/*************************************************************************/ /* animation_player.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "animation_player.h" #include "message_queue.h" #include "scene/scene_string_names.h" bool AnimationPlayer::_set(const StringName& p_name, const Variant& p_value) { String name=p_name; if (name=="playback/speed" || name=="speed") { //bw compatibility set_speed(p_value); } else if (name=="playback/active") { set_active(p_value); } else if (name.begins_with("playback/play")) { String which=p_value; if (which=="[stop]") stop(); else play(which); } else if (name.begins_with("anims/")) { String which=name.get_slice("/",1); add_animation(which,p_value); } else if (name.begins_with("next/")) { String which=name.get_slice("/",1); animation_set_next(which,p_value); } else if (name=="blend_times") { Array array=p_value; int len = array.size(); ERR_FAIL_COND_V(len%3,false); for(int i=0;i::Element *E=blend_times.front();E;E=E->next()) { array.set(idx*3+0,E->key().from); array.set(idx*3+1,E->key().to); array.set(idx*3+2,E->get()); idx++; } r_ret=array; } else if (name=="autoplay") { r_ret=autoplay; } else return false; return true; } void AnimationPlayer::_get_property_list( List *p_list) const { List names; for( Map::Element *E=animation_set.front();E;E=E->next()) { p_list->push_back( PropertyInfo( Variant::OBJECT, "anims/"+String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation",PROPERTY_USAGE_NOEDITOR) ); if (E->get().next!=StringName()) p_list->push_back( PropertyInfo( Variant::STRING, "next/"+String(E->key()), PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); names.push_back(E->key()); } { names.sort(); names.push_front("[stop]"); String hint; for(List::Element *E=names.front();E;E=E->next()) { if (E!=names.front()) hint+=","; hint+=E->get(); } p_list->push_back( PropertyInfo( Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint,PROPERTY_USAGE_EDITOR) ); p_list->push_back( PropertyInfo( Variant::BOOL, "playback/active", PROPERTY_HINT_NONE,"" ) ); p_list->push_back( PropertyInfo( Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01") ); } p_list->push_back( PropertyInfo( Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); p_list->push_back( PropertyInfo( Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); } void AnimationPlayer::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_SCENE: { if (!processing) { //make sure that a previous process state was not saved //only process if "processing" is set set_fixed_process(false); set_process(false); } //_set_process(false); clear_caches(); } break; case NOTIFICATION_READY: { if (!get_scene()->is_editor_hint() && animation_set.has(autoplay)) { play(autoplay); } } break; case NOTIFICATION_PROCESS: { if (animation_process_mode==ANIMATION_PROCESS_FIXED) break; if (processing) _animation_process( get_process_delta_time() ); } break; case NOTIFICATION_FIXED_PROCESS: { if (animation_process_mode==ANIMATION_PROCESS_IDLE) break; if (processing) _animation_process( get_fixed_process_delta_time() ); } break; case NOTIFICATION_EXIT_SCENE: { stop_all(); clear_caches(); } break; } } void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) { Node *parent = get_node(root); ERR_FAIL_COND(!parent); Animation *a=p_anim->animation.operator->(); p_anim->node_cache.resize( a->get_track_count() ); for (int i=0;iget_track_count();i++) { p_anim->node_cache[i]=NULL; RES resource; Node *child = parent->get_node_and_resource(a->track_get_path(i),resource); ERR_CONTINUE(!child); // couldn't find the child node uint32_t id=resource.is_valid()?resource->get_instance_ID():child->get_instance_ID(); int bone_idx=-1; if (a->track_get_path(i).get_property() && child->cast_to()) { bone_idx = child->cast_to()->find_bone( a->track_get_path(i).get_property() ); if (bone_idx==-1) { continue; } } { if (!child->is_connected("exit_scene",this,"_node_removed")) child->connect("exit_scene",this,"_node_removed",make_binds(child),CONNECT_ONESHOT); } TrackNodeCacheKey key; key.id=id; key.bone_idx=bone_idx; if (node_cache_map.has(key)) { p_anim->node_cache[i]=&node_cache_map[key]; } else { node_cache_map[key]=TrackNodeCache(); p_anim->node_cache[i]=&node_cache_map[key]; p_anim->node_cache[i]->node=child; p_anim->node_cache[i]->resource=resource; p_anim->node_cache[i]->node_2d=child->cast_to(); if (a->track_get_type(i)==Animation::TYPE_TRANSFORM) { // special cases and caches for transform tracks // cache spatial p_anim->node_cache[i]->spatial=child->cast_to(); // cache skeleton p_anim->node_cache[i]->skeleton=child->cast_to(); if (p_anim->node_cache[i]->skeleton) { StringName bone_name=a->track_get_path(i).get_property(); if (bone_name.operator String()!="") { p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name); if (p_anim->node_cache[i]->bone_idx<0) { // broken track (unexisting bone) p_anim->node_cache[i]->skeleton=NULL; p_anim->node_cache[i]->spatial=NULL; printf("bone is %ls\n", String(bone_name).c_str()); ERR_CONTINUE( p_anim->node_cache[i]->bone_idx<0 ); } else { } } else { // no property, just use spatialnode p_anim->node_cache[i]->skeleton=NULL; } } } } if (a->track_get_type(i)==Animation::TYPE_VALUE) { StringName property = a->track_get_path(i).get_property(); if (!p_anim->node_cache[i]->property_anim.has(property)) { TrackNodeCache::PropertyAnim pa; pa.prop=property; pa.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child; pa.special=SP_NONE; if (false && p_anim->node_cache[i]->node_2d) { if (pa.prop==SceneStringNames::get_singleton()->transform_pos) pa.special=SP_NODE2D_POS; else if (pa.prop==SceneStringNames::get_singleton()->transform_rot) pa.special=SP_NODE2D_ROT; else if (pa.prop==SceneStringNames::get_singleton()->transform_scale) pa.special=SP_NODE2D_SCALE; } p_anim->node_cache[i]->property_anim[property]=pa; } } } } void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete) { if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) { // animation hasn't been "node-cached" _generate_node_caches(p_anim); } ERR_FAIL_COND( p_anim->node_cache.size() != p_anim->animation->get_track_count() ); Animation *a=p_anim->animation.operator->(); bool can_call = is_inside_scene() && !get_scene()->is_editor_hint(); for (int i=0;iget_track_count();i++) { TrackNodeCache *nc=p_anim->node_cache[i]; if (!nc) // no node cache for this track, skip it continue; if (a->track_get_key_count(i)==0) continue; // do nothing if track is empty switch(a->track_get_type(i)) { case Animation::TYPE_TRANSFORM: { if (!nc->spatial) continue; Vector3 loc; Quat rot; Vector3 scale; Error err = a->transform_track_interpolate(i,p_time,&loc,&rot,&scale); ERR_CONTINUE(err!=OK); //used for testing, should be removed if (err!=OK) continue; if (nc->accum_pass!=accum_pass) { ERR_CONTINUE( cache_update_size >= NODE_CACHE_UPDATE_MAX ); cache_update[cache_update_size++]=nc; nc->accum_pass=accum_pass; nc->loc_accum=loc; nc->rot_accum=rot; nc->scale_accum=scale; } else { nc->loc_accum=nc->loc_accum.linear_interpolate(loc,p_interp); nc->rot_accum=nc->rot_accum.slerp(rot,p_interp); nc->scale_accum=nc->scale_accum.linear_interpolate(scale,p_interp); } } break; case Animation::TYPE_VALUE: { if (!nc->node) continue; //StringName property=a->track_get_path(i).get_property(); Map::Element *E=nc->property_anim.find(a->track_get_path(i).get_property()); ERR_CONTINUE(!E); //should it continue, or create a new one? TrackNodeCache::PropertyAnim *pa = &E->get(); if (a->value_track_is_continuous(i) || p_delta==0) { Variant value=a->value_track_interpolate(i,p_time); if (p_delta==0 && value.get_type()==Variant::STRING) continue; // doing this with strings is messy, should find another way if (pa->accum_pass!=accum_pass) { ERR_CONTINUE( cache_update_prop_size >= NODE_CACHE_UPDATE_MAX ); cache_update_prop[cache_update_prop_size++]=pa; pa->value_accum=value; pa->accum_pass=accum_pass; } else { Variant::interpolate(pa->value_accum,value,p_interp,pa->value_accum); } } else if (p_allow_discrete) { List indices; a->value_track_get_key_indices(i,p_time,p_delta,&indices); for(List::Element *F=indices.front();F;F=F->next()) { Variant value=a->track_get_key_value(i,F->get()); switch(pa->special) { case SP_NONE: pa->object->set(pa->prop,value); break; //you are not speshul case SP_NODE2D_POS: static_cast(pa->object)->set_pos(value); break; case SP_NODE2D_ROT: static_cast(pa->object)->set_rot(Math::deg2rad(value)); break; case SP_NODE2D_SCALE: static_cast(pa->object)->set_scale(value); break; } } } } break; case Animation::TYPE_METHOD: { if (!nc->node) continue; if (p_delta==0) continue; if (!p_allow_discrete) break; List indices; a->method_track_get_key_indices(i,p_time,p_delta,&indices); for(List::Element *E=indices.front();E;E=E->next()) { StringName method=a->method_track_get_name(i,E->get()); Vector params=a->method_track_get_params(i,E->get()); int s=params.size(); ERR_CONTINUE( s > VARIANT_ARG_MAX ); if (can_call) { MessageQueue::get_singleton()->push_call( nc->node, method, s>=1 ? params[0] : Variant(), s>=2 ? params[1] : Variant(), s>=3 ? params[2] : Variant(), s>=4 ? params[3] : Variant(), s>=5 ? params[4] : Variant() ); } } } break; } } } void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,float p_blend) { float delta=p_delta*speed_scale*cd.speed_scale; bool backwards=delta<0; float next_pos=cd.pos+delta; float len=cd.from->animation->get_length(); bool loop=cd.from->animation->has_loop(); if (!loop) { if (next_pos<0) next_pos=0; else if (next_pos>len) next_pos=len; // fix delta delta=next_pos-cd.pos; if (&cd == &playback.current) { if (!backwards && cd.pos < len && next_pos==len /*&& playback.blend.empty()*/) { //playback finished end_notify=true; } if (backwards && cd.pos > 0 && next_pos==0 /*&& playback.blend.empty()*/) { //playback finished end_notify=true; } } } else { next_pos=Math::fposmod(next_pos,len); } cd.pos=next_pos; _animation_process_animation(cd.from,cd.pos,delta,p_blend,&cd == &playback.current); } void AnimationPlayer::_animation_process2(float p_delta) { Playback &c=playback; float prev_blend=1.0; accum_pass++; int pop_count=1; int pop=0; // if >0, then amount of elements to pop from the back for (List::Element *E=c.blend.back();E;E=E->prev(),pop_count++) { Blend& b=E->get(); _animation_process_data(b.data,p_delta,prev_blend); prev_blend=1.0-b.blend_left/b.blend_time; b.blend_left-=Math::absf(speed_scale*p_delta); if (b.blend_left<0) { pop=pop_count; } } while(pop--) { c.blend.pop_back(); } _animation_process_data(c.current,p_delta,prev_blend); } void AnimationPlayer::_animation_update_transforms() { for (int i=0;iaccum_pass!=accum_pass ); if (nc->spatial) { Transform t; t.origin=nc->loc_accum; t.basis=nc->rot_accum; t.basis.scale( nc->scale_accum ); if (nc->skeleton && nc->bone_idx>=0) { nc->skeleton->set_bone_pose( nc->bone_idx, t ); } else if (nc->spatial) { nc->spatial->set_transform(t); } } } cache_update_size=0; for (int i=0;iaccum_pass!=accum_pass ); #if 1 switch(pa->special) { case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul case SP_NODE2D_POS: static_cast(pa->object)->set_pos(pa->value_accum); break; case SP_NODE2D_ROT: static_cast(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break; case SP_NODE2D_SCALE: static_cast(pa->object)->set_scale(pa->value_accum); break; } #else pa->object->set(pa->prop,pa->value_accum); #endif } cache_update_prop_size=0; } void AnimationPlayer::_animation_process(float p_delta) { // bool any_active=false; if (playback.current.from) { end_notify=false; _animation_process2(p_delta); _animation_update_transforms(); if (end_notify) { if (queued.size()) { String old = playback.assigned; play(queued.front()->get()); String new_name = playback.assigned; queued.pop_front(); emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name); } else { //stop(); playing = false; _set_process(false); emit_signal(SceneStringNames::get_singleton()->finished); } } } else { _set_process(false); } } Error AnimationPlayer::add_animation(const StringName& p_name, const Ref& p_animation) { ERR_EXPLAIN("Invalid animation name: "+String(p_name)); ERR_FAIL_COND_V( String(p_name).find("/")!=-1 || String(p_name).find(":")!=-1 || String(p_name).find(",")!=-1 || String(p_name).find("[")!=-1, ERR_INVALID_PARAMETER ); ERR_FAIL_COND_V( p_animation.is_null() , ERR_INVALID_PARAMETER ); //print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name()); if (animation_set.has(p_name)) { _unref_anim(animation_set[p_name].animation); animation_set[p_name].animation=p_animation; clear_caches(); } else { AnimationData ad; ad.animation=p_animation; ad.name=p_name; animation_set[p_name]=ad; } _ref_anim(p_animation); _change_notify(); return OK; } void AnimationPlayer::remove_animation(const StringName& p_name) { ERR_FAIL_COND(!animation_set.has(p_name) ); stop_all(); _unref_anim(animation_set[p_name].animation); animation_set.erase(p_name); clear_caches(); _change_notify(); } void AnimationPlayer::_ref_anim(const Ref& p_anim) { if (used_anims.has(p_anim)) used_anims[p_anim]++; else { used_anims[p_anim]=1; Ref(p_anim)->connect("changed",this,"_animation_changed"); } } void AnimationPlayer::_unref_anim(const Ref& p_anim) { ERR_FAIL_COND(!used_anims.has(p_anim)); int & n = used_anims[p_anim]; n--; if (n==0) { Ref(p_anim)->disconnect("changed",this,"_animation_changed"); used_anims.erase(p_anim); } } void AnimationPlayer::rename_animation(const StringName& p_name,const StringName& p_new_name) { ERR_FAIL_COND(!animation_set.has(p_name) ); ERR_FAIL_COND( String(p_new_name).find("/")!=-1 || String(p_new_name).find(":")!=-1 ); ERR_FAIL_COND( animation_set.has(p_new_name) ); //print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name)); stop_all(); AnimationData ad = animation_set[p_name]; ad.name=p_new_name; animation_set.erase(p_name); animation_set[p_new_name]=ad; List to_erase; Map to_insert; for(Map::Element *E=blend_times.front();E;E=E->next()) { BlendKey bk=E->key(); BlendKey new_bk=bk; bool erase=false; if (bk.from==p_name) { new_bk.from=p_new_name; erase=true; } if (bk.to==p_name) { new_bk.to=p_new_name; erase=true; } if (erase) { to_erase.push_back(bk); to_insert[new_bk]=E->get(); } } while(to_erase.size()) { blend_times.erase(to_erase.front()->get()); to_erase.pop_front();; } while(to_insert.size()) { blend_times[to_insert.front()->key()]=to_insert.front()->get(); to_insert.erase(to_insert.front()); } if (autoplay==p_name) autoplay=p_new_name; clear_caches(); _change_notify(); } bool AnimationPlayer::has_animation(const StringName& p_name) const { return animation_set.has(p_name); } Ref AnimationPlayer::get_animation(const StringName& p_name) const { ERR_FAIL_COND_V( !animation_set.has(p_name), Ref() ); const AnimationData& data = animation_set[p_name]; return data.animation; } void AnimationPlayer::get_animation_list( List * p_animations) const { List anims; for( Map::Element *E=animation_set.front();E;E=E->next()) { anims.push_back(E->key()); } anims.sort(); for(List::Element *E=anims.front();E;E=E->next()) { p_animations->push_back(E->get()); } } void AnimationPlayer::set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time) { ERR_FAIL_COND(p_time<0); BlendKey bk; bk.from=p_animation1; bk.to=p_animation2; if (p_time==0) blend_times.erase(bk); else blend_times[bk]=p_time; } float AnimationPlayer::get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const { BlendKey bk; bk.from=p_animation1; bk.to=p_animation2; if (blend_times.has(bk)) return blend_times[bk]; else return 0; } void AnimationPlayer::queue(const StringName& p_name) { if (!is_playing()) play(p_name); else queued.push_back(p_name); } void AnimationPlayer::clear_queue() { queued.clear(); }; void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float p_custom_scale,bool p_from_end) { //printf("animation is %ls\n", String(p_name).c_str()); //ERR_FAIL_COND(!is_inside_scene()); StringName name=p_name; if (String(name)=="") name=playback.assigned; if (!animation_set.has(name)) { ERR_EXPLAIN("Animation not found: "+name); ERR_FAIL(); } Playback &c=playback; if (c.current.from) { float blend_time=0; // find if it can blend BlendKey bk; bk.from=c.current.from->name; bk.to=name; if (p_custom_blend>=0) { blend_time=p_custom_blend; } else if (blend_times.has(bk)) { blend_time=blend_times[bk]; } else { bk.from="*"; if (blend_times.has(bk)) { blend_time=blend_times[bk]; } else { bk.from=c.current.from->name; bk.to="*"; if (blend_times.has(bk)) { blend_time=blend_times[bk]; } } } if (p_custom_blend<0 && blend_time==0 && default_blend_time) blend_time=default_blend_time; if (blend_time>0) { Blend b; b.data=c.current; b.blend_time=b.blend_left=blend_time; c.blend.push_back(b); } } c.current.pos=p_from_end ? c.current.from->animation->get_length() : 0; c.current.from=&animation_set[name]; c.current.speed_scale=p_custom_scale; c.assigned=p_name; queued.clear(); _set_process(true); // always process when starting an animation playing = true; if (is_inside_scene() && get_scene()->is_editor_hint()) return; // no next in this case StringName next=animation_get_next(p_name); if (next!=StringName()) { queue(next); } } bool AnimationPlayer::is_playing() const { return playing; /* if (playback.current.from==NULL) return false; float len=playback.current.from->animation->get_length(); float pos = playback.current.pos; bool loop=playback.current.from->animation->has_loop(); if (!loop && pos >= len) { return false; }; return true; */ } void AnimationPlayer::set_current_animation(const String& p_anim) { if (is_playing()) { play(p_anim); } else { ERR_FAIL_COND(!animation_set.has(p_anim)); playback.current.pos=0; playback.current.from=&animation_set[p_anim]; playback.assigned=p_anim; } } String AnimationPlayer::get_current_animation() const { return (playback.assigned); } void AnimationPlayer::stop() { Playback &c=playback; c.blend.clear(); c.current.from=NULL; _set_process(false); queued.clear(); playing = false; } void AnimationPlayer::stop_all() { stop(); _set_process(false); // always process when starting an animation } void AnimationPlayer::set_speed(float p_speed) { speed_scale=p_speed; } float AnimationPlayer::get_speed() const { return speed_scale; } void AnimationPlayer::seek(float p_time,bool p_update) { if (!playback.current.from) { if (playback.assigned) set_current_animation(playback.assigned); ERR_FAIL_COND(!playback.current.from); } playback.current.pos=p_time; if (p_update) { _animation_process(0); } } void AnimationPlayer::seek_delta(float p_time,float p_delta) { if (!playback.current.from) { if (playback.assigned) set_current_animation(playback.assigned); ERR_FAIL_COND(!playback.current.from); } playback.current.pos=p_time-p_delta; if (speed_scale!=0.0) p_delta/=speed_scale; _animation_process(p_delta); //playback.current.pos=p_time; } bool AnimationPlayer::is_valid() const { return (playback.current.from); } float AnimationPlayer::get_current_animation_pos() const { ERR_FAIL_COND_V(!playback.current.from,0); return playback.current.pos; } float AnimationPlayer::get_current_animation_length() const { ERR_FAIL_COND_V(!playback.current.from,0); return playback.current.from->animation->get_length(); } void AnimationPlayer::_animation_changed() { clear_caches(); } void AnimationPlayer::_node_removed(Node *p_node) { clear_caches(); // nodes contained here ar being removed, clear the caches } void AnimationPlayer::clear_caches() { node_cache_map.clear(); for( Map::Element *E=animation_set.front();E;E=E->next()) { E->get().node_cache.clear(); } cache_update_size=0; cache_update_prop_size=0; } void AnimationPlayer::set_active(bool p_active) { if (active==p_active) return; active=p_active; _set_process(processing,true); } bool AnimationPlayer::is_active() const { return active; } StringName AnimationPlayer::find_animation(const Ref& p_animation) const { for( Map::Element *E=animation_set.front();E;E=E->next()) { if (E->get().animation==p_animation) return E->key(); } return ""; } void AnimationPlayer::set_autoplay(const String& p_name) { autoplay=p_name; } String AnimationPlayer::get_autoplay() const{ return autoplay; } void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) { if (animation_process_mode==p_mode) return; bool pr = processing; if (pr) _set_process(false); animation_process_mode=p_mode; if (pr) _set_process(true); } AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const{ return animation_process_mode; } void AnimationPlayer::_set_process(bool p_process,bool p_force) { if (processing==p_process && !p_force) return; switch(animation_process_mode) { case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break; case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break; } processing=p_process; } void AnimationPlayer::animation_set_next(const StringName& p_animation, const StringName& p_next) { ERR_FAIL_COND(!animation_set.has(p_animation)); animation_set[p_animation].next=p_next; } StringName AnimationPlayer::animation_get_next(const StringName& p_animation) const{ if (!animation_set.has(p_animation)) return StringName(); return animation_set[p_animation].next; } void AnimationPlayer::set_default_blend_time(float p_default) { default_blend_time=p_default; } float AnimationPlayer::get_default_blend_time() const { return default_blend_time; } void AnimationPlayer::set_root(const NodePath& p_root) { root=p_root; clear_caches(); } NodePath AnimationPlayer::get_root() const { return root; } void AnimationPlayer::_bind_methods() { ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayer::_node_removed); ObjectTypeDB::bind_method(_MD("_animation_changed"),&AnimationPlayer::_animation_changed); ObjectTypeDB::bind_method(_MD("add_animation","name","animation:Animation"),&AnimationPlayer::add_animation); ObjectTypeDB::bind_method(_MD("remove_animation","name"),&AnimationPlayer::remove_animation); ObjectTypeDB::bind_method(_MD("rename_animation","name","newname"),&AnimationPlayer::rename_animation); ObjectTypeDB::bind_method(_MD("has_animation","name"),&AnimationPlayer::has_animation); ObjectTypeDB::bind_method(_MD("get_animation:Animation","name"),&AnimationPlayer::get_animation); ObjectTypeDB::bind_method(_MD("get_animation_list"),&AnimationPlayer::_get_animation_list); ObjectTypeDB::bind_method(_MD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time); ObjectTypeDB::bind_method(_MD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time); ObjectTypeDB::bind_method(_MD("set_default_blend_time","sec"),&AnimationPlayer::set_default_blend_time); ObjectTypeDB::bind_method(_MD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time); ObjectTypeDB::bind_method(_MD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false)); ObjectTypeDB::bind_method(_MD("stop"),&AnimationPlayer::stop); ObjectTypeDB::bind_method(_MD("stop_all"),&AnimationPlayer::stop_all); ObjectTypeDB::bind_method(_MD("is_playing"),&AnimationPlayer::is_playing); ObjectTypeDB::bind_method(_MD("set_current_animation","anim"),&AnimationPlayer::set_current_animation); ObjectTypeDB::bind_method(_MD("get_current_animation"),&AnimationPlayer::get_current_animation); ObjectTypeDB::bind_method(_MD("queue","name"),&AnimationPlayer::queue); ObjectTypeDB::bind_method(_MD("clear_queue"),&AnimationPlayer::clear_queue); ObjectTypeDB::bind_method(_MD("set_active","active"),&AnimationPlayer::set_active); ObjectTypeDB::bind_method(_MD("is_active"),&AnimationPlayer::is_active); ObjectTypeDB::bind_method(_MD("set_speed","speed"),&AnimationPlayer::set_speed); ObjectTypeDB::bind_method(_MD("get_speed"),&AnimationPlayer::get_speed); ObjectTypeDB::bind_method(_MD("set_autoplay","name"),&AnimationPlayer::set_autoplay); ObjectTypeDB::bind_method(_MD("get_autoplay"),&AnimationPlayer::get_autoplay); ObjectTypeDB::bind_method(_MD("set_root","path"),&AnimationPlayer::set_root); ObjectTypeDB::bind_method(_MD("get_root"),&AnimationPlayer::get_root); ObjectTypeDB::bind_method(_MD("seek","pos_sec","update"),&AnimationPlayer::seek,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_pos"),&AnimationPlayer::get_current_animation_pos); ObjectTypeDB::bind_method(_MD("find_animation","animation:Animation"),&AnimationPlayer::find_animation); ObjectTypeDB::bind_method(_MD("clear_caches"),&AnimationPlayer::clear_caches); ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationPlayer::set_animation_process_mode); ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationPlayer::get_animation_process_mode); ObjectTypeDB::bind_method(_MD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos); ObjectTypeDB::bind_method(_MD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length); ADD_PROPERTY( PropertyInfo( Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode")); ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback/default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time")); ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root/root"), _SCS("set_root"), _SCS("get_root")); ADD_SIGNAL( MethodInfo("finished") ); ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) ); BIND_CONSTANT( ANIMATION_PROCESS_FIXED ); BIND_CONSTANT( ANIMATION_PROCESS_IDLE ); } AnimationPlayer::AnimationPlayer() { accum_pass=1; cache_update_size=0; cache_update_prop_size=0; speed_scale=1; end_notify=false; animation_process_mode=ANIMATION_PROCESS_IDLE; processing=false; default_blend_time=0; root=NodePath(".."); playing = false; active=true; } AnimationPlayer::~AnimationPlayer() { }