import os import sys def is_active(): return True def get_name(): return "Windows" def can_build(): if (os.name=="nt"): #building natively on windows! if (os.getenv("VSINSTALLDIR")): return True else: print("MSVC Not detected, attempting mingw.") return True if (os.name=="posix"): if os.system("i586-mingw32msvc-gcc --version") == 0: return True return False def get_opts(): mwp="" mwp64="" if (os.name!="nt"): mwp="i586-mingw32msvc-" mwp64="x86_64-w64-mingw32-" return [ ('force_64_bits','Force 64 bits binary','no'), ('force_32_bits','Force 32 bits binary','no'), ('mingw_prefix','Mingw Prefix',mwp), ('mingw_prefix_64','Mingw Prefix 64 bits',mwp64), ] def get_flags(): return [ ('freetype','builtin'), #use builtin freetype ] def configure(env): if os.name == "posix": env['OBJSUFFIX'] = ".win"+env['OBJSUFFIX'] env['LIBSUFFIX'] = ".win"+env['LIBSUFFIX'] env.Append(CPPPATH=['#platform/windows']) if (env["tools"]=="no"): #no tools suffix env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX'] #env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX'] env['platform_libsuffix'] = ".nt"+env['LIBSUFFIX'] if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None): #build using visual studio env['ENV']['TMP'] = os.environ['TMP'] env.Append(CPPPATH=['#platform/windows/include']) env.Append(LIBPATH=['#platform/windows/lib']) if (env["freetype"]!="no"): env.Append(CCFLAGS=['/DFREETYPE_ENABLED']) env.Append(CPPPATH=['#tools/freetype']) env.Append(CPPPATH=['#tools/freetype/freetype/include']) if (env["target"]=="release"): env.Append(CCFLAGS=['/O2']) env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) elif (env["target"]=="test"): env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO']) env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) elif (env["target"]=="debug"): env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1']) env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) env.Append(LINKFLAGS=['/DEBUG']) elif (env["target"]=="profile"): env.Append(CCFLAGS=['-g','-pg']) env.Append(LINKFLAGS=['-pg']) env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo']) env.Append(CXXFLAGS=['/TP']) env.Append(CPPFLAGS=['/DMSVC', '/GR', ]) env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"]) env.Append(CCFLAGS=['/DWINDOWS_ENABLED']) env.Append(CCFLAGS=['/DRTAUDIO_ENABLED']) env.Append(CCFLAGS=['/DWIN32']) env.Append(CCFLAGS=['/DTYPED_METHOD_BIND']) env.Append(CCFLAGS=['/DGLES2_ENABLED']) env.Append(CCFLAGS=['/DGLES1_ENABLED']) env.Append(CCFLAGS=['/DGLEW_ENABLED']) env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32','wsock32']) env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"]) if (os.getenv("DXSDK_DIR")): DIRECTX_PATH=os.getenv("DXSDK_DIR") else: DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)" if (os.getenv("VCINSTALLDIR")): VC_PATH=os.getenv("VCINSTALLDIR") else: VC_PATH="" env.Append(CCFLAGS=["/I"+VC_PATH+"/Include"]) env.Append(LIBPATH=[VC_PATH+"/Lib"]) env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"]) env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"]) env['ENV'] = os.environ; else: #build using mingw if (os.name=="nt"): env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes mingw_prefix="" if (env["force_32_bits"]!="no"): env['OBJSUFFIX'] = ".32"+env['OBJSUFFIX'] env['LIBSUFFIX'] = ".32"+env['LIBSUFFIX'] env.Append(CCFLAGS=['-m32']) env.Append(LINKFLAGS=['-m32']) if (env["force_64_bits"]!="no"): mingw_prefix=env["mingw_prefix_64"]; env['OBJSUFFIX'] = ".64"+env['OBJSUFFIX'] env['LIBSUFFIX'] = ".64"+env['LIBSUFFIX'] env.Append(LINKFLAGS=['-static']) else: mingw_prefix=env["mingw_prefix"]; if (env["target"]=="release"): env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2']) env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX'] env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX'] elif (env["target"]=="release_debug"): env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED']) env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX'] env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX'] elif (env["target"]=="debug"): env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED']) elif (env["target"]=="release_tools"): env.Append(CCFLAGS=['-O2','-Wall','-DDEBUG_ENABLED']) if (env["freetype"]!="no"): env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) env.Append(CPPPATH=['#tools/freetype']) env.Append(CPPPATH=['#tools/freetype/freetype/include']) env["CC"]=mingw_prefix+"gcc" env['AS']=mingw_prefix+"as" env['CXX'] = mingw_prefix+"g++" env['AR'] = mingw_prefix+"ar" env['RANLIB'] = mingw_prefix+"ranlib" env['LD'] = mingw_prefix+"g++" #env['CC'] = "winegcc" #env['CXX'] = "wineg++" env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows']) env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED']) env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLES1_ENABLED','-DGLEW_ENABLED']) env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','wsock32','kernel32']) #'d3dx9d' env.Append(CPPFLAGS=['-DMINGW_ENABLED']) env.Append(LINKFLAGS=['-g']) import methods env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } ) env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )