/**************************************************************************/ /* rendering_device.compat.inc */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef DISABLE_DEPRECATED RID RenderingDevice::_shader_create_from_bytecode_bind_compat_79606(const Vector &p_shader_binary) { return shader_create_from_bytecode(p_shader_binary, RID()); } BitField RenderingDevice::_convert_barrier_mask_81356(BitField p_old_barrier) { if (p_old_barrier == 7) { return BARRIER_MASK_ALL_BARRIERS; } else if (p_old_barrier == 16) { return BARRIER_MASK_NO_BARRIER; } BitField new_barrier; if (p_old_barrier & 1) { new_barrier.set_flag(BARRIER_MASK_VERTEX); } if (p_old_barrier & 2) { new_barrier.set_flag(BARRIER_MASK_FRAGMENT); } if (p_old_barrier & 4) { new_barrier.set_flag(BARRIER_MASK_COMPUTE); } if (p_old_barrier & 8) { new_barrier.set_flag(BARRIER_MASK_TRANSFER); } return new_barrier; } void RenderingDevice::_draw_list_end_bind_compat_81356(BitField p_post_barrier) { draw_list_end(_convert_barrier_mask_81356(p_post_barrier)); } void RenderingDevice::_compute_list_end_bind_compat_81356(BitField p_post_barrier) { compute_list_end(_convert_barrier_mask_81356(p_post_barrier)); } void RenderingDevice::_barrier_bind_compat_81356(BitField p_from, BitField p_to) { barrier(_convert_barrier_mask_81356(p_from), _convert_barrier_mask_81356(p_to)); } void RenderingDevice::_bind_compatibility_methods() { ClassDB::bind_compatibility_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::_shader_create_from_bytecode_bind_compat_79606); ClassDB::bind_compatibility_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::_draw_list_end_bind_compat_81356, DEFVAL(7)); ClassDB::bind_compatibility_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::_compute_list_end_bind_compat_81356, DEFVAL(7)); ClassDB::bind_compatibility_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::_barrier_bind_compat_81356, DEFVAL(7), DEFVAL(7)); } #endif