<?xml version="1.0" encoding="UTF-8" ?> <class name="CompressedTextureLayered" inherits="TextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Base class for texture arrays that can optionally be compressed. </brief_description> <description> Base class for [CompressedTexture2DArray] and [CompressedTexture3D]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [TextureLayered]. </description> <tutorials> </tutorials> <methods> <method name="load"> <return type="int" enum="Error" /> <param index="0" name="path" type="String" /> <description> Loads the texture at [param path]. </description> </method> </methods> <members> <member name="load_path" type="String" setter="load" getter="get_load_path" default=""""> The path the texture should be loaded from. </member> </members> </class>