/**************************************************************************/ /* openxr_hand.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPENXR_HAND_H #define OPENXR_HAND_H #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" #include class OpenXRAPI; class OpenXRHandTrackingExtension; class OpenXRHand : public Node3D { GDCLASS(OpenXRHand, Node3D); public: enum Hands { // Deprecated, need to change this to OpenXRInterface::Hands. HAND_LEFT, HAND_RIGHT, HAND_MAX }; enum MotionRange { // Deprecated, need to change this to OpenXRInterface::HandMotionRange. MOTION_RANGE_UNOBSTRUCTED, MOTION_RANGE_CONFORM_TO_CONTROLLER, MOTION_RANGE_MAX }; private: OpenXRAPI *openxr_api = nullptr; OpenXRHandTrackingExtension *hand_tracking_ext = nullptr; Hands hand = HAND_LEFT; MotionRange motion_range = MOTION_RANGE_UNOBSTRUCTED; NodePath hand_skeleton; int64_t bones[XR_HAND_JOINT_COUNT_EXT]; void _set_motion_range(); Skeleton3D *get_skeleton(); void _get_bones(); void _update_skeleton(); protected: static void _bind_methods(); public: OpenXRHand(); void set_hand(const Hands p_hand); Hands get_hand() const; void set_motion_range(const MotionRange p_motion_range); MotionRange get_motion_range() const; void set_hand_skeleton(const NodePath &p_hand_skeleton); NodePath get_hand_skeleton() const; void _notification(int p_what); }; VARIANT_ENUM_CAST(OpenXRHand::Hands) VARIANT_ENUM_CAST(OpenXRHand::MotionRange) #endif // OPENXR_HAND_H