/**************************************************************************/ /* world_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "world_3d.h" #include "core/config/project_settings.h" #include "scene/3d/camera_3d.h" #include "scene/3d/visible_on_screen_notifier_3d.h" #include "scene/resources/camera_attributes.h" #include "scene/resources/environment.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_3d.h" void World3D::_register_camera(Camera3D *p_camera) { #ifndef _3D_DISABLED cameras.insert(p_camera); #endif } void World3D::_remove_camera(Camera3D *p_camera) { #ifndef _3D_DISABLED cameras.erase(p_camera); #endif } RID World3D::get_space() const { if (space.is_null()) { space = PhysicsServer3D::get_singleton()->space_create(); PhysicsServer3D::get_singleton()->space_set_active(space, true); PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/3d/default_gravity")); PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/3d/default_gravity_vector")); PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/3d/default_linear_damp")); PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/3d/default_angular_damp")); } return space; } RID World3D::get_navigation_map() const { if (navigation_map.is_null()) { navigation_map = NavigationServer3D::get_singleton()->map_create(); NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/3d/default_cell_size")); NavigationServer3D::get_singleton()->map_set_cell_height(navigation_map, GLOBAL_GET("navigation/3d/default_cell_height")); NavigationServer3D::get_singleton()->map_set_up(navigation_map, GLOBAL_GET("navigation/3d/default_up")); NavigationServer3D::get_singleton()->map_set_merge_rasterizer_cell_scale(navigation_map, GLOBAL_GET("navigation/3d/merge_rasterizer_cell_scale")); NavigationServer3D::get_singleton()->map_set_use_edge_connections(navigation_map, GLOBAL_GET("navigation/3d/use_edge_connections")); NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/3d/default_edge_connection_margin")); NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/3d/default_link_connection_radius")); } return navigation_map; } RID World3D::get_scenario() const { return scenario; } void World3D::set_environment(const Ref &p_environment) { if (environment == p_environment) { return; } environment = p_environment; if (environment.is_valid()) { RS::get_singleton()->scenario_set_environment(scenario, environment->get_rid()); } else { RS::get_singleton()->scenario_set_environment(scenario, RID()); } emit_changed(); } Ref World3D::get_environment() const { return environment; } void World3D::set_fallback_environment(const Ref &p_environment) { if (fallback_environment == p_environment) { return; } fallback_environment = p_environment; if (fallback_environment.is_valid()) { RS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid()); } else { RS::get_singleton()->scenario_set_fallback_environment(scenario, RID()); } emit_changed(); } Ref World3D::get_fallback_environment() const { return fallback_environment; } void World3D::set_camera_attributes(const Ref &p_camera_attributes) { camera_attributes = p_camera_attributes; if (camera_attributes.is_valid()) { RS::get_singleton()->scenario_set_camera_attributes(scenario, camera_attributes->get_rid()); } else { RS::get_singleton()->scenario_set_camera_attributes(scenario, RID()); } } Ref World3D::get_camera_attributes() const { return camera_attributes; } void World3D::set_compositor(const Ref &p_compositor) { compositor = p_compositor; if (compositor.is_valid()) { RS::get_singleton()->scenario_set_compositor(scenario, compositor->get_rid()); } else { RS::get_singleton()->scenario_set_compositor(scenario, RID()); } } Ref World3D::get_compositor() const { return compositor; } PhysicsDirectSpaceState3D *World3D::get_direct_space_state() { return PhysicsServer3D::get_singleton()->space_get_direct_state(get_space()); } void World3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space); ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map); ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario); ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment); ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment); ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment); ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment); ClassDB::bind_method(D_METHOD("set_camera_attributes", "attributes"), &World3D::set_camera_attributes); ClassDB::bind_method(D_METHOD("get_camera_attributes"), &World3D::get_camera_attributes); ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space"); ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map"); ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_scenario"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", PROPERTY_USAGE_NONE), "", "get_direct_space_state"); } World3D::World3D() { scenario = RenderingServer::get_singleton()->scenario_create(); } World3D::~World3D() { ERR_FAIL_NULL(RenderingServer::get_singleton()); ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); ERR_FAIL_NULL(NavigationServer3D::get_singleton()); RenderingServer::get_singleton()->free(scenario); if (space.is_valid()) { PhysicsServer3D::get_singleton()->free(space); } if (navigation_map.is_valid()) { NavigationServer3D::get_singleton()->free(navigation_map); } }