// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "triangle.h" #include "triangle_intersector_pluecker.h" #include "triangle_intersector_moeller.h" #include "triangle_intersector_woop.h" namespace embree { namespace isa { /*! Intersects M triangles with 1 ray */ template struct TriangleMvIntersector1Moeller { typedef TriangleMv Primitive; typedef MoellerTrumboreIntersector1 Precalculations; /*! Intersect a ray with M triangles and updates the hit. */ static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) { STAT3(normal.trav_prims,1,1,1); pre.intersect(ray,tri.v0,tri.v1,tri.v2,/*UVIdentity(),*/Intersect1EpilogM(ray,context,tri.geomID(),tri.primID())); } /*! Test if the ray is occluded by one of the M triangles. */ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) { STAT3(shadow.trav_prims,1,1,1); return pre.intersect(ray,tri.v0,tri.v1,tri.v2,/*UVIdentity(),*/Occluded1EpilogM(ray,context,tri.geomID(),tri.primID())); } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) { return PrimitivePointQuery1::pointQuery(query, context, tri); } }; template struct TriangleMvIntersector1Woop { typedef TriangleMv Primitive; typedef WoopIntersector1 intersec; typedef WoopPrecalculations1 Precalculations; /*! Intersect a ray with M triangles and updates the hit. */ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) { STAT3(normal.trav_prims,1,1,1); intersec::intersect(ray,pre,tri.v0,tri.v1,tri.v2,Intersect1EpilogM(ray,context,tri.geomID(),tri.primID())); } /*! Test if the ray is occluded by one of the M triangles. */ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) { STAT3(shadow.trav_prims,1,1,1); return intersec::intersect(ray,pre,tri.v0,tri.v1,tri.v2,Occluded1EpilogM(ray,context,tri.geomID(),tri.primID())); } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) { return PrimitivePointQuery1::pointQuery(query, context, tri); } }; /*! Intersects M triangles with K rays */ template struct TriangleMvIntersectorKMoeller { typedef TriangleMv Primitive; typedef MoellerTrumboreIntersectorK Precalculations; /*! Intersects K rays with M triangles. */ static __forceinline void intersect(const vbool& valid_i, Precalculations& pre, RayHitK& ray, IntersectContext* context, const Primitive& tri) { for (size_t i=0; i v0 = broadcast>(tri.v0,i); const Vec3vf v1 = broadcast>(tri.v1,i); const Vec3vf v2 = broadcast>(tri.v2,i); pre.intersectK(valid_i,ray,v0,v1,v2,/*UVIdentity(),*/IntersectKEpilogM(ray,context,tri.geomID(),tri.primID(),i)); } } /*! Test for K rays if they are occluded by any of the M triangles. */ static __forceinline vbool occluded(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const Primitive& tri) { vbool valid0 = valid_i; for (size_t i=0; i v0 = broadcast>(tri.v0,i); const Vec3vf v1 = broadcast>(tri.v1,i); const Vec3vf v2 = broadcast>(tri.v2,i); pre.intersectK(valid0,ray,v0,v1,v2,/*UVIdentity(),*/OccludedKEpilogM(valid0,ray,context,tri.geomID(),tri.primID(),i)); if (none(valid0)) break; } return !valid0; } /*! Intersect a ray with M triangles and updates the hit. */ static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const Primitive& tri) { STAT3(normal.trav_prims,1,1,1); pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,/*UVIdentity(),*/Intersect1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); //FIXME: M } /*! Test if the ray is occluded by one of the M triangles. */ static __forceinline bool occluded(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const Primitive& tri) { STAT3(shadow.trav_prims,1,1,1); return pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,/*UVIdentity(),*/Occluded1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); //FIXME: M } }; /*! Intersects M triangles with 1 ray */ template struct TriangleMvIntersector1Pluecker { typedef TriangleMv Primitive; typedef PlueckerIntersector1 Precalculations; /*! Intersect a ray with M triangles and updates the hit. */ static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) { STAT3(normal.trav_prims,1,1,1); pre.intersect(ray,tri.v0,tri.v1,tri.v2,UVIdentity(),Intersect1EpilogM(ray,context,tri.geomID(),tri.primID())); } /*! Test if the ray is occluded by one of the M triangles. */ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) { STAT3(shadow.trav_prims,1,1,1); return pre.intersect(ray,tri.v0,tri.v1,tri.v2,UVIdentity(),Occluded1EpilogM(ray,context,tri.geomID(),tri.primID())); } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) { return PrimitivePointQuery1::pointQuery(query, context, tri); } }; /*! Intersects M triangles with K rays */ template struct TriangleMvIntersectorKPluecker { typedef TriangleMv Primitive; typedef PlueckerIntersectorK Precalculations; /*! Intersects K rays with M triangles. */ static __forceinline void intersect(const vbool& valid_i, Precalculations& pre, RayHitK& ray, IntersectContext* context, const Primitive& tri) { for (size_t i=0; i v0 = broadcast>(tri.v0,i); const Vec3vf v1 = broadcast>(tri.v1,i); const Vec3vf v2 = broadcast>(tri.v2,i); pre.intersectK(valid_i,ray,v0,v1,v2,UVIdentity(),IntersectKEpilogM(ray,context,tri.geomID(),tri.primID(),i)); } } /*! Test for K rays if they are occluded by any of the M triangles. */ static __forceinline vbool occluded(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const Primitive& tri) { vbool valid0 = valid_i; for (size_t i=0; i v0 = broadcast>(tri.v0,i); const Vec3vf v1 = broadcast>(tri.v1,i); const Vec3vf v2 = broadcast>(tri.v2,i); pre.intersectK(valid0,ray,v0,v1,v2,UVIdentity(),OccludedKEpilogM(valid0,ray,context,tri.geomID(),tri.primID(),i)); if (none(valid0)) break; } return !valid0; } /*! Intersect a ray with M triangles and updates the hit. */ static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const Primitive& tri) { STAT3(normal.trav_prims,1,1,1); pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,UVIdentity(),Intersect1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); } /*! Test if the ray is occluded by one of the M triangles. */ static __forceinline bool occluded(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const Primitive& tri) { STAT3(shadow.trav_prims,1,1,1); return pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,UVIdentity(),Occluded1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); } }; } }