/*************************************************************************/ /* project_export.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PROJECT_EXPORT_SETTINGS_H #define PROJECT_EXPORT_SETTINGS_H #include "editor/editor_file_dialog.h" #include "os/dir_access.h" #include "os/thread.h" #include "scene/gui/button.h" #include "scene/gui/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" #include "scene/gui/label.h" #include "scene/gui/option_button.h" #include "scene/gui/tab_container.h" #include "scene/gui/tree.h" #include "scene/main/timer.h" #include "editor/editor_file_system.h" #include "editor_export.h" #include "property_editor.h" #include "scene/gui/slider.h" class EditorNode; class ProjectExportDialog : public ConfirmationDialog { GDCLASS(ProjectExportDialog, ConfirmationDialog); private: TabContainer *sections; MenuButton *add_preset; Button *delete_preset; ItemList *presets; LineEdit *name; PropertyEditor *parameters; CheckButton *runnable; EditorFileDialog *pck_export; EditorFileDialog *file_export; Button *button_export; bool updating; ConfirmationDialog *delete_confirm; OptionButton *export_filter; LineEdit *include_filters; LineEdit *exclude_filters; Tree *include_files; Label *include_label; MarginContainer *include_margin; StringName editor_icons; Tree *patches; Button *patch_export; int patch_index; FileDialog *patch_dialog; ConfirmationDialog *patch_erase; Button *export_button; void _patch_selected(const String &p_path); void _patch_deleted(); void _runnable_pressed(); void _name_changed(const String &p_string); void _add_preset(int p_platform); void _edit_preset(int p_index); void _delete_preset(); void _delete_preset_confirm(); void _update_presets(); void _export_type_changed(int p_which); void _filter_changed(const String &p_filter); void _fill_resource_tree(); bool _fill_tree(EditorFileSystemDirectory *p_dir, TreeItem *p_item, Ref ¤t, bool p_only_scenes); void _tree_changed(); void _patch_button_pressed(Object *p_item, int p_column, int p_id); void _patch_edited(); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); FileDialog *export_pck_zip; void _export_pck_zip(); void _export_pck_zip_selected(const String &p_path); protected: void _notification(int p_what); static void _bind_methods(); public: void popup_export(); ProjectExportDialog(); ~ProjectExportDialog(); }; #endif // PROJECT_EXPORT_SETTINGS_H