/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2013 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "btMultiBodyDynamicsWorld.h" #include "btMultiBodyConstraintSolver.h" #include "btMultiBody.h" #include "btMultiBodyLinkCollider.h" #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" #include "LinearMath/btQuickprof.h" #include "btMultiBodyConstraint.h" #include "LinearMath/btIDebugDraw.h" #include "LinearMath/btSerializer.h" void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, int group, int mask) { m_multiBodies.push_back(body); } void btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body) { m_multiBodies.remove(body); } void btMultiBodyDynamicsWorld::calculateSimulationIslands() { BT_PROFILE("calculateSimulationIslands"); getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher()); { //merge islands based on speculative contact manifolds too for (int i=0;im_predictiveManifolds.size();i++) { btPersistentManifold* manifold = m_predictiveManifolds[i]; const btCollisionObject* colObj0 = manifold->getBody0(); const btCollisionObject* colObj1 = manifold->getBody1(); if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) && ((colObj1) && (!(colObj1)->isStaticOrKinematicObject()))) { getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag()); } } } { int i; int numConstraints = int(m_constraints.size()); for (i=0;i< numConstraints ; i++ ) { btTypedConstraint* constraint = m_constraints[i]; if (constraint->isEnabled()) { const btRigidBody* colObj0 = &constraint->getRigidBodyA(); const btRigidBody* colObj1 = &constraint->getRigidBodyB(); if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) && ((colObj1) && (!(colObj1)->isStaticOrKinematicObject()))) { getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag()); } } } } //merge islands linked by Featherstone link colliders for (int i=0;igetBaseCollider(); for (int b=0;bgetNumLinks();b++) { btMultiBodyLinkCollider* cur = body->getLink(b).m_collider; if (((cur) && (!(cur)->isStaticOrKinematicObject())) && ((prev) && (!(prev)->isStaticOrKinematicObject()))) { int tagPrev = prev->getIslandTag(); int tagCur = cur->getIslandTag(); getSimulationIslandManager()->getUnionFind().unite(tagPrev, tagCur); } if (cur && !cur->isStaticOrKinematicObject()) prev = cur; } } } //merge islands linked by multibody constraints { for (int i=0;im_multiBodyConstraints.size();i++) { btMultiBodyConstraint* c = m_multiBodyConstraints[i]; int tagA = c->getIslandIdA(); int tagB = c->getIslandIdB(); if (tagA>=0 && tagB>=0) getSimulationIslandManager()->getUnionFind().unite(tagA, tagB); } } //Store the island id in each body getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld()); } void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep) { BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState"); for ( int i=0;icheckMotionAndSleepIfRequired(timeStep); if (!body->isAwake()) { btMultiBodyLinkCollider* col = body->getBaseCollider(); if (col && col->getActivationState() == ACTIVE_TAG) { col->setActivationState( WANTS_DEACTIVATION); col->setDeactivationTime(0.f); } for (int b=0;bgetNumLinks();b++) { btMultiBodyLinkCollider* col = body->getLink(b).m_collider; if (col && col->getActivationState() == ACTIVE_TAG) { col->setActivationState( WANTS_DEACTIVATION); col->setDeactivationTime(0.f); } } } else { btMultiBodyLinkCollider* col = body->getBaseCollider(); if (col && col->getActivationState() != DISABLE_DEACTIVATION) col->setActivationState( ACTIVE_TAG ); for (int b=0;bgetNumLinks();b++) { btMultiBodyLinkCollider* col = body->getLink(b).m_collider; if (col && col->getActivationState() != DISABLE_DEACTIVATION) col->setActivationState( ACTIVE_TAG ); } } } } btDiscreteDynamicsWorld::updateActivationState(timeStep); } SIMD_FORCE_INLINE int btGetConstraintIslandId2(const btTypedConstraint* lhs) { int islandId; const btCollisionObject& rcolObj0 = lhs->getRigidBodyA(); const btCollisionObject& rcolObj1 = lhs->getRigidBodyB(); islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag(); return islandId; } class btSortConstraintOnIslandPredicate2 { public: bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const { int rIslandId0,lIslandId0; rIslandId0 = btGetConstraintIslandId2(rhs); lIslandId0 = btGetConstraintIslandId2(lhs); return lIslandId0 < rIslandId0; } }; SIMD_FORCE_INLINE int btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs) { int islandId; int islandTagA = lhs->getIslandIdA(); int islandTagB = lhs->getIslandIdB(); islandId= islandTagA>=0?islandTagA:islandTagB; return islandId; } class btSortMultiBodyConstraintOnIslandPredicate { public: bool operator() ( const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs ) const { int rIslandId0,lIslandId0; rIslandId0 = btGetMultiBodyConstraintIslandId(rhs); lIslandId0 = btGetMultiBodyConstraintIslandId(lhs); return lIslandId0 < rIslandId0; } }; struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback { btContactSolverInfo* m_solverInfo; btMultiBodyConstraintSolver* m_solver; btMultiBodyConstraint** m_multiBodySortedConstraints; int m_numMultiBodyConstraints; btTypedConstraint** m_sortedConstraints; int m_numConstraints; btIDebugDraw* m_debugDrawer; btDispatcher* m_dispatcher; btAlignedObjectArray m_bodies; btAlignedObjectArray m_manifolds; btAlignedObjectArray m_constraints; btAlignedObjectArray m_multiBodyConstraints; MultiBodyInplaceSolverIslandCallback( btMultiBodyConstraintSolver* solver, btDispatcher* dispatcher) :m_solverInfo(NULL), m_solver(solver), m_multiBodySortedConstraints(NULL), m_numConstraints(0), m_debugDrawer(NULL), m_dispatcher(dispatcher) { } MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other) { btAssert(0); (void)other; return *this; } SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw* debugDrawer) { btAssert(solverInfo); m_solverInfo = solverInfo; m_multiBodySortedConstraints = sortedMultiBodyConstraints; m_numMultiBodyConstraints = numMultiBodyConstraints; m_sortedConstraints = sortedConstraints; m_numConstraints = numConstraints; m_debugDrawer = debugDrawer; m_bodies.resize (0); m_manifolds.resize (0); m_constraints.resize (0); m_multiBodyConstraints.resize(0); } void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver) { m_solver = solver; } virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId) { if (islandId<0) { ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id m_solver->solveMultiBodyGroup( bodies,numBodies,manifolds, numManifolds,m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher); } else { //also add all non-contact constraints/joints for this island btTypedConstraint** startConstraint = 0; btMultiBodyConstraint** startMultiBodyConstraint = 0; int numCurConstraints = 0; int numCurMultiBodyConstraints = 0; int i; //find the first constraint for this island for (i=0;im_minimumSolverBatchSize<=1) //{ // m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher); //} else { for (i=0;im_solverInfo->m_minimumSolverBatchSize) { processConstraints(); } else { //printf("deferred\n"); } } } } void processConstraints() { btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0; btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0; btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0; btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0; //printf("mb contacts = %d, mb constraints = %d\n", mbContacts, m_multiBodyConstraints.size()); m_solver->solveMultiBodyGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo,m_debugDrawer,m_dispatcher); m_bodies.resize(0); m_manifolds.resize(0); m_constraints.resize(0); m_multiBodyConstraints.resize(0); } }; btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) :btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration), m_multiBodyConstraintSolver(constraintSolver) { //split impulse is not yet supported for Featherstone hierarchies // getSolverInfo().m_splitImpulse = false; getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS; m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver,dispatcher); } btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld () { delete m_solverMultiBodyIslandCallback; } void btMultiBodyDynamicsWorld::setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver) { m_multiBodyConstraintSolver = solver; m_solverMultiBodyIslandCallback->setMultiBodyConstraintSolver(solver); btDiscreteDynamicsWorld::setConstraintSolver(solver); } void btMultiBodyDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) { if (solver->getSolverType()==BT_MULTIBODY_SOLVER) { m_multiBodyConstraintSolver = (btMultiBodyConstraintSolver*)solver; } btDiscreteDynamicsWorld::setConstraintSolver(solver); } void btMultiBodyDynamicsWorld::forwardKinematics() { for (int b=0;bforwardKinematics(m_scratch_world_to_local,m_scratch_local_origin); } } void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) { forwardKinematics(); BT_PROFILE("solveConstraints"); clearMultiBodyConstraintForces(); m_sortedConstraints.resize( m_constraints.size()); int i; for (i=0;isetup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer()); m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds()); #ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY { BT_PROFILE("btMultiBody addForce"); for (int i=0;im_multiBodies.size();i++) { btMultiBody* bod = m_multiBodies[i]; bool isSleeping = false; if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING) { isSleeping = true; } for (int b=0;bgetNumLinks();b++) { if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING) isSleeping = true; } if (!isSleeping) { //useless? they get resized in stepVelocities once again (AND DIFFERENTLY) m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd) m_scratch_v.resize(bod->getNumLinks()+1); m_scratch_m.resize(bod->getNumLinks()+1); bod->addBaseForce(m_gravity * bod->getBaseMass()); for (int j = 0; j < bod->getNumLinks(); ++j) { bod->addLinkForce(j, m_gravity * bod->getLinkMass(j)); } }//if (!isSleeping) } } #endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY { BT_PROFILE("btMultiBody stepVelocities"); for (int i=0;im_multiBodies.size();i++) { btMultiBody* bod = m_multiBodies[i]; bool isSleeping = false; if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING) { isSleeping = true; } for (int b=0;bgetNumLinks();b++) { if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING) isSleeping = true; } if (!isSleeping) { //useless? they get resized in stepVelocities once again (AND DIFFERENTLY) m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd) m_scratch_v.resize(bod->getNumLinks()+1); m_scratch_m.resize(bod->getNumLinks()+1); bool doNotUpdatePos = false; { if(!bod->isUsingRK4Integration()) { bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m); } else { // int numDofs = bod->getNumDofs() + 6; int numPosVars = bod->getNumPosVars() + 7; btAlignedObjectArray scratch_r2; scratch_r2.resize(2*numPosVars + 8*numDofs); //convenience btScalar *pMem = &scratch_r2[0]; btScalar *scratch_q0 = pMem; pMem += numPosVars; btScalar *scratch_qx = pMem; pMem += numPosVars; btScalar *scratch_qd0 = pMem; pMem += numDofs; btScalar *scratch_qd1 = pMem; pMem += numDofs; btScalar *scratch_qd2 = pMem; pMem += numDofs; btScalar *scratch_qd3 = pMem; pMem += numDofs; btScalar *scratch_qdd0 = pMem; pMem += numDofs; btScalar *scratch_qdd1 = pMem; pMem += numDofs; btScalar *scratch_qdd2 = pMem; pMem += numDofs; btScalar *scratch_qdd3 = pMem; pMem += numDofs; btAssert((pMem - (2*numPosVars + 8*numDofs)) == &scratch_r2[0]); ///// //copy q0 to scratch_q0 and qd0 to scratch_qd0 scratch_q0[0] = bod->getWorldToBaseRot().x(); scratch_q0[1] = bod->getWorldToBaseRot().y(); scratch_q0[2] = bod->getWorldToBaseRot().z(); scratch_q0[3] = bod->getWorldToBaseRot().w(); scratch_q0[4] = bod->getBasePos().x(); scratch_q0[5] = bod->getBasePos().y(); scratch_q0[6] = bod->getBasePos().z(); // for(int link = 0; link < bod->getNumLinks(); ++link) { for(int dof = 0; dof < bod->getLink(link).m_posVarCount; ++dof) scratch_q0[7 + bod->getLink(link).m_cfgOffset + dof] = bod->getLink(link).m_jointPos[dof]; } // for(int dof = 0; dof < numDofs; ++dof) scratch_qd0[dof] = bod->getVelocityVector()[dof]; //// struct { btMultiBody *bod; btScalar *scratch_qx, *scratch_q0; void operator()() { for(int dof = 0; dof < bod->getNumPosVars() + 7; ++dof) scratch_qx[dof] = scratch_q0[dof]; } } pResetQx = {bod, scratch_qx, scratch_q0}; // struct { void operator()(btScalar dt, const btScalar *pDer, const btScalar *pCurVal, btScalar *pVal, int size) { for(int i = 0; i < size; ++i) pVal[i] = pCurVal[i] + dt * pDer[i]; } } pEulerIntegrate; // struct { void operator()(btMultiBody *pBody, const btScalar *pData) { btScalar *pVel = const_cast(pBody->getVelocityVector()); for(int i = 0; i < pBody->getNumDofs() + 6; ++i) pVel[i] = pData[i]; } } pCopyToVelocityVector; // struct { void operator()(const btScalar *pSrc, btScalar *pDst, int start, int size) { for(int i = 0; i < size; ++i) pDst[i] = pSrc[start + i]; } } pCopy; // btScalar h = solverInfo.m_timeStep; #define output &m_scratch_r[bod->getNumDofs()] //calc qdd0 from: q0 & qd0 bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m); pCopy(output, scratch_qdd0, 0, numDofs); //calc q1 = q0 + h/2 * qd0 pResetQx(); bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd0); //calc qd1 = qd0 + h/2 * qdd0 pEulerIntegrate(btScalar(.5)*h, scratch_qdd0, scratch_qd0, scratch_qd1, numDofs); // //calc qdd1 from: q1 & qd1 pCopyToVelocityVector(bod, scratch_qd1); bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m); pCopy(output, scratch_qdd1, 0, numDofs); //calc q2 = q0 + h/2 * qd1 pResetQx(); bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd1); //calc qd2 = qd0 + h/2 * qdd1 pEulerIntegrate(btScalar(.5)*h, scratch_qdd1, scratch_qd0, scratch_qd2, numDofs); // //calc qdd2 from: q2 & qd2 pCopyToVelocityVector(bod, scratch_qd2); bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m); pCopy(output, scratch_qdd2, 0, numDofs); //calc q3 = q0 + h * qd2 pResetQx(); bod->stepPositionsMultiDof(h, scratch_qx, scratch_qd2); //calc qd3 = qd0 + h * qdd2 pEulerIntegrate(h, scratch_qdd2, scratch_qd0, scratch_qd3, numDofs); // //calc qdd3 from: q3 & qd3 pCopyToVelocityVector(bod, scratch_qd3); bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m); pCopy(output, scratch_qdd3, 0, numDofs); // //calc q = q0 + h/6(qd0 + 2*(qd1 + qd2) + qd3) //calc qd = qd0 + h/6(qdd0 + 2*(qdd1 + qdd2) + qdd3) btAlignedObjectArray delta_q; delta_q.resize(numDofs); btAlignedObjectArray delta_qd; delta_qd.resize(numDofs); for(int i = 0; i < numDofs; ++i) { delta_q[i] = h/btScalar(6.)*(scratch_qd0[i] + 2*scratch_qd1[i] + 2*scratch_qd2[i] + scratch_qd3[i]); delta_qd[i] = h/btScalar(6.)*(scratch_qdd0[i] + 2*scratch_qdd1[i] + 2*scratch_qdd2[i] + scratch_qdd3[i]); //delta_q[i] = h*scratch_qd0[i]; //delta_qd[i] = h*scratch_qdd0[i]; } // pCopyToVelocityVector(bod, scratch_qd0); bod->applyDeltaVeeMultiDof(&delta_qd[0], 1); // if(!doNotUpdatePos) { btScalar *pRealBuf = const_cast(bod->getVelocityVector()); pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs(); for(int i = 0; i < numDofs; ++i) pRealBuf[i] = delta_q[i]; //bod->stepPositionsMultiDof(1, 0, &delta_q[0]); bod->setPosUpdated(true); } //ugly hack which resets the cached data to t0 (needed for constraint solver) { for(int link = 0; link < bod->getNumLinks(); ++link) bod->getLink(link).updateCacheMultiDof(); bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0, m_scratch_r, m_scratch_v, m_scratch_m); } } } #ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY bod->clearForcesAndTorques(); #endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY }//if (!isSleeping) } } /// solve all the constraints for this island m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverMultiBodyIslandCallback); m_solverMultiBodyIslandCallback->processConstraints(); m_constraintSolver->allSolved(solverInfo, m_debugDrawer); { BT_PROFILE("btMultiBody stepVelocities"); for (int i=0;im_multiBodies.size();i++) { btMultiBody* bod = m_multiBodies[i]; bool isSleeping = false; if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING) { isSleeping = true; } for (int b=0;bgetNumLinks();b++) { if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING) isSleeping = true; } if (!isSleeping) { //useless? they get resized in stepVelocities once again (AND DIFFERENTLY) m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd) m_scratch_v.resize(bod->getNumLinks()+1); m_scratch_m.resize(bod->getNumLinks()+1); { if(!bod->isUsingRK4Integration()) { bool isConstraintPass = true; bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass); } } } } } for (int i=0;im_multiBodies.size();i++) { btMultiBody* bod = m_multiBodies[i]; bod->processDeltaVeeMultiDof2(); } } void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep) { btDiscreteDynamicsWorld::integrateTransforms(timeStep); { BT_PROFILE("btMultiBody stepPositions"); //integrate and update the Featherstone hierarchies for (int b=0;bgetBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING) { isSleeping = true; } for (int b=0;bgetNumLinks();b++) { if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING) isSleeping = true; } if (!isSleeping) { int nLinks = bod->getNumLinks(); ///base + num m_links { if(!bod->isPosUpdated()) bod->stepPositionsMultiDof(timeStep); else { btScalar *pRealBuf = const_cast(bod->getVelocityVector()); pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs(); bod->stepPositionsMultiDof(1, 0, pRealBuf); bod->setPosUpdated(false); } } m_scratch_world_to_local.resize(nLinks+1); m_scratch_local_origin.resize(nLinks+1); bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local,m_scratch_local_origin); } else { bod->clearVelocities(); } } } } void btMultiBodyDynamicsWorld::addMultiBodyConstraint( btMultiBodyConstraint* constraint) { m_multiBodyConstraints.push_back(constraint); } void btMultiBodyDynamicsWorld::removeMultiBodyConstraint( btMultiBodyConstraint* constraint) { m_multiBodyConstraints.remove(constraint); } void btMultiBodyDynamicsWorld::debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint) { constraint->debugDraw(getDebugDrawer()); } void btMultiBodyDynamicsWorld::debugDrawWorld() { BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld"); btDiscreteDynamicsWorld::debugDrawWorld(); bool drawConstraints = false; if (getDebugDrawer()) { int mode = getDebugDrawer()->getDebugMode(); if (mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits)) { drawConstraints = true; } if (drawConstraints) { BT_PROFILE("btMultiBody debugDrawWorld"); for (int c=0;cforwardKinematics(m_scratch_world_to_local1,m_scratch_local_origin1); if (mode & btIDebugDraw::DBG_DrawFrames) { getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1); } for (int m = 0; mgetNumLinks(); m++) { const btTransform& tr = bod->getLink(m).m_cachedWorldTransform; if (mode & btIDebugDraw::DBG_DrawFrames) { getDebugDrawer()->drawTransform(tr, 0.1); } //draw the joint axis if (bod->getLink(m).m_jointType==btMultibodyLink::eRevolute) { btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec)*0.1; btVector4 color(0,0,0,1);//1,1,1); btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); getDebugDrawer()->drawLine(from,to,color); } if (bod->getLink(m).m_jointType==btMultibodyLink::eFixed) { btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec)*0.1; btVector4 color(0,0,0,1);//1,1,1); btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); getDebugDrawer()->drawLine(from,to,color); } if (bod->getLink(m).m_jointType==btMultibodyLink::ePrismatic) { btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec)*0.1; btVector4 color(0,0,0,1);//1,1,1); btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector); getDebugDrawer()->drawLine(from,to,color); } } } } } } void btMultiBodyDynamicsWorld::applyGravity() { btDiscreteDynamicsWorld::applyGravity(); #ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY BT_PROFILE("btMultiBody addGravity"); for (int i=0;im_multiBodies.size();i++) { btMultiBody* bod = m_multiBodies[i]; bool isSleeping = false; if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING) { isSleeping = true; } for (int b=0;bgetNumLinks();b++) { if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING) isSleeping = true; } if (!isSleeping) { bod->addBaseForce(m_gravity * bod->getBaseMass()); for (int j = 0; j < bod->getNumLinks(); ++j) { bod->addLinkForce(j, m_gravity * bod->getLinkMass(j)); } }//if (!isSleeping) } #endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY } void btMultiBodyDynamicsWorld::clearMultiBodyConstraintForces() { for (int i=0;im_multiBodies.size();i++) { btMultiBody* bod = m_multiBodies[i]; bod->clearConstraintForces(); } } void btMultiBodyDynamicsWorld::clearMultiBodyForces() { { // BT_PROFILE("clearMultiBodyForces"); for (int i=0;im_multiBodies.size();i++) { btMultiBody* bod = m_multiBodies[i]; bool isSleeping = false; if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING) { isSleeping = true; } for (int b=0;bgetNumLinks();b++) { if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING) isSleeping = true; } if (!isSleeping) { btMultiBody* bod = m_multiBodies[i]; bod->clearForcesAndTorques(); } } } } void btMultiBodyDynamicsWorld::clearForces() { btDiscreteDynamicsWorld::clearForces(); #ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY clearMultiBodyForces(); #endif } void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer) { serializer->startSerialization(); serializeDynamicsWorldInfo( serializer); serializeMultiBodies(serializer); serializeRigidBodies(serializer); serializeCollisionObjects(serializer); serializeContactManifolds(serializer); serializer->finishSerialization(); } void btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer) { int i; //serialize all collision objects for (i=0;icalculateSerializeBufferSize(); btChunk* chunk = serializer->allocate(len,1); const char* structType = mb->serialize(chunk->m_oldPtr, serializer); serializer->finalizeChunk(chunk,structType,BT_MULTIBODY_CODE,mb); } } //serialize all multibody links (collision objects) for (i=0;igetInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK) { int len = colObj->calculateSerializeBufferSize(); btChunk* chunk = serializer->allocate(len,1); const char* structType = colObj->serialize(chunk->m_oldPtr, serializer); serializer->finalizeChunk(chunk,structType,BT_MB_LINKCOLLIDER_CODE,colObj); } } }