#include "audio_effect_phaser.h" #include "servers/audio_server.h" #include "math_funcs.h" void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { float sampling_rate = AudioServer::get_singleton()->get_mix_rate(); float dmin = base->range_min / (sampling_rate/2.0); float dmax = base->range_max / (sampling_rate/2.0); float increment = 2.f * Math_PI * (base->rate / sampling_rate); for(int i=0;i= Math_PI * 2.f ) { phase -= Math_PI * 2.f; } float d = dmin + (dmax-dmin) * ((sin( phase ) + 1.f)/2.f); //update filter coeffs for( int j=0; j<6; j++ ) { allpass[0][j].delay( d ); allpass[1][j].delay( d ); } //calculate output float y = allpass[0][0].update( allpass[0][1].update( allpass[0][2].update( allpass[0][3].update( allpass[0][4].update( allpass[0][5].update( p_src_frames[i].l + h.l * base->feedback )))))); h.l=y; p_dst_frames[i].l = p_src_frames[i].l + y * base->depth; y = allpass[1][0].update( allpass[1][1].update( allpass[1][2].update( allpass[1][3].update( allpass[1][4].update( allpass[1][5].update( p_src_frames[i].r + h.r * base->feedback )))))); h.r=y; p_dst_frames[i].r = p_src_frames[i].r + y * base->depth; } } Ref AudioEffectPhaser::instance() { Ref ins; ins.instance(); ins->base=Ref(this); ins->phase=0; ins->h=AudioFrame(0,0); return ins; } void AudioEffectPhaser::set_range_min_hz(float p_hz) { range_min=p_hz; } float AudioEffectPhaser::get_range_min_hz() const{ return range_min; } void AudioEffectPhaser::set_range_max_hz(float p_hz){ range_max=p_hz; } float AudioEffectPhaser::get_range_max_hz() const{ return range_max; } void AudioEffectPhaser::set_rate_hz(float p_hz){ rate=p_hz; } float AudioEffectPhaser::get_rate_hz() const{ return rate; } void AudioEffectPhaser::set_feedback(float p_fbk){ feedback=p_fbk; } float AudioEffectPhaser::get_feedback() const{ return feedback; } void AudioEffectPhaser::set_depth(float p_depth) { depth=p_depth; } float AudioEffectPhaser::get_depth() const { return depth; } void AudioEffectPhaser::_bind_methods() { ClassDB::bind_method(D_METHOD("set_range_min_hz","hz"),&AudioEffectPhaser::set_range_min_hz); ClassDB::bind_method(D_METHOD("get_range_min_hz"),&AudioEffectPhaser::get_range_min_hz); ClassDB::bind_method(D_METHOD("set_range_max_hz","hz"),&AudioEffectPhaser::set_range_max_hz); ClassDB::bind_method(D_METHOD("get_range_max_hz"),&AudioEffectPhaser::get_range_max_hz); ClassDB::bind_method(D_METHOD("set_rate_hz","hz"),&AudioEffectPhaser::set_rate_hz); ClassDB::bind_method(D_METHOD("get_rate_hz"),&AudioEffectPhaser::get_rate_hz); ClassDB::bind_method(D_METHOD("set_feedback","fbk"),&AudioEffectPhaser::set_feedback); ClassDB::bind_method(D_METHOD("get_feedback"),&AudioEffectPhaser::get_feedback); ClassDB::bind_method(D_METHOD("set_depth","depth"),&AudioEffectPhaser::set_depth); ClassDB::bind_method(D_METHOD("get_depth"),&AudioEffectPhaser::get_depth); ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_min_hz",PROPERTY_HINT_RANGE,"10,10000"),"set_range_min_hz","get_range_min_hz"); ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_max_hz",PROPERTY_HINT_RANGE,"10,10000"),"set_range_max_hz","get_range_max_hz"); ADD_PROPERTY(PropertyInfo(Variant::REAL,"rate_hz",PROPERTY_HINT_RANGE,"0.01,20"),"set_rate_hz","get_rate_hz"); ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback",PROPERTY_HINT_RANGE,"0.1,0.9,0.1"),"set_feedback","get_feedback"); ADD_PROPERTY(PropertyInfo(Variant::REAL,"depth",PROPERTY_HINT_RANGE,"0.1,4,0.1"),"set_depth","get_depth"); } AudioEffectPhaser::AudioEffectPhaser() { range_min=440; range_max=1600; rate=0.5; feedback=0.7; depth=1; }