/**************************************************************************/ /* resource_loader.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "resource_loader.h" #include "core/config/project_settings.h" #include "core/io/file_access.h" #include "core/io/resource_importer.h" #include "core/object/script_language.h" #include "core/os/condition_variable.h" #include "core/os/os.h" #include "core/string/print_string.h" #include "core/string/translation.h" #include "core/variant/variant_parser.h" #ifdef DEBUG_LOAD_THREADED #define print_lt(m_text) print_line(m_text) #else #define print_lt(m_text) #endif Ref ResourceLoader::loader[ResourceLoader::MAX_LOADERS]; int ResourceLoader::loader_count = 0; bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_for_type) const { bool ret = false; if (GDVIRTUAL_CALL(_recognize_path, p_path, p_for_type, ret)) { return ret; } String extension = p_path.get_extension(); List extensions; if (p_for_type.is_empty()) { get_recognized_extensions(&extensions); } else { get_recognized_extensions_for_type(p_for_type, &extensions); } for (const String &E : extensions) { if (E.nocasecmp_to(extension) == 0) { return true; } } return false; } bool ResourceFormatLoader::handles_type(const String &p_type) const { bool success = false; GDVIRTUAL_CALL(_handles_type, p_type, success); return success; } void ResourceFormatLoader::get_classes_used(const String &p_path, HashSet *r_classes) { Vector ret; if (GDVIRTUAL_CALL(_get_classes_used, p_path, ret)) { for (int i = 0; i < ret.size(); i++) { r_classes->insert(ret[i]); } return; } String res = get_resource_type(p_path); if (!res.is_empty()) { r_classes->insert(res); } } String ResourceFormatLoader::get_resource_type(const String &p_path) const { String ret; GDVIRTUAL_CALL(_get_resource_type, p_path, ret); return ret; } String ResourceFormatLoader::get_resource_script_class(const String &p_path) const { String ret; GDVIRTUAL_CALL(_get_resource_script_class, p_path, ret); return ret; } ResourceUID::ID ResourceFormatLoader::get_resource_uid(const String &p_path) const { int64_t uid = ResourceUID::INVALID_ID; GDVIRTUAL_CALL(_get_resource_uid, p_path, uid); return uid; } void ResourceFormatLoader::get_recognized_extensions_for_type(const String &p_type, List *p_extensions) const { if (p_type.is_empty() || handles_type(p_type)) { get_recognized_extensions(p_extensions); } } void ResourceLoader::get_recognized_extensions_for_type(const String &p_type, List *p_extensions) { for (int i = 0; i < loader_count; i++) { loader[i]->get_recognized_extensions_for_type(p_type, p_extensions); } } bool ResourceFormatLoader::exists(const String &p_path) const { bool success = false; if (GDVIRTUAL_CALL(_exists, p_path, success)) { return success; } return FileAccess::exists(p_path); // By default just check file. } void ResourceFormatLoader::get_recognized_extensions(List *p_extensions) const { PackedStringArray exts; if (GDVIRTUAL_CALL(_get_recognized_extensions, exts)) { const String *r = exts.ptr(); for (int i = 0; i < exts.size(); ++i) { p_extensions->push_back(r[i]); } } } Ref ResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Variant res; if (GDVIRTUAL_CALL(_load, p_path, p_original_path, p_use_sub_threads, p_cache_mode, res)) { if (res.get_type() == Variant::INT) { // Error code, abort. if (r_error) { *r_error = (Error)res.operator int64_t(); } return Ref(); } else { // Success, pass on result. if (r_error) { *r_error = OK; } return res; } } ERR_FAIL_V_MSG(Ref(), "Failed to load resource '" + p_path + "'. ResourceFormatLoader::load was not implemented for this resource type."); } void ResourceFormatLoader::get_dependencies(const String &p_path, List *p_dependencies, bool p_add_types) { PackedStringArray deps; if (GDVIRTUAL_CALL(_get_dependencies, p_path, p_add_types, deps)) { const String *r = deps.ptr(); for (int i = 0; i < deps.size(); ++i) { p_dependencies->push_back(r[i]); } } } Error ResourceFormatLoader::rename_dependencies(const String &p_path, const HashMap &p_map) { Dictionary deps_dict; for (KeyValue E : p_map) { deps_dict[E.key] = E.value; } Error err = OK; GDVIRTUAL_CALL(_rename_dependencies, p_path, deps_dict, err); return err; } void ResourceFormatLoader::_bind_methods() { BIND_ENUM_CONSTANT(CACHE_MODE_IGNORE); BIND_ENUM_CONSTANT(CACHE_MODE_REUSE); BIND_ENUM_CONSTANT(CACHE_MODE_REPLACE); GDVIRTUAL_BIND(_get_recognized_extensions); GDVIRTUAL_BIND(_recognize_path, "path", "type"); GDVIRTUAL_BIND(_handles_type, "type"); GDVIRTUAL_BIND(_get_resource_type, "path"); GDVIRTUAL_BIND(_get_resource_script_class, "path"); GDVIRTUAL_BIND(_get_resource_uid, "path"); GDVIRTUAL_BIND(_get_dependencies, "path", "add_types"); GDVIRTUAL_BIND(_rename_dependencies, "path", "renames"); GDVIRTUAL_BIND(_exists, "path"); GDVIRTUAL_BIND(_get_classes_used, "path"); GDVIRTUAL_BIND(_load, "path", "original_path", "use_sub_threads", "cache_mode"); } /////////////////////////////////// // This should be robust enough to be called redundantly without issues. void ResourceLoader::LoadToken::clear() { thread_load_mutex.lock(); WorkerThreadPool::TaskID task_to_await = 0; if (!local_path.is_empty()) { // Empty is used for the special case where the load task is not registered. DEV_ASSERT(thread_load_tasks.has(local_path)); ThreadLoadTask &load_task = thread_load_tasks[local_path]; if (!load_task.awaited) { task_to_await = load_task.task_id; load_task.awaited = true; } thread_load_tasks.erase(local_path); local_path.clear(); } if (!user_path.is_empty()) { DEV_ASSERT(user_load_tokens.has(user_path)); user_load_tokens.erase(user_path); user_path.clear(); } thread_load_mutex.unlock(); // If task is unused, await it here, locally, now the token data is consistent. if (task_to_await) { WorkerThreadPool::get_singleton()->wait_for_task_completion(task_to_await); } } ResourceLoader::LoadToken::~LoadToken() { clear(); } Ref ResourceLoader::_load(const String &p_path, const String &p_original_path, const String &p_type_hint, ResourceFormatLoader::CacheMode p_cache_mode, Error *r_error, bool p_use_sub_threads, float *r_progress) { load_nesting++; if (load_paths_stack->size()) { thread_load_mutex.lock(); HashMap::Iterator E = thread_load_tasks.find(load_paths_stack->get(load_paths_stack->size() - 1)); if (E) { E->value.sub_tasks.insert(p_path); } thread_load_mutex.unlock(); } load_paths_stack->push_back(p_path); // Try all loaders and pick the first match for the type hint bool found = false; Ref res; for (int i = 0; i < loader_count; i++) { if (!loader[i]->recognize_path(p_path, p_type_hint)) { continue; } found = true; res = loader[i]->load(p_path, !p_original_path.is_empty() ? p_original_path : p_path, r_error, p_use_sub_threads, r_progress, p_cache_mode); if (!res.is_null()) { break; } } load_paths_stack->resize(load_paths_stack->size() - 1); load_nesting--; if (!res.is_null()) { return res; } ERR_FAIL_COND_V_MSG(found, Ref(), vformat("Failed loading resource: %s. Make sure resources have been imported by opening the project in the editor at least once.", p_path)); #ifdef TOOLS_ENABLED Ref file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES); ERR_FAIL_COND_V_MSG(!file_check->file_exists(p_path), Ref(), vformat("Resource file not found: %s (expected type: %s)", p_path, p_type_hint)); #endif ERR_FAIL_V_MSG(Ref(), vformat("No loader found for resource: %s (expected type: %s)", p_path, p_type_hint)); } void ResourceLoader::_thread_load_function(void *p_userdata) { ThreadLoadTask &load_task = *(ThreadLoadTask *)p_userdata; thread_load_mutex.lock(); caller_task_id = load_task.task_id; if (cleaning_tasks) { load_task.status = THREAD_LOAD_FAILED; thread_load_mutex.unlock(); return; } thread_load_mutex.unlock(); // Thread-safe either if it's the current thread or a brand new one. CallQueue *mq_override = nullptr; if (load_nesting == 0) { load_paths_stack = memnew(Vector); if (!load_task.dependent_path.is_empty()) { load_paths_stack->push_back(load_task.dependent_path); } if (!Thread::is_main_thread()) { mq_override = memnew(CallQueue); MessageQueue::set_thread_singleton_override(mq_override); set_current_thread_safe_for_nodes(true); } } else { DEV_ASSERT(load_task.dependent_path.is_empty()); } // -- if (!Thread::is_main_thread()) { set_current_thread_safe_for_nodes(true); } Ref res = _load(load_task.remapped_path, load_task.remapped_path != load_task.local_path ? load_task.local_path : String(), load_task.type_hint, load_task.cache_mode, &load_task.error, load_task.use_sub_threads, &load_task.progress); if (mq_override) { mq_override->flush(); } thread_load_mutex.lock(); load_task.resource = res; load_task.progress = 1.0; //it was fully loaded at this point, so force progress to 1.0 if (load_task.error != OK) { load_task.status = THREAD_LOAD_FAILED; } else { load_task.status = THREAD_LOAD_LOADED; } if (load_task.cond_var) { load_task.cond_var->notify_all(); memdelete(load_task.cond_var); load_task.cond_var = nullptr; } if (load_task.resource.is_valid()) { if (load_task.cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) { load_task.resource->set_path(load_task.local_path); } else if (!load_task.local_path.is_resource_file()) { load_task.resource->set_path_cache(load_task.local_path); } if (load_task.xl_remapped) { load_task.resource->set_as_translation_remapped(true); } #ifdef TOOLS_ENABLED load_task.resource->set_edited(false); if (timestamp_on_load) { uint64_t mt = FileAccess::get_modified_time(load_task.remapped_path); //printf("mt %s: %lli\n",remapped_path.utf8().get_data(),mt); load_task.resource->set_last_modified_time(mt); } #endif if (_loaded_callback) { _loaded_callback(load_task.resource, load_task.local_path); } } thread_load_mutex.unlock(); if (load_nesting == 0) { if (mq_override) { memdelete(mq_override); } memdelete(load_paths_stack); } } static String _validate_local_path(const String &p_path) { ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(p_path); if (uid != ResourceUID::INVALID_ID) { return ResourceUID::get_singleton()->get_id_path(uid); } else if (p_path.is_relative_path()) { return "res://" + p_path; } else { return ProjectSettings::get_singleton()->localize_path(p_path); } } Error ResourceLoader::load_threaded_request(const String &p_path, const String &p_type_hint, bool p_use_sub_threads, ResourceFormatLoader::CacheMode p_cache_mode) { thread_load_mutex.lock(); if (user_load_tokens.has(p_path)) { print_verbose("load_threaded_request(): Another threaded load for resource path '" + p_path + "' has been initiated. Not an error."); user_load_tokens[p_path]->reference(); // Additional request. thread_load_mutex.unlock(); return OK; } user_load_tokens[p_path] = nullptr; thread_load_mutex.unlock(); Ref token = _load_start(p_path, p_type_hint, p_use_sub_threads ? LOAD_THREAD_DISTRIBUTE : LOAD_THREAD_SPAWN_SINGLE, p_cache_mode); if (token.is_valid()) { thread_load_mutex.lock(); token->user_path = p_path; token->reference(); // First request. user_load_tokens[p_path] = token.ptr(); print_lt("REQUEST: user load tokens: " + itos(user_load_tokens.size())); thread_load_mutex.unlock(); return OK; } else { return FAILED; } } Ref ResourceLoader::load(const String &p_path, const String &p_type_hint, ResourceFormatLoader::CacheMode p_cache_mode, Error *r_error) { if (r_error) { *r_error = OK; } Ref load_token = _load_start(p_path, p_type_hint, LOAD_THREAD_FROM_CURRENT, p_cache_mode); if (!load_token.is_valid()) { if (r_error) { *r_error = FAILED; } return Ref(); } Ref res = _load_complete(*load_token.ptr(), r_error); return res; } Ref ResourceLoader::_load_start(const String &p_path, const String &p_type_hint, LoadThreadMode p_thread_mode, ResourceFormatLoader::CacheMode p_cache_mode) { String local_path = _validate_local_path(p_path); Ref load_token; bool must_not_register = false; ThreadLoadTask unregistered_load_task; // Once set, must be valid up to the call to do the load. ThreadLoadTask *load_task_ptr = nullptr; bool run_on_current_thread = false; { MutexLock thread_load_lock(thread_load_mutex); if (thread_load_tasks.has(local_path)) { load_token = Ref(thread_load_tasks[local_path].load_token); if (!load_token.is_valid()) { // The token is dying (reached 0 on another thread). // Ensure it's killed now so the path can be safely reused right away. thread_load_tasks[local_path].load_token->clear(); } else { if (p_cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) { return load_token; } } } load_token.instantiate(); load_token->local_path = local_path; //create load task { ThreadLoadTask load_task; load_task.remapped_path = _path_remap(local_path, &load_task.xl_remapped); load_task.load_token = load_token.ptr(); load_task.local_path = local_path; load_task.type_hint = p_type_hint; load_task.cache_mode = p_cache_mode; load_task.use_sub_threads = p_thread_mode == LOAD_THREAD_DISTRIBUTE; if (p_cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) { Ref existing = ResourceCache::get_ref(local_path); if (existing.is_valid()) { //referencing is fine load_task.resource = existing; load_task.status = THREAD_LOAD_LOADED; load_task.progress = 1.0; thread_load_tasks[local_path] = load_task; return load_token; } } // If we want to ignore cache, but there's another task loading it, we can't add this one to the map and we also have to finish unconditionally synchronously. must_not_register = thread_load_tasks.has(local_path) && p_cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE; if (must_not_register) { load_token->local_path.clear(); unregistered_load_task = load_task; } else { thread_load_tasks[local_path] = load_task; } load_task_ptr = must_not_register ? &unregistered_load_task : &thread_load_tasks[local_path]; } run_on_current_thread = must_not_register || p_thread_mode == LOAD_THREAD_FROM_CURRENT; if (run_on_current_thread) { load_task_ptr->thread_id = Thread::get_caller_id(); } else { load_task_ptr->task_id = WorkerThreadPool::get_singleton()->add_native_task(&ResourceLoader::_thread_load_function, load_task_ptr); } } if (run_on_current_thread) { _thread_load_function(load_task_ptr); if (must_not_register) { load_token->res_if_unregistered = load_task_ptr->resource; } } return load_token; } float ResourceLoader::_dependency_get_progress(const String &p_path) { if (thread_load_tasks.has(p_path)) { ThreadLoadTask &load_task = thread_load_tasks[p_path]; int dep_count = load_task.sub_tasks.size(); if (dep_count > 0) { float dep_progress = 0; for (const String &E : load_task.sub_tasks) { dep_progress += _dependency_get_progress(E); } dep_progress /= float(dep_count); dep_progress *= 0.5; dep_progress += load_task.progress * 0.5; return dep_progress; } else { return load_task.progress; } } else { return 1.0; //assume finished loading it so it no longer exists } } ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const String &p_path, float *r_progress) { MutexLock thread_load_lock(thread_load_mutex); if (!user_load_tokens.has(p_path)) { print_verbose("load_threaded_get_status(): No threaded load for resource path '" + p_path + "' has been initiated or its result has already been collected."); return THREAD_LOAD_INVALID_RESOURCE; } String local_path = _validate_local_path(p_path); if (!thread_load_tasks.has(local_path)) { #ifdef DEV_ENABLED CRASH_NOW(); #endif // On non-dev, be defensive and at least avoid crashing (at this point at least). return THREAD_LOAD_INVALID_RESOURCE; } ThreadLoadTask &load_task = thread_load_tasks[local_path]; ThreadLoadStatus status; status = load_task.status; if (r_progress) { *r_progress = _dependency_get_progress(local_path); } return status; } Ref ResourceLoader::load_threaded_get(const String &p_path, Error *r_error) { if (r_error) { *r_error = OK; } Ref res; { MutexLock thread_load_lock(thread_load_mutex); if (!user_load_tokens.has(p_path)) { print_verbose("load_threaded_get(): No threaded load for resource path '" + p_path + "' has been initiated or its result has already been collected."); if (r_error) { *r_error = ERR_INVALID_PARAMETER; } return Ref(); } LoadToken *load_token = user_load_tokens[p_path]; if (!load_token) { // This happens if requested from one thread and rapidly querying from another. if (r_error) { *r_error = ERR_BUSY; } return Ref(); } res = _load_complete_inner(*load_token, r_error, thread_load_lock); if (load_token->unreference()) { memdelete(load_token); } } print_lt("GET: user load tokens: " + itos(user_load_tokens.size())); return res; } Ref ResourceLoader::_load_complete(LoadToken &p_load_token, Error *r_error) { MutexLock thread_load_lock(thread_load_mutex); return _load_complete_inner(p_load_token, r_error, thread_load_lock); } Ref ResourceLoader::_load_complete_inner(LoadToken &p_load_token, Error *r_error, MutexLock> &p_thread_load_lock) { if (r_error) { *r_error = OK; } if (!p_load_token.local_path.is_empty()) { if (!thread_load_tasks.has(p_load_token.local_path)) { #ifdef DEV_ENABLED CRASH_NOW(); #endif // On non-dev, be defensive and at least avoid crashing (at this point at least). if (r_error) { *r_error = ERR_BUG; } return Ref(); } ThreadLoadTask &load_task = thread_load_tasks[p_load_token.local_path]; if (load_task.status == THREAD_LOAD_IN_PROGRESS) { DEV_ASSERT((load_task.task_id == 0) != (load_task.thread_id == 0)); if ((load_task.task_id != 0 && load_task.task_id == caller_task_id) || (load_task.thread_id != 0 && load_task.thread_id == Thread::get_caller_id())) { // Load is in progress, but it's precisely this thread the one in charge. // That means this is a cyclic load. if (r_error) { *r_error = ERR_BUSY; } return Ref(); } if (load_task.task_id != 0) { // Loading thread is in the worker pool. load_task.awaited = true; thread_load_mutex.unlock(); Error err = WorkerThreadPool::get_singleton()->wait_for_task_completion(load_task.task_id); if (err == ERR_BUSY) { // The WorkerThreadPool has scheduled tasks in a way that the current load depends on // another one in a lower stack frame. Restart such load here. When the stack is eventually // unrolled, the original load will have been notified to go on. #ifdef DEV_ENABLED print_verbose("ResourceLoader: Load task happened to wait on another one deep in the call stack. Attempting to avoid deadlock by re-issuing the load now."); #endif // CACHE_MODE_IGNORE is needed because, otherwise, the new request would just see there's // an ongoing load for that resource and wait for it again. This value forces a new load. Ref token = _load_start(load_task.local_path, load_task.type_hint, LOAD_THREAD_DISTRIBUTE, ResourceFormatLoader::CACHE_MODE_IGNORE); Ref resource = _load_complete(*token.ptr(), &err); if (r_error) { *r_error = err; } thread_load_mutex.lock(); return resource; } else { DEV_ASSERT(err == OK); thread_load_mutex.lock(); } } else { // Loading thread is main or user thread. if (!load_task.cond_var) { load_task.cond_var = memnew(ConditionVariable); } do { load_task.cond_var->wait(p_thread_load_lock); DEV_ASSERT(thread_load_tasks.has(p_load_token.local_path) && p_load_token.get_reference_count()); } while (load_task.cond_var); } } if (cleaning_tasks) { load_task.resource = Ref(); load_task.error = FAILED; } Ref resource = load_task.resource; if (r_error) { *r_error = load_task.error; } return resource; } else { // Special case of an unregistered task. // The resource should have been loaded by now. Ref resource = p_load_token.res_if_unregistered; if (!resource.is_valid()) { if (r_error) { *r_error = FAILED; } } return resource; } } bool ResourceLoader::exists(const String &p_path, const String &p_type_hint) { String local_path = _validate_local_path(p_path); if (ResourceCache::has(local_path)) { return true; // If cached, it probably exists } bool xl_remapped = false; String path = _path_remap(local_path, &xl_remapped); // Try all loaders and pick the first match for the type hint for (int i = 0; i < loader_count; i++) { if (!loader[i]->recognize_path(path, p_type_hint)) { continue; } if (loader[i]->exists(path)) { return true; } } return false; } void ResourceLoader::add_resource_format_loader(Ref p_format_loader, bool p_at_front) { ERR_FAIL_COND(p_format_loader.is_null()); ERR_FAIL_COND(loader_count >= MAX_LOADERS); if (p_at_front) { for (int i = loader_count; i > 0; i--) { loader[i] = loader[i - 1]; } loader[0] = p_format_loader; loader_count++; } else { loader[loader_count++] = p_format_loader; } } void ResourceLoader::remove_resource_format_loader(Ref p_format_loader) { ERR_FAIL_COND(p_format_loader.is_null()); // Find loader int i = 0; for (; i < loader_count; ++i) { if (loader[i] == p_format_loader) { break; } } ERR_FAIL_COND(i >= loader_count); // Not found // Shift next loaders up for (; i < loader_count - 1; ++i) { loader[i] = loader[i + 1]; } loader[loader_count - 1].unref(); --loader_count; } int ResourceLoader::get_import_order(const String &p_path) { String local_path = _path_remap(_validate_local_path(p_path)); for (int i = 0; i < loader_count; i++) { if (!loader[i]->recognize_path(local_path)) { continue; } return loader[i]->get_import_order(p_path); } return 0; } String ResourceLoader::get_import_group_file(const String &p_path) { String local_path = _path_remap(_validate_local_path(p_path)); for (int i = 0; i < loader_count; i++) { if (!loader[i]->recognize_path(local_path)) { continue; } return loader[i]->get_import_group_file(p_path); } return String(); //not found } bool ResourceLoader::is_import_valid(const String &p_path) { String local_path = _path_remap(_validate_local_path(p_path)); for (int i = 0; i < loader_count; i++) { if (!loader[i]->recognize_path(local_path)) { continue; } return loader[i]->is_import_valid(p_path); } return false; //not found } bool ResourceLoader::is_imported(const String &p_path) { String local_path = _path_remap(_validate_local_path(p_path)); for (int i = 0; i < loader_count; i++) { if (!loader[i]->recognize_path(local_path)) { continue; } return loader[i]->is_imported(p_path); } return false; //not found } void ResourceLoader::get_dependencies(const String &p_path, List *p_dependencies, bool p_add_types) { String local_path = _path_remap(_validate_local_path(p_path)); for (int i = 0; i < loader_count; i++) { if (!loader[i]->recognize_path(local_path)) { continue; } loader[i]->get_dependencies(local_path, p_dependencies, p_add_types); } } Error ResourceLoader::rename_dependencies(const String &p_path, const HashMap &p_map) { String local_path = _path_remap(_validate_local_path(p_path)); for (int i = 0; i < loader_count; i++) { if (!loader[i]->recognize_path(local_path)) { continue; } return loader[i]->rename_dependencies(local_path, p_map); } return OK; // ?? } void ResourceLoader::get_classes_used(const String &p_path, HashSet *r_classes) { String local_path = _validate_local_path(p_path); for (int i = 0; i < loader_count; i++) { if (!loader[i]->recognize_path(local_path)) { continue; } return loader[i]->get_classes_used(p_path, r_classes); } } String ResourceLoader::get_resource_type(const String &p_path) { String local_path = _validate_local_path(p_path); for (int i = 0; i < loader_count; i++) { String result = loader[i]->get_resource_type(local_path); if (!result.is_empty()) { return result; } } return ""; } String ResourceLoader::get_resource_script_class(const String &p_path) { String local_path = _validate_local_path(p_path); for (int i = 0; i < loader_count; i++) { String result = loader[i]->get_resource_script_class(local_path); if (!result.is_empty()) { return result; } } return ""; } ResourceUID::ID ResourceLoader::get_resource_uid(const String &p_path) { String local_path = _validate_local_path(p_path); for (int i = 0; i < loader_count; i++) { ResourceUID::ID id = loader[i]->get_resource_uid(local_path); if (id != ResourceUID::INVALID_ID) { return id; } } return ResourceUID::INVALID_ID; } String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_remapped) { String new_path = p_path; if (translation_remaps.has(p_path)) { // translation_remaps has the following format: // { "res://path.png": PackedStringArray( "res://path-ru.png:ru", "res://path-de.png:de" ) } // To find the path of the remapped resource, we extract the locale name after // the last ':' to match the project locale. // An extra remap may still be necessary afterwards due to the text -> binary converter on export. String locale = TranslationServer::get_singleton()->get_locale(); ERR_FAIL_COND_V_MSG(locale.length() < 2, p_path, "Could not remap path '" + p_path + "' for translation as configured locale '" + locale + "' is invalid."); Vector &res_remaps = *translation_remaps.getptr(new_path); int best_score = 0; for (int i = 0; i < res_remaps.size(); i++) { int split = res_remaps[i].rfind(":"); if (split == -1) { continue; } String l = res_remaps[i].substr(split + 1).strip_edges(); int score = TranslationServer::get_singleton()->compare_locales(locale, l); if (score > 0 && score >= best_score) { new_path = res_remaps[i].left(split); best_score = score; if (score == 10) { break; // Exact match, skip the rest. } } } if (r_translation_remapped) { *r_translation_remapped = true; } // Fallback to p_path if new_path does not exist. if (!FileAccess::exists(new_path + ".import") && !FileAccess::exists(new_path)) { WARN_PRINT(vformat("Translation remap '%s' does not exist. Falling back to '%s'.", new_path, p_path)); new_path = p_path; } } if (path_remaps.has(new_path)) { new_path = path_remaps[new_path]; } else { // Try file remap. Error err; Ref f = FileAccess::open(new_path + ".remap", FileAccess::READ, &err); if (f.is_valid()) { VariantParser::StreamFile stream; stream.f = f; String assign; Variant value; VariantParser::Tag next_tag; int lines = 0; String error_text; while (true) { assign = Variant(); next_tag.fields.clear(); next_tag.name = String(); err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true); if (err == ERR_FILE_EOF) { break; } else if (err != OK) { ERR_PRINT("Parse error: " + p_path + ".remap:" + itos(lines) + " error: " + error_text + "."); break; } if (assign == "path") { new_path = value; break; } else if (next_tag.name != "remap") { break; } } } } return new_path; } String ResourceLoader::import_remap(const String &p_path) { if (ResourceFormatImporter::get_singleton()->recognize_path(p_path)) { return ResourceFormatImporter::get_singleton()->get_internal_resource_path(p_path); } return p_path; } String ResourceLoader::path_remap(const String &p_path) { return _path_remap(p_path); } void ResourceLoader::reload_translation_remaps() { ResourceCache::lock.lock(); List to_reload; SelfList *E = remapped_list.first(); while (E) { to_reload.push_back(E->self()); E = E->next(); } ResourceCache::lock.unlock(); //now just make sure to not delete any of these resources while changing locale.. while (to_reload.front()) { to_reload.front()->get()->reload_from_file(); to_reload.pop_front(); } } void ResourceLoader::load_translation_remaps() { if (!ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) { return; } Dictionary remaps = GLOBAL_GET("internationalization/locale/translation_remaps"); List keys; remaps.get_key_list(&keys); for (const Variant &E : keys) { Array langs = remaps[E]; Vector lang_remaps; lang_remaps.resize(langs.size()); for (int i = 0; i < langs.size(); i++) { lang_remaps.write[i] = langs[i]; } translation_remaps[String(E)] = lang_remaps; } } void ResourceLoader::clear_translation_remaps() { translation_remaps.clear(); while (remapped_list.first() != nullptr) { remapped_list.remove(remapped_list.first()); } } void ResourceLoader::clear_thread_load_tasks() { // Bring the thing down as quickly as possible without causing deadlocks or leaks. thread_load_mutex.lock(); cleaning_tasks = true; while (true) { bool none_running = true; if (thread_load_tasks.size()) { for (KeyValue &E : thread_load_tasks) { if (E.value.status == THREAD_LOAD_IN_PROGRESS) { if (E.value.cond_var) { E.value.cond_var->notify_all(); memdelete(E.value.cond_var); E.value.cond_var = nullptr; } none_running = false; } } } if (none_running) { break; } thread_load_mutex.unlock(); OS::get_singleton()->delay_usec(1000); thread_load_mutex.lock(); } while (user_load_tokens.begin()) { // User load tokens remove themselves from the map on destruction. memdelete(user_load_tokens.begin()->value); } user_load_tokens.clear(); thread_load_tasks.clear(); cleaning_tasks = false; thread_load_mutex.unlock(); } void ResourceLoader::load_path_remaps() { if (!ProjectSettings::get_singleton()->has_setting("path_remap/remapped_paths")) { return; } Vector remaps = GLOBAL_GET("path_remap/remapped_paths"); int rc = remaps.size(); ERR_FAIL_COND(rc & 1); //must be even const String *r = remaps.ptr(); for (int i = 0; i < rc; i += 2) { path_remaps[r[i]] = r[i + 1]; } } void ResourceLoader::clear_path_remaps() { path_remaps.clear(); } void ResourceLoader::set_load_callback(ResourceLoadedCallback p_callback) { _loaded_callback = p_callback; } ResourceLoadedCallback ResourceLoader::_loaded_callback = nullptr; Ref ResourceLoader::_find_custom_resource_format_loader(String path) { for (int i = 0; i < loader_count; ++i) { if (loader[i]->get_script_instance() && loader[i]->get_script_instance()->get_script()->get_path() == path) { return loader[i]; } } return Ref(); } bool ResourceLoader::add_custom_resource_format_loader(String script_path) { if (_find_custom_resource_format_loader(script_path).is_valid()) { return false; } Ref res = ResourceLoader::load(script_path); ERR_FAIL_COND_V(res.is_null(), false); ERR_FAIL_COND_V(!res->is_class("Script"), false); Ref