GDTEST_OK var test_weak_int: int = 1 hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE var test_hard_int: int = 2 hint=NONE hint_string="int" usage=DEFAULT|SCRIPT_VARIABLE var test_storage_untyped: Variant = null hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE|NIL_IS_VARIANT var test_storage_weak_int: Variant = 3 hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE|NIL_IS_VARIANT var test_storage_hard_int: int = 4 hint=NONE hint_string="" usage=STORAGE|SCRIPT_VARIABLE var test_range: int = 100 hint=RANGE hint_string="0,100" usage=DEFAULT|SCRIPT_VARIABLE var test_range_step: int = 101 hint=RANGE hint_string="0,100,1" usage=DEFAULT|SCRIPT_VARIABLE var test_range_step_or_greater: int = 102 hint=RANGE hint_string="0,100,1,or_greater" usage=DEFAULT|SCRIPT_VARIABLE var test_color: Color = Color(0, 0, 0, 1) hint=NONE hint_string="Color" usage=DEFAULT|SCRIPT_VARIABLE var test_color_no_alpha: Color = Color(0, 0, 0, 1) hint=COLOR_NO_ALPHA hint_string="" usage=DEFAULT|SCRIPT_VARIABLE var test_node_path: NodePath = NodePath("hello") hint=NODE_PATH_VALID_TYPES hint_string="Sprite2D,Sprite3D,Control,Node" usage=DEFAULT|SCRIPT_VARIABLE var test_node: Node = null hint=NODE_TYPE hint_string="Node" usage=DEFAULT|SCRIPT_VARIABLE var test_node_array: Array = Array[Node]([]) hint=TYPE_STRING hint_string="Object/NODE_TYPE:Node" usage=DEFAULT|SCRIPT_VARIABLE