Godot editor's dock for managing files in the project.
This class is available only in [EditorPlugin]s and can't be instantiated. You can access it using [method EditorInterface.get_file_system_dock].
While [FileSystemDock] doesn't expose any methods for file manipulation, it can listen for various file-related signals.
Registers a new [EditorResourceTooltipPlugin].
Sets the given [param path] as currently selected, ensuring that the selected file/directory is visible.
Removes an [EditorResourceTooltipPlugin]. Fails if the plugin wasn't previously added.
Emitted when the user switches file display mode or split mode.
Emitted when the given [param file] was removed.
Emitted when a file is moved from [param old_file] path to [param new_file] path.
Emitted when a folder is moved from [param old_folder] path to [param new_folder] path.
Emitted when the given [param folder] was removed.
Emitted when a new scene is created that inherits the scene at [param file] path.
Emitted when the given scenes are being instantiated in the editor.
Emitted when an external [param resource] had its file removed.