/*************************************************************************/ /* physics_2d_server_sw.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_2d_server_sw.h" #include "broad_phase_2d_basic.h" #include "broad_phase_2d_hash_grid.h" #include "collision_solver_2d_sw.h" #include "globals.h" #include "script_language.h" #include "os/os.h" RID Physics2DServerSW::shape_create(ShapeType p_shape) { Shape2DSW *shape=NULL; switch(p_shape) { case SHAPE_LINE: { shape=memnew( LineShape2DSW ); } break; case SHAPE_RAY: { shape=memnew( RayShape2DSW ); } break; case SHAPE_SEGMENT: { shape=memnew( SegmentShape2DSW); } break; case SHAPE_CIRCLE: { shape=memnew( CircleShape2DSW); } break; case SHAPE_RECTANGLE: { shape=memnew( RectangleShape2DSW); } break; case SHAPE_CAPSULE: { shape=memnew( CapsuleShape2DSW ); } break; case SHAPE_CONVEX_POLYGON: { shape=memnew( ConvexPolygonShape2DSW ); } break; case SHAPE_CONCAVE_POLYGON: { shape=memnew( ConcavePolygonShape2DSW ); } break; case SHAPE_CUSTOM: { ERR_FAIL_V(RID()); } break; } RID id = shape_owner.make_rid(shape); shape->set_self(id); return id; }; void Physics2DServerSW::shape_set_data(RID p_shape, const Variant& p_data) { Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); shape->set_data(p_data); }; void Physics2DServerSW::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) { Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); shape->set_custom_bias(p_bias); } Physics2DServer::ShapeType Physics2DServerSW::shape_get_type(RID p_shape) const { const Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape,SHAPE_CUSTOM); return shape->get_type(); }; Variant Physics2DServerSW::shape_get_data(RID p_shape) const { const Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape,Variant()); ERR_FAIL_COND_V(!shape->is_configured(),Variant()); return shape->get_data(); }; real_t Physics2DServerSW::shape_get_custom_solver_bias(RID p_shape) const { const Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND_V(!shape,0); return shape->get_custom_bias(); } void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) { CollCbkData *cbk=(CollCbkData *)p_userdata; if (cbk->max==0) return; if (cbk->valid_dir!=Vector2()) { if (p_point_A.distance_squared_to(p_point_B)>cbk->valid_depth*cbk->valid_depth) { return; } if (cbk->valid_dir.dot((p_point_A-p_point_B).normalized())<0.7071) { /* print_line("A: "+p_point_A); print_line("B: "+p_point_B); print_line("discard too angled "+rtos(cbk->valid_dir.dot((p_point_A-p_point_B)))); print_line("resnorm: "+(p_point_A-p_point_B).normalized()); print_line("distance: "+rtos(p_point_A.distance_to(p_point_B))); */ return; } } if (cbk->amount == cbk->max) { //find least deep float min_depth=1e20; int min_depth_idx=0; for(int i=0;iamount;i++) { float d = cbk->ptr[i*2+0].distance_squared_to(cbk->ptr[i*2+1]); if (dptr[min_depth_idx*2+0]=p_point_A; cbk->ptr[min_depth_idx*2+1]=p_point_B; } else { cbk->ptr[cbk->amount*2+0]=p_point_A; cbk->ptr[cbk->amount*2+1]=p_point_B; cbk->amount++; } } bool Physics2DServerSW::shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) { Shape2DSW *shape_A = shape_owner.get(p_shape_A); ERR_FAIL_COND_V(!shape_A,false); Shape2DSW *shape_B = shape_owner.get(p_shape_B); ERR_FAIL_COND_V(!shape_B,false); if (p_result_max==0) { return CollisionSolver2DSW::solve(shape_A,p_xform_A,p_motion_A,shape_B,p_xform_B,p_motion_B,NULL,NULL); } CollCbkData cbk; cbk.max=p_result_max; cbk.amount=0; cbk.ptr=r_results; bool res= CollisionSolver2DSW::solve(shape_A,p_xform_A,p_motion_A,shape_B,p_xform_B,p_motion_B,_shape_col_cbk,&cbk); r_result_count=cbk.amount; return res; } RID Physics2DServerSW::space_create() { Space2DSW *space = memnew( Space2DSW ); RID id = space_owner.make_rid(space); space->set_self(id); RID area_id = area_create(); Area2DSW *area = area_owner.get(area_id); ERR_FAIL_COND_V(!area,RID()); space->set_default_area(area); area->set_space(space); area->set_priority(-1); return id; }; void Physics2DServerSW::space_set_active(RID p_space,bool p_active) { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND(!space); if (p_active) active_spaces.insert(space); else active_spaces.erase(space); } bool Physics2DServerSW::space_is_active(RID p_space) const { const Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space,false); return active_spaces.has(space); } void Physics2DServerSW::space_set_param(RID p_space,SpaceParameter p_param, real_t p_value) { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND(!space); space->set_param(p_param,p_value); } real_t Physics2DServerSW::space_get_param(RID p_space,SpaceParameter p_param) const { const Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space,0); return space->get_param(p_param); } void Physics2DServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND(!space); space->set_debug_contacts(p_max_contacts); } Vector Physics2DServerSW::space_get_contacts(RID p_space) const { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space,Vector()); return space->get_debug_contacts(); } int Physics2DServerSW::space_get_contact_count(RID p_space) const { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space,0); return space->get_debug_contact_count(); } Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space) { Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space,NULL); if ((using_threads && !doing_sync) || space->is_locked()) { ERR_EXPLAIN("Space state is inaccesible right now, wait for iteration or fixed process notification."); ERR_FAIL_V(NULL); } return space->get_direct_state(); } RID Physics2DServerSW::area_create() { Area2DSW *area = memnew( Area2DSW ); RID rid = area_owner.make_rid(area); area->set_self(rid); return rid; }; void Physics2DServerSW::area_set_space(RID p_area, RID p_space) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); Space2DSW *space=NULL; if (p_space.is_valid()) { space = space_owner.get(p_space); ERR_FAIL_COND(!space); } area->set_space(space); }; RID Physics2DServerSW::area_get_space(RID p_area) const { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area,RID()); Space2DSW *space = area->get_space(); if (!space) return RID(); return space->get_self(); }; void Physics2DServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_space_override_mode(p_mode); } Physics2DServer::AreaSpaceOverrideMode Physics2DServerSW::area_get_space_override_mode(RID p_area) const { const Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area,AREA_SPACE_OVERRIDE_DISABLED); return area->get_space_override_mode(); } void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Matrix32& p_transform) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); area->add_shape(shape,p_transform); } void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); ERR_FAIL_COND(!shape->is_configured()); area->set_shape(p_shape_idx,shape); } void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Matrix32& p_transform) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_shape_transform(p_shape_idx,p_transform); } int Physics2DServerSW::area_get_shape_count(RID p_area) const { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area,-1); return area->get_shape_count(); } RID Physics2DServerSW::area_get_shape(RID p_area, int p_shape_idx) const { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area,RID()); Shape2DSW *shape = area->get_shape(p_shape_idx); ERR_FAIL_COND_V(!shape,RID()); return shape->get_self(); } Matrix32 Physics2DServerSW::area_get_shape_transform(RID p_area, int p_shape_idx) const { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area,Matrix32()); return area->get_shape_transform(p_shape_idx); } void Physics2DServerSW::area_remove_shape(RID p_area, int p_shape_idx) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->remove_shape(p_shape_idx); } void Physics2DServerSW::area_clear_shapes(RID p_area) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); while(area->get_shape_count()) area->remove_shape(0); } void Physics2DServerSW::area_attach_object_instance_ID(RID p_area,ObjectID p_ID) { if (space_owner.owns(p_area)) { Space2DSW *space=space_owner.get(p_area); p_area=space->get_default_area()->get_self(); } Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_instance_id(p_ID); } ObjectID Physics2DServerSW::area_get_object_instance_ID(RID p_area) const { if (space_owner.owns(p_area)) { Space2DSW *space=space_owner.get(p_area); p_area=space->get_default_area()->get_self(); } Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area,0); return area->get_instance_id(); } void Physics2DServerSW::area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value) { if (space_owner.owns(p_area)) { Space2DSW *space=space_owner.get(p_area); p_area=space->get_default_area()->get_self(); } Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_param(p_param,p_value); }; void Physics2DServerSW::area_set_transform(RID p_area, const Matrix32& p_transform) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_transform(p_transform); }; Variant Physics2DServerSW::area_get_param(RID p_area,AreaParameter p_param) const { if (space_owner.owns(p_area)) { Space2DSW *space=space_owner.get(p_area); p_area=space->get_default_area()->get_self(); } Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area,Variant()); return area->get_param(p_param); }; Matrix32 Physics2DServerSW::area_get_transform(RID p_area) const { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND_V(!area,Matrix32()); return area->get_transform(); }; void Physics2DServerSW::area_set_pickable(RID p_area,bool p_pickable) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_pickable(p_pickable); } void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_monitorable(p_monitorable); } void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_collision_mask(p_mask); } void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_layer_mask(p_mask); } void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method); } void Physics2DServerSW::area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); area->set_area_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method); } /* BODY API */ RID Physics2DServerSW::body_create(BodyMode p_mode,bool p_init_sleeping) { Body2DSW *body = memnew( Body2DSW ); if (p_mode!=BODY_MODE_RIGID) body->set_mode(p_mode); if (p_init_sleeping) body->set_state(BODY_STATE_SLEEPING,p_init_sleeping); RID rid = body_owner.make_rid(body); body->set_self(rid); return rid; }; void Physics2DServerSW::body_set_space(RID p_body, RID p_space) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); Space2DSW *space=NULL; if (p_space.is_valid()) { space = space_owner.get(p_space); ERR_FAIL_COND(!space); } body->set_space(space); }; RID Physics2DServerSW::body_get_space(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,RID()); Space2DSW *space = body->get_space(); if (!space) return RID(); return space->get_self(); }; void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_mode(p_mode); }; Physics2DServer::BodyMode Physics2DServerSW::body_get_mode(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,BODY_MODE_STATIC); return body->get_mode(); }; void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); body->add_shape(shape,p_transform); } void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); Shape2DSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); ERR_FAIL_COND(!shape->is_configured()); body->set_shape(p_shape_idx,shape); } void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32& p_transform) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_shape_transform(p_shape_idx,p_transform); } void Physics2DServerSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_shape_metadata(p_shape_idx,p_metadata); } Variant Physics2DServerSW::body_get_shape_metadata(RID p_body, int p_shape_idx) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,Variant()); return body->get_shape_metadata(p_shape_idx); } int Physics2DServerSW::body_get_shape_count(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,-1); return body->get_shape_count(); } RID Physics2DServerSW::body_get_shape(RID p_body, int p_shape_idx) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,RID()); Shape2DSW *shape = body->get_shape(p_shape_idx); ERR_FAIL_COND_V(!shape,RID()); return shape->get_self(); } Matrix32 Physics2DServerSW::body_get_shape_transform(RID p_body, int p_shape_idx) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,Matrix32()); return body->get_shape_transform(p_shape_idx); } void Physics2DServerSW::body_remove_shape(RID p_body, int p_shape_idx) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->remove_shape(p_shape_idx); } void Physics2DServerSW::body_clear_shapes(RID p_body) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); while(body->get_shape_count()) body->remove_shape(0); } void Physics2DServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx,body->get_shape_count()); body->set_shape_as_trigger(p_shape_idx,p_enable); } bool Physics2DServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const { const Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,false); ERR_FAIL_INDEX_V(p_shape_idx,body->get_shape_count(),false); return body->is_shape_set_as_trigger(p_shape_idx); } void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_continuous_collision_detection_mode(p_mode); } Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_detection_mode(RID p_body) const{ const Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,CCD_MODE_DISABLED); return body->get_continuous_collision_detection_mode(); } void Physics2DServerSW::body_attach_object_instance_ID(RID p_body,uint32_t p_ID) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_instance_id(p_ID); }; uint32_t Physics2DServerSW::body_get_object_instance_ID(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); return body->get_instance_id(); }; void Physics2DServerSW::body_set_layer_mask(RID p_body, uint32_t p_flags) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_layer_mask(p_flags); }; uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); return body->get_layer_mask(); }; void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_collision_mask(p_flags); }; uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); return body->get_collision_mask(); }; void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_param(p_param,p_value); }; float Physics2DServerSW::body_get_param(RID p_body, BodyParameter p_param) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); return body->get_param(p_param); }; void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant& p_variant) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_state(p_state,p_variant); }; Variant Physics2DServerSW::body_get_state(RID p_body, BodyState p_state) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,Variant()); return body->get_state(p_state); }; void Physics2DServerSW::body_set_applied_force(RID p_body, const Vector2& p_force) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_applied_force(p_force); body->wakeup(); }; Vector2 Physics2DServerSW::body_get_applied_force(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,Vector2()); return body->get_applied_force(); }; void Physics2DServerSW::body_set_applied_torque(RID p_body, float p_torque) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_applied_torque(p_torque); body->wakeup(); }; float Physics2DServerSW::body_get_applied_torque(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); return body->get_applied_torque(); }; void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->apply_impulse(p_pos,p_impulse); body->wakeup(); }; void Physics2DServerSW::body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->add_force(p_force,p_offset); body->wakeup(); }; void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); Vector2 v = body->get_linear_velocity(); Vector2 axis = p_axis_velocity.normalized(); v-=axis*axis.dot(v); v+=p_axis_velocity; body->set_linear_velocity(v); body->wakeup(); }; void Physics2DServerSW::body_add_collision_exception(RID p_body, RID p_body_b) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->add_exception(p_body_b); body->wakeup(); }; void Physics2DServerSW::body_remove_collision_exception(RID p_body, RID p_body_b) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->remove_exception(p_body_b); body->wakeup(); }; void Physics2DServerSW::body_get_collision_exceptions(RID p_body, List *p_exceptions) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); for(int i=0;iget_exceptions().size();i++) { p_exceptions->push_back(body->get_exceptions()[i]); } }; void Physics2DServerSW::body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); }; float Physics2DServerSW::body_get_contacts_reported_depth_treshold(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); return 0; }; void Physics2DServerSW::body_set_omit_force_integration(RID p_body,bool p_omit) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_omit_force_integration(p_omit); }; bool Physics2DServerSW::body_is_omitting_force_integration(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,false); return body->get_omit_force_integration(); }; void Physics2DServerSW::body_set_max_contacts_reported(RID p_body, int p_contacts) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_max_contacts_reported(p_contacts); } int Physics2DServerSW::body_get_max_contacts_reported(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,-1); return body->get_max_contacts_reported(); } void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_one_way_collision_direction(p_direction); } Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const{ Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,Vector2()); return body->get_one_way_collision_direction(); } void Physics2DServerSW::body_set_one_way_collision_max_depth(RID p_body,float p_max_depth) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_one_way_collision_max_depth(p_max_depth); } float Physics2DServerSW::body_get_one_way_collision_max_depth(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); return body->get_one_way_collision_max_depth(); } void Physics2DServerSW::body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_force_integration_callback(p_receiver?p_receiver->get_instance_ID():ObjectID(0),p_method,p_udata); } bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,false); ERR_FAIL_INDEX_V(p_body_shape,body->get_shape_count(),false); return shape_collide(body->get_shape(p_body_shape)->get_self(),body->get_transform() * body->get_shape_transform(p_body_shape),Vector2(),p_shape,p_shape_xform,p_motion,r_results,p_result_max,r_result_count); } void Physics2DServerSW::body_set_pickable(RID p_body,bool p_pickable) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_pickable(p_pickable); } bool Physics2DServerSW::body_test_motion(RID p_body,const Vector2& p_motion,float p_margin,MotionResult *r_result) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,false); ERR_FAIL_COND_V(!body->get_space(),false); ERR_FAIL_COND_V(body->get_space()->is_locked(),false); return body->get_space()->test_body_motion(body,p_motion,p_margin,r_result); } /* JOINT API */ void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) { Joint2DSW *joint = joint_owner.get(p_joint); ERR_FAIL_COND(!joint); switch(p_param) { case JOINT_PARAM_BIAS: joint->set_bias(p_value); break; case JOINT_PARAM_MAX_BIAS: joint->set_max_bias(p_value); break; case JOINT_PARAM_MAX_FORCE: joint->set_max_force(p_value); break; } } real_t Physics2DServerSW::joint_get_param(RID p_joint,JointParam p_param) const { const Joint2DSW *joint = joint_owner.get(p_joint); ERR_FAIL_COND_V(!joint,-1); switch(p_param) { case JOINT_PARAM_BIAS: return joint->get_bias(); break; case JOINT_PARAM_MAX_BIAS: return joint->get_max_bias(); break; case JOINT_PARAM_MAX_FORCE: return joint->get_max_force(); break; } return 0; } RID Physics2DServerSW::pin_joint_create(const Vector2& p_pos,RID p_body_a,RID p_body_b) { Body2DSW *A=body_owner.get(p_body_a); ERR_FAIL_COND_V(!A,RID()); Body2DSW *B=NULL; if (body_owner.owns(p_body_b)) { B=body_owner.get(p_body_b); ERR_FAIL_COND_V(!B,RID()); } Joint2DSW *joint = memnew( PinJoint2DSW(p_pos,A,B) ); RID self = joint_owner.make_rid(joint); joint->set_self(self); return self; } RID Physics2DServerSW::groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b) { Body2DSW *A=body_owner.get(p_body_a); ERR_FAIL_COND_V(!A,RID()); Body2DSW *B=body_owner.get(p_body_b); ERR_FAIL_COND_V(!B,RID()); Joint2DSW *joint = memnew( GrooveJoint2DSW(p_a_groove1,p_a_groove2,p_b_anchor,A,B) ); RID self = joint_owner.make_rid(joint); joint->set_self(self); return self; } RID Physics2DServerSW::damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b) { Body2DSW *A=body_owner.get(p_body_a); ERR_FAIL_COND_V(!A,RID()); Body2DSW *B=body_owner.get(p_body_b); ERR_FAIL_COND_V(!B,RID()); Joint2DSW *joint = memnew( DampedSpringJoint2DSW(p_anchor_a,p_anchor_b,A,B) ); RID self = joint_owner.make_rid(joint); joint->set_self(self); return self; } void Physics2DServerSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { Joint2DSW *j = joint_owner.get(p_joint); ERR_FAIL_COND(!j); ERR_FAIL_COND(j->get_type()!=JOINT_PIN); PinJoint2DSW *pin_joint = static_cast(j); pin_joint->set_param(p_param, p_value); } real_t Physics2DServerSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { Joint2DSW *j = joint_owner.get(p_joint); ERR_FAIL_COND_V(!j,0); ERR_FAIL_COND_V(j->get_type()!=JOINT_PIN,0); PinJoint2DSW *pin_joint = static_cast(j); return pin_joint->get_param(p_param); } void Physics2DServerSW::damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) { Joint2DSW *j = joint_owner.get(p_joint); ERR_FAIL_COND(!j); ERR_FAIL_COND(j->get_type()!=JOINT_DAMPED_SPRING); DampedSpringJoint2DSW *dsj = static_cast(j); dsj->set_param(p_param,p_value); } real_t Physics2DServerSW::damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const { Joint2DSW *j = joint_owner.get(p_joint); ERR_FAIL_COND_V(!j,0); ERR_FAIL_COND_V(j->get_type()!=JOINT_DAMPED_SPRING,0); DampedSpringJoint2DSW *dsj = static_cast(j); return dsj->get_param(p_param); } Physics2DServer::JointType Physics2DServerSW::joint_get_type(RID p_joint) const { Joint2DSW *joint = joint_owner.get(p_joint); ERR_FAIL_COND_V(!joint,JOINT_PIN); return joint->get_type(); } void Physics2DServerSW::free(RID p_rid) { if (shape_owner.owns(p_rid)) { Shape2DSW *shape = shape_owner.get(p_rid); while(shape->get_owners().size()) { ShapeOwner2DSW *so=shape->get_owners().front()->key(); so->remove_shape(shape); } shape_owner.free(p_rid); memdelete(shape); } else if (body_owner.owns(p_rid)) { Body2DSW *body = body_owner.get(p_rid); // if (body->get_state_query()) // _clear_query(body->get_state_query()); // if (body->get_direct_state_query()) // _clear_query(body->get_direct_state_query()); body->set_space(NULL); while( body->get_shape_count() ) { body->remove_shape(0); } while (body->get_constraint_map().size()) { RID self = body->get_constraint_map().front()->key()->get_self(); ERR_FAIL_COND(!self.is_valid()); free(self); } body_owner.free(p_rid); memdelete(body); } else if (area_owner.owns(p_rid)) { Area2DSW *area = area_owner.get(p_rid); // if (area->get_monitor_query()) // _clear_query(area->get_monitor_query()); area->set_space(NULL); while( area->get_shape_count() ) { area->remove_shape(0); } area_owner.free(p_rid); memdelete(area); } else if (space_owner.owns(p_rid)) { Space2DSW *space = space_owner.get(p_rid); while(space->get_objects().size()) { CollisionObject2DSW *co = (CollisionObject2DSW *)space->get_objects().front()->get(); co->set_space(NULL); } active_spaces.erase(space); free(space->get_default_area()->get_self()); space_owner.free(p_rid); memdelete(space); } else if (joint_owner.owns(p_rid)) { Joint2DSW *joint = joint_owner.get(p_rid); joint_owner.free(p_rid); memdelete(joint); } else { ERR_EXPLAIN("Invalid ID"); ERR_FAIL(); } }; void Physics2DServerSW::set_active(bool p_active) { active=p_active; }; void Physics2DServerSW::init() { doing_sync=false; last_step=0.001; iterations=8;// 8? stepper = memnew( Step2DSW ); direct_state = memnew( Physics2DDirectBodyStateSW ); }; void Physics2DServerSW::step(float p_step) { if (!active) return; doing_sync=false; last_step=p_step; Physics2DDirectBodyStateSW::singleton->step=p_step; island_count=0; active_objects=0; collision_pairs=0; for( Set::Element *E=active_spaces.front();E;E=E->next()) { stepper->step((Space2DSW*)E->get(),p_step,iterations); island_count+=E->get()->get_island_count(); active_objects+=E->get()->get_active_objects(); collision_pairs+=E->get()->get_collision_pairs(); } }; void Physics2DServerSW::sync() { doing_sync=true; }; void Physics2DServerSW::flush_queries() { if (!active) return; uint64_t time_beg = OS::get_singleton()->get_ticks_usec(); for( Set::Element *E=active_spaces.front();E;E=E->next()) { Space2DSW *space=(Space2DSW *)E->get(); space->call_queries(); } if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) { uint64_t total_time[Space2DSW::ELAPSED_TIME_MAX]; static const char* time_name[Space2DSW::ELAPSED_TIME_MAX]={ "integrate_forces", "generate_islands", "setup_constraints", "solve_constraints", "integrate_velocities" }; for(int i=0;i::Element *E=active_spaces.front();E;E=E->next()) { for(int i=0;iget()->get_elapsed_time(Space2DSW::ElapsedTime(i)); } } Array values; values.resize(Space2DSW::ELAPSED_TIME_MAX*2); for(int i=0;iget_ticks_usec()-time_beg)); ScriptDebugger::get_singleton()->add_profiling_frame_data("physics_2d",values); } } void Physics2DServerSW::end_sync() { doing_sync=false; } void Physics2DServerSW::finish() { memdelete(stepper); memdelete(direct_state); }; int Physics2DServerSW::get_process_info(ProcessInfo p_info) { switch(p_info) { case INFO_ACTIVE_OBJECTS: { return active_objects; } break; case INFO_COLLISION_PAIRS: { return collision_pairs; } break; case INFO_ISLAND_COUNT: { return island_count; } break; } return 0; } Physics2DServerSW *Physics2DServerSW::singletonsw=NULL; Physics2DServerSW::Physics2DServerSW() { singletonsw=this; BroadPhase2DSW::create_func=BroadPhase2DHashGrid::_create; // BroadPhase2DSW::create_func=BroadPhase2DBasic::_create; active=true; island_count=0; active_objects=0; collision_pairs=0; using_threads=int(Globals::get_singleton()->get("physics_2d/thread_model"))==2; }; Physics2DServerSW::~Physics2DServerSW() { };