/*************************************************************************/ /* godot_rect2.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_rect2.h" #include "core/variant.h" #include "core/math/math_2d.h" #ifdef __cplusplus extern "C" { #endif void _rect2_api_anchor() {} void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) { const Vector2 *position = (const Vector2 *)p_pos; const Vector2 *size = (const Vector2 *)p_size; Rect2 *dest = (Rect2 *)r_dest; *dest = Rect2(*position, *size); } void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) { Rect2 *dest = (Rect2 *)r_dest; *dest = Rect2(p_x, p_y, p_width, p_height); } godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) { godot_string ret; const Rect2 *self = (const Rect2 *)p_self; memnew_placement(&ret, String(*self)); return ret; } godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) { const Rect2 *self = (const Rect2 *)p_self; return self->get_area(); } godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) { const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; return self->intersects(*b); } godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) { const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; return self->encloses(*b); } godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) { const Rect2 *self = (const Rect2 *)p_self; return self->has_no_area(); } godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) { godot_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; *((Rect2 *)&dest) = self->clip(*b); return dest; } godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) { godot_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; *((Rect2 *)&dest) = self->merge(*b); return dest; } godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) { const Rect2 *self = (const Rect2 *)p_self; const Vector2 *point = (const Vector2 *)p_point; return self->has_point(*point); } godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) { godot_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; *((Rect2 *)&dest) = self->grow(p_by); return dest; } godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) { godot_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; const Vector2 *to = (const Vector2 *)p_to; *((Rect2 *)&dest) = self->expand(*to); return dest; } godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) { const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; return *self == *b; } godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) { godot_vector2 dest; Vector2 *d = (Vector2 *)&dest; const Rect2 *self = (const Rect2 *)p_self; *d = self->get_position(); return dest; } godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) { godot_vector2 dest; Vector2 *d = (Vector2 *)&dest; const Rect2 *self = (const Rect2 *)p_self; *d = self->get_size(); return dest; } void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) { Rect2 *self = (Rect2 *)p_self; const Vector2 *position = (const Vector2 *)p_pos; self->set_position(*position); } void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) { Rect2 *self = (Rect2 *)p_self; const Vector2 *size = (const Vector2 *)p_size; self->set_size(*size); } #ifdef __cplusplus } #endif