A class stored as a resource.
A class stored as a resource. A script extends the functionality of all objects that instance it.
The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scripting.html
Returns [code]true[/code] if the script can be instanced.
Returns the script directly inherited by this script.
Returns the script's base type.
Returns the default value of the specified property.
Returns a dictionary containing constant names and their values.
Returns the list of methods in this [Script].
Returns the list of properties in this [Script].
Returns the list of user signals defined in this [Script].
Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.
Returns [code]true[/code] if the script contains non-empty source code.
Returns [code]true[/code] if [code]base_object[/code] is an instance of this script.
Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.
Reloads the script's class implementation. Returns an error code.
The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.