/**************************************************************************/ /* dedicated_server_export_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef DEDICATED_SERVER_EXPORT_PLUGIN_H #define DEDICATED_SERVER_EXPORT_PLUGIN_H #include "editor/export/editor_export.h" class DedicatedServerExportPlugin : public EditorExportPlugin { private: EditorExportPreset::FileExportMode current_export_mode; EditorExportPreset::FileExportMode _get_export_mode_for_path(const String &p_path); protected: String get_name() const override { return "DedicatedServer"; } PackedStringArray _get_export_features(const Ref &p_platform, bool p_debug) const override; uint64_t _get_customization_configuration_hash() const override; bool _begin_customize_scenes(const Ref &p_platform, const Vector &p_features) override; bool _begin_customize_resources(const Ref &p_platform, const Vector &p_features) override; Node *_customize_scene(Node *p_root, const String &p_path) override; Ref _customize_resource(const Ref &p_resource, const String &p_path) override; void _end_customize_scenes() override; void _end_customize_resources() override; }; #endif // DEDICATED_SERVER_EXPORT_PLUGIN_H