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/*  capsule_shape_3d.h                                                    */
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#ifndef CAPSULE_SHAPE_3D_H
#define CAPSULE_SHAPE_3D_H

#include "scene/resources/shape_3d.h"

class CapsuleShape3D : public Shape3D {
	GDCLASS(CapsuleShape3D, Shape3D);
	float radius = 0.5;
	float height = 2.0;

protected:
	static void _bind_methods();

	virtual void _update_shape() override;

public:
	void set_radius(float p_radius);
	float get_radius() const;
	void set_height(float p_height);
	float get_height() const;

	virtual Vector<Vector3> get_debug_mesh_lines() const override;
	virtual real_t get_enclosing_radius() const override;

	CapsuleShape3D();
};

#endif // CAPSULE_SHAPE_3D_H