<?xml version="1.0" encoding="UTF-8" ?> <class name="ResourceSaver" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Singleton for saving Godot-specific resource types. </brief_description> <description> Singleton for saving Godot-specific resource types to the filesystem. It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]). </description> <tutorials> </tutorials> <methods> <method name="add_resource_format_saver"> <return type="void" /> <param index="0" name="format_saver" type="ResourceFormatSaver" /> <param index="1" name="at_front" type="bool" default="false" /> <description> Registers a new [ResourceFormatSaver]. The ResourceSaver will use the ResourceFormatSaver as described in [method save]. This method is performed implicitly for ResourceFormatSavers written in GDScript (see [ResourceFormatSaver] for more information). </description> </method> <method name="get_recognized_extensions"> <return type="PackedStringArray" /> <param index="0" name="type" type="Resource" /> <description> Returns the list of extensions available for saving a resource of a given type. </description> </method> <method name="remove_resource_format_saver"> <return type="void" /> <param index="0" name="format_saver" type="ResourceFormatSaver" /> <description> Unregisters the given [ResourceFormatSaver]. </description> </method> <method name="save"> <return type="int" enum="Error" /> <param index="0" name="resource" type="Resource" /> <param index="1" name="path" type="String" default="""" /> <param index="2" name="flags" type="int" enum="ResourceSaver.SaverFlags" default="0" /> <description> Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object. If [param path] is empty, [ResourceSaver] will try to use [member Resource.resource_path]. The [param flags] bitmask can be specified to customize the save behavior using [enum SaverFlags] flags. Returns [constant OK] on success. </description> </method> </methods> <constants> <constant name="FLAG_NONE" value="0" enum="SaverFlags" is_bitfield="true"> No resource saving option. </constant> <constant name="FLAG_RELATIVE_PATHS" value="1" enum="SaverFlags" is_bitfield="true"> Save the resource with a path relative to the scene which uses it. </constant> <constant name="FLAG_BUNDLE_RESOURCES" value="2" enum="SaverFlags" is_bitfield="true"> Bundles external resources. </constant> <constant name="FLAG_CHANGE_PATH" value="4" enum="SaverFlags" is_bitfield="true"> Changes the [member Resource.resource_path] of the saved resource to match its new location. </constant> <constant name="FLAG_OMIT_EDITOR_PROPERTIES" value="8" enum="SaverFlags" is_bitfield="true"> Do not save editor-specific metadata (identified by their [code]__editor[/code] prefix). </constant> <constant name="FLAG_SAVE_BIG_ENDIAN" value="16" enum="SaverFlags" is_bitfield="true"> Save as big endian (see [member FileAccess.big_endian]). </constant> <constant name="FLAG_COMPRESS" value="32" enum="SaverFlags" is_bitfield="true"> Compress the resource on save using [constant FileAccess.COMPRESSION_ZSTD]. Only available for binary resource types. </constant> <constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags" is_bitfield="true"> Take over the paths of the saved subresources (see [method Resource.take_over_path]). </constant> </constants> </class>