extends RigidBody # member variables var gray_mat = FixedMaterial.new() var selected=false func _input_event(camera, event, pos, normal, shape): if (event.type==InputEvent.MOUSE_BUTTON and event.pressed): if (not selected): get_node("mesh").set_material_override(gray_mat) else: get_node("mesh").set_material_override(null) selected = not selected func _mouse_enter(): get_node("mesh").set_scale(Vector3(1.1, 1.1, 1.1)) func _mouse_exit(): get_node("mesh").set_scale(Vector3(1, 1, 1))