/**************************************************************************/ /* root_motion_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "root_motion_editor_plugin.h" #include "editor/editor_node.h" #include "scene/animation/animation_player.h" #include "scene/animation/animation_tree.h" #include "scene/gui/tree.h" #include "scene/main/window.h" void EditorPropertyRootMotion::_confirmed() { TreeItem *ti = filters->get_selected(); if (!ti) { return; } NodePath path = ti->get_metadata(0); emit_changed(get_edited_property(), path); update_property(); filter_dialog->hide(); //may come from activated } void EditorPropertyRootMotion::_node_assign() { AnimationTree *atree = Object::cast_to<AnimationTree>(get_edited_object()); if (!atree->has_node(atree->get_animation_player())) { EditorNode::get_singleton()->show_warning(TTR("AnimationTree has no path set to an AnimationPlayer")); return; } AnimationPlayer *player = Object::cast_to<AnimationPlayer>(atree->get_node(atree->get_animation_player())); if (!player) { EditorNode::get_singleton()->show_warning(TTR("Path to AnimationPlayer is invalid")); return; } Node *base = player->get_node(player->get_root()); if (!base) { EditorNode::get_singleton()->show_warning(TTR("Animation player has no valid root node path, so unable to retrieve track names.")); return; } HashSet<String> paths; { List<StringName> animations; player->get_animation_list(&animations); for (const StringName &E : animations) { Ref<Animation> anim = player->get_animation(E); for (int i = 0; i < anim->get_track_count(); i++) { String pathname = anim->track_get_path(i).get_concatenated_names(); if (!paths.has(pathname)) { paths.insert(pathname); } } } } filters->clear(); TreeItem *root = filters->create_item(); HashMap<String, TreeItem *> parenthood; for (const String &E : paths) { NodePath path = E; TreeItem *ti = nullptr; String accum; for (int i = 0; i < path.get_name_count(); i++) { String name = path.get_name(i); if (!accum.is_empty()) { accum += "/"; } accum += name; if (!parenthood.has(accum)) { if (ti) { ti = filters->create_item(ti); } else { ti = filters->create_item(root); } parenthood[accum] = ti; ti->set_text(0, name); ti->set_selectable(0, false); ti->set_editable(0, false); if (base->has_node(accum)) { Node *node = base->get_node(accum); ti->set_icon(0, EditorNode::get_singleton()->get_object_icon(node, "Node")); } } else { ti = parenthood[accum]; } } Node *node = nullptr; if (base->has_node(accum)) { node = base->get_node(accum); } if (!node) { continue; //no node, can't edit } Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); if (skeleton) { HashMap<int, TreeItem *> items; items.insert(-1, ti); Ref<Texture> bone_icon = get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons")); Vector<int> bones_to_process = skeleton->get_parentless_bones(); while (bones_to_process.size() > 0) { int current_bone_idx = bones_to_process[0]; bones_to_process.erase(current_bone_idx); Vector<int> current_bone_child_bones = skeleton->get_bone_children(current_bone_idx); int child_bone_size = current_bone_child_bones.size(); for (int i = 0; i < child_bone_size; i++) { bones_to_process.push_back(current_bone_child_bones[i]); } const int parent_idx = skeleton->get_bone_parent(current_bone_idx); TreeItem *parent_item = items.find(parent_idx)->value; TreeItem *joint_item = filters->create_item(parent_item); items.insert(current_bone_idx, joint_item); joint_item->set_text(0, skeleton->get_bone_name(current_bone_idx)); joint_item->set_icon(0, bone_icon); joint_item->set_selectable(0, true); joint_item->set_metadata(0, accum + ":" + skeleton->get_bone_name(current_bone_idx)); joint_item->set_collapsed(true); } } } filters->ensure_cursor_is_visible(); filter_dialog->popup_centered_ratio(); } void EditorPropertyRootMotion::_node_clear() { emit_changed(get_edited_property(), NodePath()); update_property(); } void EditorPropertyRootMotion::update_property() { NodePath p = get_edited_object()->get(get_edited_property()); assign->set_tooltip_text(p); if (p == NodePath()) { assign->set_icon(Ref<Texture2D>()); assign->set_text(TTR("Assign...")); assign->set_flat(false); return; } assign->set_icon(Ref<Texture2D>()); assign->set_text(p); } void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) { base_hint = p_base_hint; } void EditorPropertyRootMotion::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { Ref<Texture2D> t = get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")); clear->set_icon(t); } break; } } void EditorPropertyRootMotion::_bind_methods() { } EditorPropertyRootMotion::EditorPropertyRootMotion() { HBoxContainer *hbc = memnew(HBoxContainer); add_child(hbc); assign = memnew(Button); assign->set_h_size_flags(SIZE_EXPAND_FILL); assign->set_clip_text(true); assign->connect("pressed", callable_mp(this, &EditorPropertyRootMotion::_node_assign)); hbc->add_child(assign); clear = memnew(Button); clear->connect("pressed", callable_mp(this, &EditorPropertyRootMotion::_node_clear)); hbc->add_child(clear); filter_dialog = memnew(ConfirmationDialog); add_child(filter_dialog); filter_dialog->set_title(TTR("Edit Filtered Tracks:")); filter_dialog->connect("confirmed", callable_mp(this, &EditorPropertyRootMotion::_confirmed)); filters = memnew(Tree); filter_dialog->add_child(filters); filters->set_v_size_flags(SIZE_EXPAND_FILL); filters->set_hide_root(true); filters->connect("item_activated", callable_mp(this, &EditorPropertyRootMotion::_confirmed)); //filters->connect("item_edited", this, "_filter_edited"); } ////////////////////////// bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) { return true; // Can handle everything. } bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) { EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion); add_property_editor(p_path, editor); return true; } return false; }