#pragma once #ifndef __CVTT_INDEXSELECTOR_H__ #define __CVTT_INDEXSELECTOR_H__ #include "ConvectionKernels_ParallelMath.h" namespace cvtt { namespace Internal { extern const ParallelMath::UInt16 g_weightReciprocals[17]; template class IndexSelector { public: typedef ParallelMath::Float MFloat; typedef ParallelMath::UInt16 MUInt16; typedef ParallelMath::UInt15 MUInt15; typedef ParallelMath::SInt16 MSInt16; typedef ParallelMath::AInt16 MAInt16; typedef ParallelMath::SInt32 MSInt32; typedef ParallelMath::UInt31 MUInt31; template void Init(const float *channelWeights, const TInterpolationEPType interpolationEndPoints[2][TVectorSize], const TColorEPType colorSpaceEndpoints[2][TVectorSize], int range) { // In BC6H, the interpolation endpoints are higher-precision than the endpoints in color space. // We need to select indexes using the color-space endpoints. m_isUniform = true; for (int ch = 1; ch < TVectorSize; ch++) { if (channelWeights[ch] != channelWeights[0]) m_isUniform = false; } // To work with channel weights, we need something where: // pxDiff = px - ep[0] // epDiff = ep[1] - ep[0] // // weightedEPDiff = epDiff * channelWeights // normalizedWeightedAxis = weightedEPDiff / len(weightedEPDiff) // normalizedIndex = dot(pxDiff * channelWeights, normalizedWeightedAxis) / len(weightedEPDiff) // index = normalizedIndex * maxValue // // Equivalent to: // axis = channelWeights * maxValue * epDiff * channelWeights / lenSquared(epDiff * channelWeights) // index = dot(axis, pxDiff) for (int ep = 0; ep < 2; ep++) for (int ch = 0; ch < TVectorSize; ch++) m_endPoint[ep][ch] = ParallelMath::LosslessCast::Cast(interpolationEndPoints[ep][ch]); m_range = range; m_maxValue = static_cast(range - 1); MFloat epDiffWeighted[TVectorSize]; for (int ch = 0; ch < TVectorSize; ch++) { m_origin[ch] = ParallelMath::ToFloat(colorSpaceEndpoints[0][ch]); MFloat opposingOriginCh = ParallelMath::ToFloat(colorSpaceEndpoints[1][ch]); epDiffWeighted[ch] = (opposingOriginCh - m_origin[ch]) * channelWeights[ch]; } MFloat lenSquared = epDiffWeighted[0] * epDiffWeighted[0]; for (int ch = 1; ch < TVectorSize; ch++) lenSquared = lenSquared + epDiffWeighted[ch] * epDiffWeighted[ch]; ParallelMath::MakeSafeDenominator(lenSquared); MFloat maxValueDividedByLengthSquared = ParallelMath::MakeFloat(m_maxValue) / lenSquared; for (int ch = 0; ch < TVectorSize; ch++) m_axis[ch] = epDiffWeighted[ch] * channelWeights[ch] * maxValueDividedByLengthSquared; } template void Init(const float channelWeights[TVectorSize], const MUInt15 endPoints[2][TVectorSize], int range) { MAInt16 converted[2][TVectorSize]; for (int epi = 0; epi < 2; epi++) for (int ch = 0; ch < TVectorSize; ch++) converted[epi][ch] = ParallelMath::LosslessCast::Cast(endPoints[epi][ch]); Init(channelWeights, endPoints, endPoints, range); } void ReconstructLDR_BC7(const MUInt15 &index, MUInt15* pixel, int numRealChannels) { MUInt15 weight = ParallelMath::LosslessCast::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 256, 9)); for (int ch = 0; ch < numRealChannels; ch++) { MUInt15 ep0f = ParallelMath::LosslessCast::Cast(ParallelMath::CompactMultiply((ParallelMath::MakeUInt15(64) - weight), ParallelMath::LosslessCast::Cast(m_endPoint[0][ch]))); MUInt15 ep1f = ParallelMath::LosslessCast::Cast(ParallelMath::CompactMultiply(weight, ParallelMath::LosslessCast::Cast(m_endPoint[1][ch]))); pixel[ch] = ParallelMath::LosslessCast::Cast(ParallelMath::RightShift(ep0f + ep1f + ParallelMath::MakeUInt15(32), 6)); } } void ReconstructLDRPrecise(const MUInt15 &index, MUInt15* pixel, int numRealChannels) { MUInt15 weight = ParallelMath::LosslessCast::Cast(ParallelMath::RightShift(ParallelMath::CompactMultiply(g_weightReciprocals[m_range], index) + 64, 7)); for (int ch = 0; ch < numRealChannels; ch++) { MUInt15 ep0f = ParallelMath::LosslessCast::Cast(ParallelMath::CompactMultiply((ParallelMath::MakeUInt15(256) - weight), ParallelMath::LosslessCast::Cast(m_endPoint[0][ch]))); MUInt15 ep1f = ParallelMath::LosslessCast::Cast(ParallelMath::CompactMultiply(weight, ParallelMath::LosslessCast::Cast(m_endPoint[1][ch]))); pixel[ch] = ParallelMath::LosslessCast::Cast(ParallelMath::RightShift(ep0f + ep1f + ParallelMath::MakeUInt15(128), 8)); } } void ReconstructLDR_BC7(const MUInt15 &index, MUInt15* pixel) { ReconstructLDR_BC7(index, pixel, TVectorSize); } void ReconstructLDRPrecise(const MUInt15 &index, MUInt15* pixel) { ReconstructLDRPrecise(index, pixel, TVectorSize); } MUInt15 SelectIndexLDR(const MFloat* pixel, const ParallelMath::RoundTowardNearestForScope* rtn) const { MFloat dist = (pixel[0] - m_origin[0]) * m_axis[0]; for (int ch = 1; ch < TVectorSize; ch++) dist = dist + (pixel[ch] - m_origin[ch]) * m_axis[ch]; return ParallelMath::RoundAndConvertToU15(ParallelMath::Clamp(dist, 0.0f, m_maxValue), rtn); } protected: MAInt16 m_endPoint[2][TVectorSize]; private: MFloat m_origin[TVectorSize]; MFloat m_axis[TVectorSize]; int m_range; float m_maxValue; bool m_isUniform; }; } } #endif