import os import sys def is_active(): return True def get_name(): return "WinRT" def can_build(): if (os.name=="nt"): #building natively on windows! if (os.getenv("VSINSTALLDIR")): return True return False def get_opts(): return [] def get_flags(): return [] def configure(env): env.Append(CPPPATH=['#platform/winrt', '#platform/winrt/include']) env['OBJSUFFIX'] = ".rt" + env['OBJSUFFIX'] env['LIBSUFFIX'] = ".rt" + env['LIBSUFFIX'] env.Append(LIBPATH=['#platform/winrt/x64/lib']) if (env["target"]=="release"): env.Append(CCFLAGS=['/O2']) env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) elif (env["target"]=="test"): env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO']) env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) elif (env["target"]=="debug"): env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1']) env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) env.Append(LINKFLAGS=['/DEBUG']) elif (env["target"]=="profile"): env.Append(CCFLAGS=['-g','-pg']) env.Append(LINKFLAGS=['-pg']) env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc']) env.Append(CXXFLAGS=['/TP', '/ZW']) env.Append(CPPFLAGS=['/DMSVC', '/GR', ]) #env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"]) env.Append(CCFLAGS=['/DWINRT_ENABLED']) env.Append(CCFLAGS=['/DWINDOWS_ENABLED']) env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000']) env.Append(CCFLAGS=['/DRTAUDIO_ENABLED']) #env.Append(CCFLAGS=['/DWIN32']) env.Append(CCFLAGS=['/DTYPED_METHOD_BIND']) env.Append(CCFLAGS=['/DGLES2_ENABLED']) #env.Append(CCFLAGS=['/DGLES1_ENABLED']) env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32']) import methods env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } ) env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) env['ENV'] = os.environ;