/**************************************************************************/ /* remote_filesystem_client.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "remote_filesystem_client.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/stream_peer_tcp.h" #include "core/string/string_builder.h" #define FILESYSTEM_CACHE_VERSION 1 #define FILESYSTEM_PROTOCOL_VERSION 1 #define PASSWORD_LENGTH 32 #define FILES_SUBFOLDER "remote_filesystem_files" #define FILES_CACHE_FILE "remote_filesystem.cache" Vector RemoteFilesystemClient::_load_cache_file() { Ref fa = FileAccess::open(cache_path.path_join(FILES_CACHE_FILE), FileAccess::READ); if (!fa.is_valid()) { return Vector(); // No cache, return empty } int version = fa->get_line().to_int(); if (version != FILESYSTEM_CACHE_VERSION) { return Vector(); // Version mismatch, ignore everything. } String file_path = cache_path.path_join(FILES_SUBFOLDER); Vector file_cache; while (!fa->eof_reached()) { String l = fa->get_line(); Vector fields = l.split("::"); if (fields.size() != 3) { break; } FileCache fc; fc.path = fields[0]; fc.server_modified_time = fields[1].to_int(); fc.modified_time = fields[2].to_int(); String full_path = file_path.path_join(fc.path); if (!FileAccess::exists(full_path)) { continue; // File is gone. } if (FileAccess::get_modified_time(full_path) != fc.modified_time) { DirAccess::remove_absolute(full_path); // Take the chance to remove this file and assume we no longer have it. continue; } file_cache.push_back(fc); } return file_cache; } Error RemoteFilesystemClient::_store_file(const String &p_path, const LocalVector &p_file, uint64_t &modified_time) { modified_time = 0; String full_path = cache_path.path_join(FILES_SUBFOLDER).path_join(p_path); String base_file_dir = full_path.get_base_dir(); if (!validated_directories.has(base_file_dir)) { // Verify that path exists before writing file, but only verify once for performance. DirAccess::make_dir_recursive_absolute(base_file_dir); validated_directories.insert(base_file_dir); } Ref f = FileAccess::open(full_path, FileAccess::WRITE); ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, "Unable to open file for writing to remote filesystem cache: " + p_path); f->store_buffer(p_file.ptr(), p_file.size()); Error err = f->get_error(); if (err) { return err; } f.unref(); // Unref to ensure file is not locked and modified time can be obtained. modified_time = FileAccess::get_modified_time(full_path); return OK; } Error RemoteFilesystemClient::_remove_file(const String &p_path) { return DirAccess::remove_absolute(cache_path.path_join(FILES_SUBFOLDER).path_join(p_path)); } Error RemoteFilesystemClient::_store_cache_file(const Vector &p_cache) { String full_path = cache_path.path_join(FILES_CACHE_FILE); String base_file_dir = full_path.get_base_dir(); Error err = DirAccess::make_dir_recursive_absolute(base_file_dir); ERR_FAIL_COND_V_MSG(err != OK && err != ERR_ALREADY_EXISTS, err, "Unable to create base directory to store cache file: " + base_file_dir); Ref f = FileAccess::open(full_path, FileAccess::WRITE); ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, "Unable to open the remote cache file for writing: " + full_path); f->store_line(itos(FILESYSTEM_CACHE_VERSION)); for (int i = 0; i < p_cache.size(); i++) { String l = p_cache[i].path + "::" + itos(p_cache[i].server_modified_time) + "::" + itos(p_cache[i].modified_time); f->store_line(l); } return OK; } Error RemoteFilesystemClient::synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path) { Error err = _synchronize_with_server(p_host, p_port, p_password, r_cache_path); // Ensure no memory is kept validated_directories.reset(); cache_path = String(); return err; } void RemoteFilesystemClient::_update_cache_path(String &r_cache_path) { r_cache_path = cache_path.path_join(FILES_SUBFOLDER); } Error RemoteFilesystemClient::_synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path) { cache_path = r_cache_path; { Ref dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); dir->change_dir(cache_path); cache_path = dir->get_current_dir(); } Ref tcp_client; tcp_client.instantiate(); IPAddress ip = p_host.is_valid_ip_address() ? IPAddress(p_host) : IP::get_singleton()->resolve_hostname(p_host); ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_INVALID_PARAMETER, "Unable to resolve remote filesystem server hostname: " + p_host); print_verbose(vformat("Remote Filesystem: Connecting to host %s, port %d.", ip, p_port)); Error err = tcp_client->connect_to_host(ip, p_port); ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to open connection to remote file server (" + String(p_host) + ", port " + itos(p_port) + ") failed."); while (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTING) { tcp_client->poll(); OS::get_singleton()->delay_usec(100); } if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) { ERR_FAIL_V_MSG(ERR_CANT_CONNECT, "Connection to remote file server (" + String(p_host) + ", port " + itos(p_port) + ") failed."); } // Connection OK, now send the current file state. print_verbose("Remote Filesystem: Connection OK."); // Header (GRFS) - Godot Remote File System print_verbose("Remote Filesystem: Sending header"); tcp_client->put_u8('G'); tcp_client->put_u8('R'); tcp_client->put_u8('F'); tcp_client->put_u8('S'); // Protocol version tcp_client->put_32(FILESYSTEM_PROTOCOL_VERSION); print_verbose("Remote Filesystem: Sending password"); uint8_t password[PASSWORD_LENGTH]; // Send fixed size password, since it's easier and safe to validate. for (int i = 0; i < PASSWORD_LENGTH; i++) { if (i < p_password.length()) { password[i] = p_password[i]; } else { password[i] = 0; } } tcp_client->put_data(password, PASSWORD_LENGTH); print_verbose("Remote Filesystem: Tags."); Vector tags; { tags.push_back(OS::get_singleton()->get_identifier()); switch (OS::get_singleton()->get_preferred_texture_format()) { case OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC: { tags.push_back("bptc"); tags.push_back("s3tc"); } break; case OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC: { tags.push_back("etc2"); tags.push_back("astc"); } break; } } tcp_client->put_32(tags.size()); for (int i = 0; i < tags.size(); i++) { tcp_client->put_utf8_string(tags[i]); } // Size of compressed list of files print_verbose("Remote Filesystem: Sending file list"); Vector file_cache = _load_cache_file(); // Encode file cache to send it via network. Vector file_cache_buffer; if (file_cache.size()) { StringBuilder sbuild; for (int i = 0; i < file_cache.size(); i++) { sbuild.append(file_cache[i].path); sbuild.append("::"); sbuild.append(itos(file_cache[i].server_modified_time)); sbuild.append("\n"); } String s = sbuild.as_string(); CharString cs = s.utf8(); file_cache_buffer.resize(Compression::get_max_compressed_buffer_size(cs.length(), Compression::MODE_ZSTD)); int res_len = Compression::compress(file_cache_buffer.ptrw(), (const uint8_t *)cs.ptr(), cs.length(), Compression::MODE_ZSTD); file_cache_buffer.resize(res_len); tcp_client->put_32(cs.length()); // Size of buffer uncompressed tcp_client->put_32(file_cache_buffer.size()); // Size of buffer compressed tcp_client->put_data(file_cache_buffer.ptr(), file_cache_buffer.size()); // Buffer } else { tcp_client->put_32(0); // No file cache buffer } tcp_client->poll(); ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected after sending header."); uint32_t file_count = tcp_client->get_32(); ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected while waiting for file list"); LocalVector file_buffer; Vector temp_file_cache; HashSet files_processed; for (uint32_t i = 0; i < file_count; i++) { String file = tcp_client->get_utf8_string(); ERR_FAIL_COND_V_MSG(file == String(), ERR_CONNECTION_ERROR, "Invalid file name received from remote filesystem."); uint64_t server_modified_time = tcp_client->get_u64(); ERR_FAIL_COND_V_MSG(tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED, ERR_CONNECTION_ERROR, "Remote filesystem server disconnected while waiting for file info."); FileCache fc; fc.path = file; fc.server_modified_time = server_modified_time; temp_file_cache.push_back(fc); files_processed.insert(file); } Vector new_file_cache; // Get the actual files. As a robustness measure, if the connection is interrupted here, any file not yet received will be considered removed. // Since the file changed anyway, this makes it the easiest way to keep robustness. bool server_disconnected = false; for (uint32_t i = 0; i < file_count; i++) { String file = temp_file_cache[i].path; if (temp_file_cache[i].server_modified_time == 0 || server_disconnected) { // File was removed, or server disconnected before transferring it. Since it's no longer valid, remove anyway. _remove_file(file); continue; } uint64_t file_size = tcp_client->get_u64(); file_buffer.resize(file_size); err = tcp_client->get_data(file_buffer.ptr(), file_size); if (err != OK) { ERR_PRINT("Error retrieving file from remote filesystem: " + file); server_disconnected = true; } if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) { // Early disconnect, stop accepting files. server_disconnected = true; } if (server_disconnected) { // No more server, transfer is invalid, remove this file. _remove_file(file); continue; } uint64_t modified_time = 0; err = _store_file(file, file_buffer, modified_time); if (err != OK) { server_disconnected = true; continue; } FileCache fc = temp_file_cache[i]; fc.modified_time = modified_time; new_file_cache.push_back(fc); } print_verbose("Remote Filesystem: Updating the cache file."); // Go through the list of local files read initially (file_cache) and see which ones are // unchanged (not sent again from the server). // These need to be re-saved in the new list (new_file_cache). for (int i = 0; i < file_cache.size(); i++) { if (files_processed.has(file_cache[i].path)) { continue; // This was either added or removed, so skip. } new_file_cache.push_back(file_cache[i]); } err = _store_cache_file(new_file_cache); ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_OPEN, "Error writing the remote filesystem file cache."); print_verbose("Remote Filesystem: Update success."); _update_cache_path(r_cache_path); return OK; }