way_collision_enabled() const; void set_one_way_collision_margin(real_t p_margin); real_t get_one_way_collision_margin() const; void set_debug_color(const Color &p_color); Color get_debug_color() const; Array get_configuration_warnings() const override; CollisionShape2D(); }; #endif // COLLISION_SHAPE_2D_H