/**************************************************************************/ /* a_star_grid_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef A_STAR_GRID_2D_H #define A_STAR_GRID_2D_H #include "core/object/gdvirtual.gen.inc" #include "core/object/ref_counted.h" #include "core/templates/list.h" #include "core/templates/local_vector.h" class AStarGrid2D : public RefCounted { GDCLASS(AStarGrid2D, RefCounted); public: enum DiagonalMode { DIAGONAL_MODE_ALWAYS, DIAGONAL_MODE_NEVER, DIAGONAL_MODE_AT_LEAST_ONE_WALKABLE, DIAGONAL_MODE_ONLY_IF_NO_OBSTACLES, DIAGONAL_MODE_MAX, }; enum Heuristic { HEURISTIC_EUCLIDEAN, HEURISTIC_MANHATTAN, HEURISTIC_OCTILE, HEURISTIC_CHEBYSHEV, HEURISTIC_MAX, }; private: Rect2i region; Vector2 offset; Size2 cell_size = Size2(1, 1); bool dirty = false; bool jumping_enabled = false; DiagonalMode diagonal_mode = DIAGONAL_MODE_ALWAYS; Heuristic default_compute_heuristic = HEURISTIC_EUCLIDEAN; Heuristic default_estimate_heuristic = HEURISTIC_EUCLIDEAN; struct Point { Vector2i id; bool solid = false; Vector2 pos; real_t weight_scale = 1.0; // Used for pathfinding. Point *prev_point = nullptr; real_t g_score = 0; real_t f_score = 0; uint64_t open_pass = 0; uint64_t closed_pass = 0; Point() {} Point(const Vector2i &p_id, const Vector2 &p_pos) : id(p_id), pos(p_pos) {} }; struct SortPoints { _FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B. if (A->f_score > B->f_score) { return true; } else if (A->f_score < B->f_score) { return false; } else { return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start. } } }; LocalVector> points; Point *end = nullptr; uint64_t pass = 1; private: // Internal routines. _FORCE_INLINE_ bool _is_walkable(int32_t p_x, int32_t p_y) const { if (region.has_point(Vector2i(p_x, p_y))) { return !points[p_y - region.position.y][p_x - region.position.x].solid; } return false; } _FORCE_INLINE_ Point *_get_point(int32_t p_x, int32_t p_y) { if (region.has_point(Vector2i(p_x, p_y))) { return &points[p_y - region.position.y][p_x - region.position.x]; } return nullptr; } _FORCE_INLINE_ Point *_get_point_unchecked(int32_t p_x, int32_t p_y) { return &points[p_y - region.position.y][p_x - region.position.x]; } _FORCE_INLINE_ Point *_get_point_unchecked(const Vector2i &p_id) { return &points[p_id.y - region.position.y][p_id.x - region.position.x]; } _FORCE_INLINE_ const Point *_get_point_unchecked(const Vector2i &p_id) const { return &points[p_id.y - region.position.y][p_id.x - region.position.x]; } void _get_nbors(Point *p_point, LocalVector &r_nbors); Point *_jump(Point *p_from, Point *p_to); bool _solve(Point *p_begin_point, Point *p_end_point); protected: static void _bind_methods(); virtual real_t _estimate_cost(const Vector2i &p_from_id, const Vector2i &p_to_id); virtual real_t _compute_cost(const Vector2i &p_from_id, const Vector2i &p_to_id); GDVIRTUAL2RC(real_t, _estimate_cost, Vector2i, Vector2i) GDVIRTUAL2RC(real_t, _compute_cost, Vector2i, Vector2i) public: void set_region(const Rect2i &p_region); Rect2i get_region() const; void set_size(const Size2i &p_size); Size2i get_size() const; void set_offset(const Vector2 &p_offset); Vector2 get_offset() const; void set_cell_size(const Size2 &p_cell_size); Size2 get_cell_size() const; void update(); bool is_in_bounds(int32_t p_x, int32_t p_y) const; bool is_in_boundsv(const Vector2i &p_id) const; bool is_dirty() const; void set_jumping_enabled(bool p_enabled); bool is_jumping_enabled() const; void set_diagonal_mode(DiagonalMode p_diagonal_mode); DiagonalMode get_diagonal_mode() const; void set_default_compute_heuristic(Heuristic p_heuristic); Heuristic get_default_compute_heuristic() const; void set_default_estimate_heuristic(Heuristic p_heuristic); Heuristic get_default_estimate_heuristic() const; void set_point_solid(const Vector2i &p_id, bool p_solid = true); bool is_point_solid(const Vector2i &p_id) const; void set_point_weight_scale(const Vector2i &p_id, real_t p_weight_scale); real_t get_point_weight_scale(const Vector2i &p_id) const; void fill_solid_region(const Rect2i &p_region, bool p_solid = true); void fill_weight_scale_region(const Rect2i &p_region, real_t p_weight_scale); void clear(); Vector2 get_point_position(const Vector2i &p_id) const; Vector get_point_path(const Vector2i &p_from, const Vector2i &p_to); TypedArray get_id_path(const Vector2i &p_from, const Vector2i &p_to); }; VARIANT_ENUM_CAST(AStarGrid2D::DiagonalMode); VARIANT_ENUM_CAST(AStarGrid2D::Heuristic); #endif // A_STAR_GRID_2D_H