/*************************************************************************/ /* lightmap_denoiser.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "lightmap_denoiser.h" #include "denoise_wrapper.h" LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() { return memnew(LightmapDenoiserOIDN); } void LightmapDenoiserOIDN::make_default_denoiser() { create_function = create_oidn_denoiser; } Ref LightmapDenoiserOIDN::denoise_image(const Ref &p_image) { Ref img = p_image->duplicate(); img->convert(Image::FORMAT_RGBF); PoolByteArray data = img->get_data(); { PoolByteArray::Write w = data.write(); if (!oidn_denoise(device, (float *)w.ptr(), img->get_width(), img->get_height())) { return p_image; } } img->create(img->get_width(), img->get_height(), false, img->get_format(), data); return img; } LightmapDenoiserOIDN::LightmapDenoiserOIDN() { device = oidn_denoiser_init(); } LightmapDenoiserOIDN::~LightmapDenoiserOIDN() { oidn_denoiser_finish(device); }