/*************************************************************************/ /* library_godot_fetch.js */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ const GodotFetch = { $GodotFetch__deps: ['$IDHandler', '$GodotRuntime'], $GodotFetch: { onread: function (id, result) { const obj = IDHandler.get(id); if (!obj) { return; } if (result.value) { obj.chunks.push(result.value); } obj.reading = false; obj.done = result.done; }, onresponse: function (id, response) { const obj = IDHandler.get(id); if (!obj) { return; } let chunked = false; response.headers.forEach(function (value, header) { const v = value.toLowerCase().trim(); const h = header.toLowerCase().trim(); if (h === 'transfer-encoding' && v === 'chunked') { chunked = true; } }); obj.status = response.status; obj.response = response; obj.reader = response.body.getReader(); obj.chunked = chunked; }, onerror: function (id, err) { GodotRuntime.error(err); const obj = IDHandler.get(id); if (!obj) { return; } obj.error = err; }, create: function (method, url, headers, body) { const obj = { request: null, response: null, reader: null, error: null, done: false, reading: false, status: 0, chunks: [], bodySize: -1, }; const id = IDHandler.add(obj); const init = { method: method, headers: headers, body: body, credentials: 'include', }; obj.request = fetch(url, init); obj.request.then(GodotFetch.onresponse.bind(null, id)).catch(GodotFetch.onerror.bind(null, id)); return id; }, free: function (id) { const obj = IDHandler.get(id); if (!obj) { return; } IDHandler.remove(id); if (!obj.request) { return; } // Try to abort obj.request.then(function (response) { response.abort(); }).catch(function (e) { /* nothing to do */ }); }, read: function (id) { const obj = IDHandler.get(id); if (!obj) { return; } if (obj.reader && !obj.reading) { if (obj.done) { obj.reader = null; return; } obj.reading = true; obj.reader.read().then(GodotFetch.onread.bind(null, id)).catch(GodotFetch.onerror.bind(null, id)); } }, }, godot_js_fetch_create__sig: 'iiiiiii', godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) { const method = GodotRuntime.parseString(p_method); const url = GodotRuntime.parseString(p_url); const headers = GodotRuntime.parseStringArray(p_headers, p_headers_size); const body = p_body_size ? GodotRuntime.heapSlice(HEAP8, p_body, p_body_size) : null; return GodotFetch.create(method, url, headers.map(function (hv) { const idx = hv.indexOf(':'); if (idx <= 0) { return []; } return [ hv.slice(0, idx).trim(), hv.slice(idx + 1).trim(), ]; }).filter(function (v) { return v.length === 2; }), body); }, godot_js_fetch_state_get__sig: 'ii', godot_js_fetch_state_get: function (p_id) { const obj = IDHandler.get(p_id); if (!obj) { return -1; } if (obj.error) { return -1; } if (!obj.response) { return 0; } if (obj.reader) { return 1; } if (obj.done) { return 2; } return -1; }, godot_js_fetch_http_status_get__sig: 'ii', godot_js_fetch_http_status_get: function (p_id) { const obj = IDHandler.get(p_id); if (!obj || !obj.response) { return 0; } return obj.status; }, godot_js_fetch_read_headers__sig: 'iiii', godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) { const obj = IDHandler.get(p_id); if (!obj || !obj.response) { return 1; } const cb = GodotRuntime.get_func(p_parse_cb); const arr = []; obj.response.headers.forEach(function (v, h) { arr.push(`${h}:${v}`); }); const c_ptr = GodotRuntime.allocStringArray(arr); cb(arr.length, c_ptr, p_ref); GodotRuntime.freeStringArray(c_ptr, arr.length); return 0; }, godot_js_fetch_read_chunk__sig: 'iiii', godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) { const obj = IDHandler.get(p_id); if (!obj || !obj.response) { return 0; } let to_read = p_buf_size; const chunks = obj.chunks; while (to_read && chunks.length) { const chunk = obj.chunks[0]; if (chunk.length > to_read) { GodotRuntime.heapCopy(HEAP8, chunk.slice(0, to_read), p_buf); chunks[0] = chunk.slice(to_read); to_read = 0; } else { GodotRuntime.heapCopy(HEAP8, chunk, p_buf); to_read -= chunk.length; chunks.pop(); } } if (!chunks.length) { GodotFetch.read(p_id); } return p_buf_size - to_read; }, godot_js_fetch_body_length_get__sig: 'ii', godot_js_fetch_body_length_get: function (p_id) { const obj = IDHandler.get(p_id); if (!obj || !obj.response) { return -1; } return obj.bodySize; }, godot_js_fetch_is_chunked__sig: 'ii', godot_js_fetch_is_chunked: function (p_id) { const obj = IDHandler.get(p_id); if (!obj || !obj.response) { return -1; } return obj.chunked ? 1 : 0; }, godot_js_fetch_free__sig: 'vi', godot_js_fetch_free: function (id) { GodotFetch.free(id); }, }; autoAddDeps(GodotFetch, '$GodotFetch'); mergeInto(LibraryManager.library, GodotFetch);