/**************************************************************************/ /* flow_container.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef FLOW_CONTAINER_H #define FLOW_CONTAINER_H #include "scene/gui/container.h" class FlowContainer : public Container { GDCLASS(FlowContainer, Container); public: enum AlignmentMode { ALIGNMENT_BEGIN, ALIGNMENT_CENTER, ALIGNMENT_END }; private: int cached_size = 0; int cached_line_count = 0; bool vertical = false; AlignmentMode alignment = ALIGNMENT_BEGIN; struct ThemeCache { int h_separation = 0; int v_separation = 0; } theme_cache; void _resort(); protected: bool is_fixed = false; virtual void _update_theme_item_cache() override; void _notification(int p_what); void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: int get_line_count() const; void set_alignment(AlignmentMode p_alignment); AlignmentMode get_alignment() const; void set_vertical(bool p_vertical); bool is_vertical() const; virtual Size2 get_minimum_size() const override; virtual Vector<int> get_allowed_size_flags_horizontal() const override; virtual Vector<int> get_allowed_size_flags_vertical() const override; FlowContainer(bool p_vertical = false); }; class HFlowContainer : public FlowContainer { GDCLASS(HFlowContainer, FlowContainer); public: HFlowContainer() : FlowContainer(false) { is_fixed = true; } }; class VFlowContainer : public FlowContainer { GDCLASS(VFlowContainer, FlowContainer); public: VFlowContainer() : FlowContainer(true) { is_fixed = true; } }; VARIANT_ENUM_CAST(FlowContainer::AlignmentMode); #endif // FLOW_CONTAINER_H