using System; namespace Godot.SourceGenerators.Sample { public partial class ScriptBoilerplate : Node { private NodePath _nodePath; private int _velocity; public override void _Process(float delta) { _ = delta; base._Process(delta); } public int Bazz(StringName name) { _ = name; return 1; } public void IgnoreThisMethodWithByRefParams(ref int a) { _ = a; } } partial struct OuterClass { public partial class NesterClass : RefCounted { public override object _Get(StringName property) => null; } } }