<?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsBody2D" inherits="CollisionObject2D" version="4.0"> <brief_description> Base class for all objects affected by physics in 2D space. </brief_description> <description> PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it. </description> <tutorials> <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="add_collision_exception_with"> <return type="void"> </return> <argument index="0" name="body" type="Node"> </argument> <description> Adds a body to the list of bodies that this body can't collide with. </description> </method> <method name="get_collision_exceptions"> <return type="PhysicsBody2D[]"> </return> <description> Returns an array of nodes that were added as collision exceptions for this body. </description> </method> <method name="remove_collision_exception_with"> <return type="void"> </return> <argument index="0" name="body" type="Node"> </argument> <description> Removes a body from the list of bodies that this body can't collide with. </description> </method> </methods> <members> <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" /> </members> <constants> </constants> </class>